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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_804A76C
sub_804A76C: @ 804A76C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 16
lsrs r6, r0, 16
lsls r1, 16
lsrs r7, r1, 16
lsls r2, 24
lsrs r4, r2, 24
ldr r5, _0804A8A4 @ =gUnknown_825098C
ldrh r0, [r5, 0x6]
bl GetSpriteTileStartByTag
lsls r0, 16
ldr r1, _0804A8A8 @ =0xffff0000
cmp r0, r1
bne _0804A79E
adds r0, r5, 0
bl LoadCompressedSpriteSheetUsingHeap
ldr r0, _0804A8AC @ =gUnknown_8250994
bl LoadCompressedSpritePaletteUsingHeap
_0804A79E:
ldr r0, _0804A8B0 @ =sub_804A8C0
bl CreateInvisibleSpriteWithCallback
mov r8, r0
mov r0, r8
lsls r0, 24
lsrs r0, 24
mov r8, r0
lsls r5, r0, 4
add r5, r8
lsls r5, 2
ldr r0, _0804A8B4 @ =gSprites
adds r5, r0
strh r4, [r5, 0x30]
ldr r0, _0804A8B8 @ =gUnknown_82509F4
mov r9, r0
lsls r6, 16
asrs r0, r6, 16
mov r10, r0
ldr r0, _0804A8BC @ =0xfff00000
adds r6, r0
asrs r6, 16
lsls r4, r7, 16
asrs r7, r4, 16
adds r4, r0
asrs r4, 16
mov r0, r9
adds r1, r6, 0
adds r2, r4, 0
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _0804A8B4 @ =gSprites
adds r1, r0
mov r0, r8
strh r0, [r1, 0x2E]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r1, 0
bl AnimateSprite
mov r0, r9
mov r1, r10
adds r2, r4, 0
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _0804A8B4 @ =gSprites
adds r4, r0
mov r0, r8
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
adds r0, r4, 0
bl AnimateSprite
mov r0, r9
adds r1, r6, 0
adds r2, r7, 0
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _0804A8B4 @ =gSprites
adds r4, r0
mov r0, r8
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
adds r0, r4, 0
bl AnimateSprite
mov r0, r9
mov r1, r10
adds r2, r7, 0
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _0804A8B4 @ =gSprites
adds r4, r0
mov r0, r8
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r4, 0
movs r1, 0x3
bl StartSpriteAnim
adds r0, r4, 0
bl AnimateSprite
mov r0, r8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0804A8A4: .4byte gUnknown_825098C
_0804A8A8: .4byte 0xffff0000
_0804A8AC: .4byte gUnknown_8250994
_0804A8B0: .4byte sub_804A8C0
_0804A8B4: .4byte gSprites
_0804A8B8: .4byte gUnknown_82509F4
_0804A8BC: .4byte 0xfff00000
thumb_func_end sub_804A76C
thumb_func_start sub_804A8C0
sub_804A8C0: @ 804A8C0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0804A8F8
ldr r0, _0804A8EC @ =gUnknown_825098C
ldrh r0, [r0, 0x6]
bl FreeSpriteTilesByTag
ldr r0, _0804A8F0 @ =gUnknown_8250994
ldrh r0, [r0, 0x4]
bl FreeSpritePaletteByTag
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0804A8F4
adds r0, r4, 0
bl DestroySprite
b _0804A8F8
.align 2, 0
_0804A8EC: .4byte gUnknown_825098C
_0804A8F0: .4byte gUnknown_8250994
_0804A8F4:
ldr r0, _0804A900 @ =SpriteCallbackDummy
str r0, [r4, 0x1C]
_0804A8F8:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0804A900: .4byte SpriteCallbackDummy
thumb_func_end sub_804A8C0
thumb_func_start sub_804A904
sub_804A904: @ 804A904
push {lr}
adds r3, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0804A92E
ldr r2, _0804A934 @ =gSprites
movs r0, 0x2E
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x2E]
subs r1, 0x1
strh r1, [r0, 0x2E]
adds r0, r3, 0
bl DestroySprite
_0804A92E:
pop {r0}
bx r0
.align 2, 0
_0804A934: .4byte gSprites
thumb_func_end sub_804A904
.align 2, 0 @ Don't pad with nop.
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