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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start nullsub_44
nullsub_44: @ 8077760
bx lr
thumb_func_end nullsub_44
thumb_func_start sub_8077764
sub_8077764: @ 8077764
push {lr}
ldr r2, _080777B0 @ =gPaletteFade
ldrb r0, [r2, 0x8]
movs r1, 0x80
orrs r0, r1
strb r0, [r2, 0x8]
movs r0, 0
bl SetHBlankCallback
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
ldr r0, _080777B4 @ =gBattleScripting
adds r2, r0, 0
adds r2, 0x21
movs r1, 0
strb r1, [r2]
adds r0, 0x22
strb r1, [r0]
ldr r0, _080777B8 @ =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _080777DA
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _080777C4
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _080777BC
movs r0, 0x19
bl sub_812B1F0
b _080777DA
.align 2, 0
_080777B0: .4byte gPaletteFade
_080777B4: .4byte gBattleScripting
_080777B8: .4byte gBattleTypeFlags
_080777BC:
movs r0, 0x18
bl sub_812B1F0
b _080777DA
_080777C4:
movs r0, 0x80
ands r1, r0
cmp r1, 0
beq _080777D4
movs r0, 0x1A
bl sub_812B1F0
b _080777DA
_080777D4:
movs r0, 0x17
bl sub_812B1F0
_080777DA:
ldr r0, _080777E4 @ =sub_80777E8
bl SetMainCallback2
pop {r0}
bx r0
.align 2, 0
_080777E4: .4byte sub_80777E8
thumb_func_end sub_8077764
thumb_func_start sub_80777E8
sub_80777E8: @ 80777E8
push {r4-r7,lr}
sub sp, 0x8
ldr r0, _08077804 @ =gBattleScripting
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x14
bls _080777F8
b _08077A8A
_080777F8:
lsls r0, 2
ldr r1, _08077808 @ =_0807780C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08077804: .4byte gBattleScripting
_08077808: .4byte _0807780C
.align 2, 0
_0807780C:
.4byte _08077860
.4byte _08077866
.4byte _080778E8
.4byte _08077900
.4byte _08077906
.4byte _08077918
.4byte _0807791E
.4byte _08077946
.4byte _0807794A
.4byte _0807794E
.4byte _08077952
.4byte _08077970
.4byte _08077978
.4byte _08077980
.4byte _08077988
.4byte _08077990
.4byte _08077998
.4byte _080779A0
.4byte _080779A8
.4byte _080779B0
.4byte _08077A5C
_08077860:
bl ResetSpriteData
b _08077A8A
_08077866:
movs r0, 0
bl SetVBlankCallback
bl dp12_8087EA4
bl sub_800F324
movs r0, 0x1
movs r1, 0x1
movs r2, 0
bl SetBgAttribute
movs r0, 0x2
movs r1, 0x1
movs r2, 0
bl SetBgAttribute
movs r0, 0
bl ShowBg
movs r0, 0x1
bl ShowBg
movs r0, 0x2
bl ShowBg
movs r0, 0x3
bl ShowBg
bl ResetPaletteFade
ldr r0, _080778C8 @ =gUnknown_2022974
movs r1, 0
strh r1, [r0]
ldr r0, _080778CC @ =gUnknown_2022976
strh r1, [r0]
ldr r0, _080778D0 @ =gUnknown_2022978
strh r1, [r0]
ldr r0, _080778D4 @ =gUnknown_202297A
strh r1, [r0]
ldr r0, _080778D8 @ =gUnknown_202297C
strh r1, [r0]
ldr r0, _080778DC @ =gUnknown_202297E
strh r1, [r0]
ldr r0, _080778E0 @ =gUnknown_2022980
strh r1, [r0]
ldr r0, _080778E4 @ =gUnknown_2022982
strh r1, [r0]
b _08077A8A
.align 2, 0
_080778C8: .4byte gUnknown_2022974
_080778CC: .4byte gUnknown_2022976
_080778D0: .4byte gUnknown_2022978
_080778D4: .4byte gUnknown_202297A
_080778D8: .4byte gUnknown_202297C
_080778DC: .4byte gUnknown_202297E
_080778E0: .4byte gUnknown_2022980
_080778E4: .4byte gUnknown_2022982
_080778E8:
movs r0, 0
str r0, [sp, 0x4]
movs r1, 0xC0
lsls r1, 19
ldr r2, _080778FC @ =0x01006000
add r0, sp, 0x4
bl CpuFastSet
b _08077A8A
.align 2, 0
_080778FC: .4byte 0x01006000
_08077900:
bl LoadBattleTextboxAndBackground
b _08077A8A
_08077906:
bl FreeAllSpritePalettes
ldr r1, _08077914 @ =gReservedSpritePaletteCount
movs r0, 0x4
strb r0, [r1]
b _08077A8A
.align 2, 0
_08077914: .4byte gReservedSpritePaletteCount
_08077918:
bl ClearSpritesHealthboxAnimData
b _08077A8A
_0807791E:
ldr r5, _08077938 @ =gBattleScripting
adds r4, r5, 0
adds r4, 0x22
ldrb r0, [r4]
bl BattleLoadAllHealthBoxesGfx
lsls r0, 24
cmp r0, 0
beq _0807793C
movs r0, 0
strb r0, [r4]
b _08077A8A
.align 2, 0
_08077938: .4byte gBattleScripting
_0807793C:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
adds r1, r5, 0
b _08077962
_08077946:
movs r0, 0
b _08077954
_0807794A:
movs r0, 0x1
b _08077954
_0807794E:
movs r0, 0x2
b _08077954
_08077952:
movs r0, 0x3
_08077954:
bl sub_8077B0C
lsls r0, 24
cmp r0, 0
beq _08077960
b _08077A8A
_08077960:
ldr r1, _0807796C @ =gBattleScripting
_08077962:
adds r1, 0x21
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
b _08077A8A
.align 2, 0
_0807796C: .4byte gBattleScripting
_08077970:
movs r0, 0
bl sub_8077C38
b _08077A8A
_08077978:
movs r0, 0x1
bl sub_8077C38
b _08077A8A
_08077980:
movs r0, 0x2
bl sub_8077C38
b _08077A8A
_08077988:
movs r0, 0x3
bl sub_8077C38
b _08077A8A
_08077990:
movs r0, 0
bl CreateHealthboxSprite
b _08077A8A
_08077998:
movs r0, 0x1
bl CreateHealthboxSprite
b _08077A8A
_080779A0:
movs r0, 0x2
bl CreateHealthboxSprite
b _08077A8A
_080779A8:
movs r0, 0x3
bl CreateHealthboxSprite
b _08077A8A
_080779B0:
bl LoadAndCreateEnemyShadowSprites
movs r0, 0x1
bl GetBattlerAtPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r7, _08077A44 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, _08077A48 @ =gEnemyParty
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl SetBankEnemyShadowSpriteCallback
bl sub_8075290
lsls r0, 24
cmp r0, 0
beq _08077A14
movs r0, 0x3
bl GetBattlerAtPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl SetBankEnemyShadowSpriteCallback
_08077A14:
ldr r1, _08077A4C @ =gUnknown_2023FF8
ldr r0, _08077A50 @ =gBattlerInMenuId
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl ActionSelectionCreateCursorAt
ldr r0, _08077A54 @ =gWirelessCommType
ldrb r0, [r0]
cmp r0, 0
beq _08077A8A
ldr r0, _08077A58 @ =gReceivedRemoteLinkPlayers
ldrb r0, [r0]
cmp r0, 0
beq _08077A8A
bl sub_80FCEA8
movs r0, 0
movs r1, 0
bl sub_80FCD74
b _08077A8A
.align 2, 0
_08077A44: .4byte gBattlerPartyIndexes
_08077A48: .4byte gEnemyParty
_08077A4C: .4byte gUnknown_2023FF8
_08077A50: .4byte gBattlerInMenuId
_08077A54: .4byte gWirelessCommType
_08077A58: .4byte gReceivedRemoteLinkPlayers
_08077A5C:
ldr r0, _08077A9C @ =sub_80116F4
bl SetVBlankCallback
bl sub_8077AAC
movs r0, 0x1
str r0, [sp]
movs r0, 0xFF
movs r1, 0
movs r2, 0x10
movs r3, 0
bl BeginHardwarePaletteFade
ldr r2, _08077AA0 @ =gPaletteFade
ldrb r1, [r2, 0x8]
movs r0, 0x7F
ands r0, r1
strb r0, [r2, 0x8]
ldr r0, _08077AA4 @ =sub_8011100
bl SetMainCallback2
bl sub_80357C8
_08077A8A:
ldr r1, _08077AA8 @ =gBattleScripting
adds r1, 0x21
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
add sp, 0x8
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08077A9C: .4byte sub_80116F4
_08077AA0: .4byte gPaletteFade
_08077AA4: .4byte sub_8011100
_08077AA8: .4byte gBattleScripting
thumb_func_end sub_80777E8
thumb_func_start sub_8077AAC
sub_8077AAC: @ 8077AAC
push {lr}
movs r0, 0x1
bl EnableInterrupts
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x54
movs r1, 0
bl SetGpuReg
movs r0, 0x48
movs r1, 0x3F
bl SetGpuReg
movs r0, 0x4A
movs r1, 0x3F
bl SetGpuReg
movs r0, 0x40
movs r1, 0
bl SetGpuReg
movs r0, 0x44
movs r1, 0
bl SetGpuReg
movs r0, 0x42
movs r1, 0
bl SetGpuReg
movs r0, 0x46
movs r1, 0
bl SetGpuReg
ldr r1, _08077B08 @ =0x0000b040
movs r0, 0
bl SetGpuRegBits
pop {r0}
bx r0
.align 2, 0
_08077B08: .4byte 0x0000b040
thumb_func_end sub_8077AAC
thumb_func_start sub_8077B0C
sub_8077B0C: @ 8077B0C
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _08077B54 @ =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _08077B1C
b _08077C2C
_08077B1C:
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08077BA6
ldr r0, _08077B58 @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0xA0
lsls r1, 8
ands r0, r1
movs r1, 0x80
lsls r1, 8
cmp r0, r1
bne _08077B64
ldr r1, _08077B5C @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _08077B60 @ =gEnemyParty
adds r0, r1
adds r1, r4, 0
bl sub_8034658
b _08077C24
.align 2, 0
_08077B54: .4byte gBattlersCount
_08077B58: .4byte gBattleTypeFlags
_08077B5C: .4byte gBattlerPartyIndexes
_08077B60: .4byte gEnemyParty
_08077B64:
ldr r0, _08077B90 @ =gUnknown_2024018
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _08077B9C
ldr r1, _08077B94 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _08077B98 @ =gEnemyParty
adds r0, r1
adds r1, r4, 0
bl BattleLoadOpponentMonSpriteGfx
b _08077C24
.align 2, 0
_08077B90: .4byte gUnknown_2024018
_08077B94: .4byte gBattlerPartyIndexes
_08077B98: .4byte gEnemyParty
_08077B9C:
adds r0, r4, 0
movs r1, 0
bl sub_80350BC
b _08077C24
_08077BA6:
ldr r0, _08077BC0 @ =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _08077BC8
cmp r4, 0
bne _08077BC8
ldr r0, _08077BC4 @ =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
b _08077BDA
.align 2, 0
_08077BC0: .4byte gBattleTypeFlags
_08077BC4: .4byte gSaveBlock2Ptr
_08077BC8:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _08077BE2
cmp r4, 0
bne _08077BE2
movs r0, 0x5
_08077BDA:
movs r1, 0
bl sub_8034750
b _08077C24
_08077BE2:
ldr r0, _08077C10 @ =gUnknown_2024018
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _08077C1C
ldr r1, _08077C14 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _08077C18 @ =gPlayerParty
adds r0, r1
adds r1, r4, 0
bl sub_8034498
b _08077C24
.align 2, 0
_08077C10: .4byte gUnknown_2024018
_08077C14: .4byte gBattlerPartyIndexes
_08077C18: .4byte gPlayerParty
_08077C1C:
adds r0, r4, 0
movs r1, 0
bl sub_80350BC
_08077C24:
ldr r0, _08077C34 @ =gBattleScripting
adds r0, 0x22
movs r1, 0
strb r1, [r0]
_08077C2C:
movs r0, 0x1
pop {r4}
pop {r1}
bx r1
.align 2, 0
_08077C34: .4byte gBattleScripting
thumb_func_end sub_8077B0C
thumb_func_start sub_8077C38
sub_8077C38: @ 8077C38
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r0, _08077C6C @ =gBattlersCount
ldrb r0, [r0]
cmp r7, r0
bcc _08077C50
b _08077FB4
_08077C50:
ldr r0, _08077C70 @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0xA0
lsls r1, 8
ands r0, r1
movs r1, 0x80
lsls r1, 8
cmp r0, r1
bne _08077C74
adds r0, r7, 0
bl sub_8074900
b _08077C9A
.align 2, 0
_08077C6C: .4byte gBattlersCount
_08077C70: .4byte gBattleTypeFlags
_08077C74:
ldr r0, _08077C90 @ =gUnknown_2024018
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r7, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _08077C94
adds r0, r7, 0
bl GetSubstituteSpriteDefault_Y
b _08077C9A
.align 2, 0
_08077C90: .4byte gUnknown_2024018
_08077C94:
adds r0, r7, 0
bl GetBankSpriteDefault_Y
_08077C9A:
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r7, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08077CAE
b _08077DAC
_08077CAE:
ldr r1, _08077D90 @ =gBattlerPartyIndexes
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r1, 0x64
mov r10, r1
mov r1, r10
muls r1, r0
adds r0, r1, 0
ldr r1, _08077D94 @ =gEnemyParty
mov r9, r1
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _08077CD2
b _08077FB4
_08077CD2:
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl GetBattlerPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_803F7D4
ldr r5, _08077D98 @ =gMultiuseSpriteTemplate
adds r0, r7, 0
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_807685C
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r4, _08077D9C @ =gUnknown_2023D44
adds r4, r7, r4
strb r0, [r4]
ldr r5, _08077DA0 @ =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _08077DA4 @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, _08077DA8 @ =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
b _08077F84
.align 2, 0
_08077D90: .4byte gBattlerPartyIndexes
_08077D94: .4byte gEnemyParty
_08077D98: .4byte gMultiuseSpriteTemplate
_08077D9C: .4byte gUnknown_2023D44
_08077DA0: .4byte gSprites
_08077DA4: .4byte SpriteCallbackDummy
_08077DA8: .4byte gBattleMonForms
_08077DAC:
ldr r0, _08077E00 @ =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _08077E10
cmp r7, 0
bne _08077E10
ldr r5, _08077E04 @ =gSaveBlock2Ptr
ldr r0, [r5]
ldrb r4, [r0, 0x8]
movs r0, 0
bl GetBattlerPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl SetMultiuseSpriteTemplateToTrainerBack
ldr r6, _08077E08 @ =gMultiuseSpriteTemplate
ldr r1, _08077E0C @ =gUnknown_8239F8C
ldr r0, [r5]
ldrb r0, [r0, 0x8]
lsls r0, 2
adds r0, r1
ldrb r0, [r0]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r0, 0xA0
lsls r0, 15
adds r4, r0
asrs r4, 16
movs r0, 0
bl sub_807685C
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r6, 0
b _08077E54
.align 2, 0
_08077E00: .4byte gBattleTypeFlags
_08077E04: .4byte gSaveBlock2Ptr
_08077E08: .4byte gMultiuseSpriteTemplate
_08077E0C: .4byte gUnknown_8239F8C
_08077E10:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _08077EA8
cmp r7, 0
bne _08077EA8
movs r0, 0
bl GetBattlerPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
movs r0, 0x5
bl SetMultiuseSpriteTemplateToTrainerBack
ldr r5, _08077E94 @ =gMultiuseSpriteTemplate
ldr r0, _08077E98 @ =gUnknown_8239F8C
ldrb r0, [r0, 0x14]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r1, 0xA0
lsls r1, 15
adds r4, r1
asrs r4, 16
movs r0, 0
bl sub_807685C
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
_08077E54:
movs r1, 0x50
adds r2, r4, 0
bl CreateSprite
ldr r3, _08077E9C @ =gUnknown_2023D44
strb r0, [r3]
ldr r4, _08077EA0 @ =gSprites
ldrb r0, [r3]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
strb r0, [r1, 0x5]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r4, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _08077EA4 @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x2E]
b _08077F84
.align 2, 0
_08077E94: .4byte gMultiuseSpriteTemplate
_08077E98: .4byte gUnknown_8239F8C
_08077E9C: .4byte gUnknown_2023D44
_08077EA0: .4byte gSprites
_08077EA4: .4byte SpriteCallbackDummy
_08077EA8:
ldr r1, _08077FC4 @ =gBattlerPartyIndexes
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r1, 0x64
mov r10, r1
mov r1, r10
muls r1, r0
adds r0, r1, 0
ldr r1, _08077FC8 @ =gPlayerParty
mov r9, r1
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08077FB4
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl GetBattlerPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_803F7D4
ldr r5, _08077FCC @ =gMultiuseSpriteTemplate
adds r0, r7, 0
movs r1, 0x2
bl sub_8074480
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_807685C
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r4, _08077FD0 @ =gUnknown_2023D44
adds r4, r7, r4
strb r0, [r4]
ldr r5, _08077FD4 @ =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _08077FD8 @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, _08077FDC @ =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
_08077F84:
ldr r1, _08077FD4 @ =gSprites
ldr r0, _08077FD0 @ =gUnknown_2023D44
adds r0, r7, r0
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r1
ldr r0, _08077FE0 @ =gUnknown_2024018
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r7, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 31
adds r2, 0x3E
lsrs r1, 31
lsls r1, 2
ldrb r3, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
_08077FB4:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08077FC4: .4byte gBattlerPartyIndexes
_08077FC8: .4byte gPlayerParty
_08077FCC: .4byte gMultiuseSpriteTemplate
_08077FD0: .4byte gUnknown_2023D44
_08077FD4: .4byte gSprites
_08077FD8: .4byte SpriteCallbackDummy
_08077FDC: .4byte gBattleMonForms
_08077FE0: .4byte gUnknown_2024018
thumb_func_end sub_8077C38
thumb_func_start CreateHealthboxSprite
CreateHealthboxSprite: @ 8077FE4
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _0807800C @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bcc _08077FF4
b _08078166
_08077FF4:
ldr r0, _08078010 @ =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _08078014
cmp r5, 0
bne _08078014
bl CreateSafariPlayerHealthboxSprites
b _0807802C
.align 2, 0
_0807800C: .4byte gBattlersCount
_08078010: .4byte gBattleTypeFlags
_08078014:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _08078026
cmp r5, 0
bne _08078026
b _08078166
_08078026:
adds r0, r5, 0
bl CreateBankHealthboxSprites
_0807802C:
lsls r0, 24
lsrs r6, r0, 24
ldr r0, _08078068 @ =gUnknown_3004FF0
adds r4, r5, r0
strb r6, [r4]
adds r0, r5, 0
bl SetBankHealthboxSpritePos
adds r0, r6, 0
bl SetHealthboxSpriteVisible
adds r0, r5, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08078074
ldrb r0, [r4]
ldr r1, _0807806C @ =gBattlerPartyIndexes
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _08078070 @ =gEnemyParty
adds r1, r2
movs r2, 0
bl UpdateHealthboxAttribute
b _080780C0
.align 2, 0
_08078068: .4byte gUnknown_3004FF0
_0807806C: .4byte gBattlerPartyIndexes
_08078070: .4byte gEnemyParty
_08078074:
ldr r0, _0807809C @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
beq _080780A8
ldrb r0, [r4]
ldr r1, _080780A0 @ =gBattlerPartyIndexes
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _080780A4 @ =gPlayerParty
adds r1, r2
movs r2, 0xA
bl UpdateHealthboxAttribute
b _080780C0
.align 2, 0
_0807809C: .4byte gBattleTypeFlags
_080780A0: .4byte gBattlerPartyIndexes
_080780A4: .4byte gPlayerParty
_080780A8:
ldrb r0, [r4]
ldr r1, _080780EC @ =gBattlerPartyIndexes
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _080780F0 @ =gPlayerParty
adds r1, r2
movs r2, 0
bl UpdateHealthboxAttribute
_080780C0:
adds r0, r5, 0
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _080780DC
adds r0, r5, 0
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _080780F8
_080780DC:
ldr r0, _080780F4 @ =gUnknown_3004FF0
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0x1
bl nullsub_21
b _08078104
.align 2, 0
_080780EC: .4byte gBattlerPartyIndexes
_080780F0: .4byte gPlayerParty
_080780F4: .4byte gUnknown_3004FF0
_080780F8:
ldr r0, _08078130 @ =gUnknown_3004FF0
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0
bl nullsub_21
_08078104:
adds r0, r5, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0807813C
ldr r0, _08078134 @ =gBattlerPartyIndexes
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _08078138 @ =gEnemyParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _08078166
adds r0, r6, 0
bl SetHealthboxSpriteInvisible
b _08078166
.align 2, 0
_08078130: .4byte gUnknown_3004FF0
_08078134: .4byte gBattlerPartyIndexes
_08078138: .4byte gEnemyParty
_0807813C:
ldr r0, _0807816C @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
bne _08078166
ldr r0, _08078170 @ =gBattlerPartyIndexes
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _08078174 @ =gPlayerParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _08078166
adds r0, r6, 0
bl SetHealthboxSpriteInvisible
_08078166:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0807816C: .4byte gBattleTypeFlags
_08078170: .4byte gBattlerPartyIndexes
_08078174: .4byte gPlayerParty
thumb_func_end CreateHealthboxSprite
.align 2, 0 @ Don't pad with nop.
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