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FiveIsland_LostCave_Room10_MapScripts:: @ 8164C2D
map_script 5, FiveIsland_LostCave_Room10_MapScript1_164C38
map_script 2, FiveIsland_LostCave_Room10_MapScript2_164C48
.byte 0
FiveIsland_LostCave_Room10_MapScript1_164C38:: @ 8164C38
checktrainerflag FLAG_0x25E
call_if 1, EventScript_164C42
end
EventScript_164C42:: @ 8164C42
setvar VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10, 1
return
FiveIsland_LostCave_Room10_MapScript2_164C48:: @ 8164C48
map_script_2 VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10, 0, EventScript_164C52
.2byte 0
EventScript_164C52:: @ 8164C52
lockall
textcolor 1
applymovement 1, Movement_164CC0
waitmovement 0
delay 100
applymovement 1, Movement_164CC8
waitmovement 0
msgbox gUnknown_817D062
special sub_8110AB4
compare_var_to_value VAR_RESULT, 2
goto_if_eq EventScript_164CB6
trainerbattle 3, 606, 0, Text_17D086
msgbox gUnknown_817D0B2
closemessage
call EventScript_164CA5
warp MAP_FIVE_ISLAND_RESORT_GORGEOUS, 255, 39, 10
waitstate
releaseall
end
EventScript_164CA5:: @ 8164CA5
setflag FLAG_0x093
clearflag FLAG_0x094
setvar VAR_MAP_SCENE_FIVE_ISLAND_LOST_CAVE_ROOM10, 1
setvar VAR_MAP_SCENE_FIVE_ISLAND_RESORT_GORGEOUS, 1
return
EventScript_164CB6:: @ 8164CB6
settrainerflag FLAG_0x25E
call EventScript_164CA5
releaseall
end
Movement_164CC0:: @ 8164CC0
step_12
step_1c
step_13
step_1c
step_2e
step_1c
step_2d
step_end
Movement_164CC8:: @ 8164CC8
step_10
step_10
step_end
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