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#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
#include "global.h"
#include "battle.h"
enum
{
REQUEST_ALL_BATTLE,
REQUEST_SPECIES_BATTLE,
REQUEST_HELDITEM_BATTLE,
REQUEST_MOVES_PP_BATTLE,
REQUEST_MOVE1_BATTLE,
REQUEST_MOVE2_BATTLE,
REQUEST_MOVE3_BATTLE,
REQUEST_MOVE4_BATTLE,
REQUEST_PP_DATA_BATTLE,
REQUEST_PPMOVE1_BATTLE,
REQUEST_PPMOVE2_BATTLE,
REQUEST_PPMOVE3_BATTLE,
REQUEST_PPMOVE4_BATTLE,
REQUEST_UNUSED_13_BATTLE,
REQUEST_UNUSED_14_BATTLE,
REQUEST_UNUSED_15_BATTLE,
REQUEST_UNUSED_16_BATTLE,
REQUEST_OTID_BATTLE,
REQUEST_EXP_BATTLE,
REQUEST_HP_EV_BATTLE,
REQUEST_ATK_EV_BATTLE,
REQUEST_DEF_EV_BATTLE,
REQUEST_SPEED_EV_BATTLE,
REQUEST_SPATK_EV_BATTLE,
REQUEST_SPDEF_EV_BATTLE,
REQUEST_FRIENDSHIP_BATTLE,
REQUEST_POKERUS_BATTLE,
REQUEST_MET_LOCATION_BATTLE,
REQUEST_MET_LEVEL_BATTLE,
REQUEST_MET_GAME_BATTLE,
REQUEST_POKEBALL_BATTLE,
REQUEST_ALL_IVS_BATTLE,
REQUEST_HP_IV_BATTLE,
REQUEST_ATK_IV_BATTLE,
REQUEST_DEF_IV_BATTLE,
REQUEST_SPEED_IV_BATTLE,
REQUEST_SPATK_IV_BATTLE,
REQUEST_SPDEF_IV_BATTLE,
REQUEST_PERSONALITY_BATTLE,
REQUEST_CHECKSUM_BATTLE,
REQUEST_STATUS_BATTLE,
REQUEST_LEVEL_BATTLE,
REQUEST_HP_BATTLE,
REQUEST_MAX_HP_BATTLE,
REQUEST_ATK_BATTLE,
REQUEST_DEF_BATTLE,
REQUEST_SPEED_BATTLE,
REQUEST_SPATK_BATTLE,
REQUEST_SPDEF_BATTLE,
REQUEST_COOL_BATTLE,
REQUEST_BEAUTY_BATTLE,
REQUEST_CUTE_BATTLE,
REQUEST_SMART_BATTLE,
REQUEST_TOUGH_BATTLE,
REQUEST_SHEEN_BATTLE,
REQUEST_COOL_RIBBON_BATTLE,
REQUEST_BEAUTY_RIBBON_BATTLE,
REQUEST_CUTE_RIBBON_BATTLE,
REQUEST_SMART_RIBBON_BATTLE,
REQUEST_TOUGH_RIBBON_BATTLE,
};
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
#define RESET_MOVE_SELECTION 2
#define BALL_NO_SHAKES 0
#define BALL_1_SHAKE 1
#define BALL_2_SHAKES 2
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
#define BALL_GHOST_DODGE 6
#define RET_VALUE_LEVELLED_UP 11
#define INSTANT_HP_BAR_DROP 0x7FFF
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
struct UnusedControllerStruct
{
u8 field_0 : 7;
u8 flag_x80 : 1;
};
struct HpAndStatus
{
u16 hp;
u32 status;
};
struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
u8 ppBonuses;
};
struct ChooseMoveStruct
{
u16 moves[4];
u8 currentPp[4];
u8 maxPp[4];
u16 species;
u8 monType1;
u8 monType2;
};
enum
{
CONTROLLER_GETMONDATA,
CONTROLLER_GETRAWMONDATA,
CONTROLLER_SETMONDATA,
CONTROLLER_SETRAWMONDATA,
CONTROLLER_LOADMONSPRITE,
CONTROLLER_SWITCHINANIM,
CONTROLLER_RETURNMONTOBALL,
CONTROLLER_DRAWTRAINERPIC,
CONTROLLER_TRAINERSLIDE,
CONTROLLER_TRAINERSLIDEBACK,
CONTROLLER_FAINTANIMATION,
CONTROLLER_PALETTEFADE,
CONTROLLER_SUCCESSBALLTHROWANIM,
CONTROLLER_BALLTHROWANIM,
CONTROLLER_PAUSE,
CONTROLLER_MOVEANIMATION,
CONTROLLER_PRINTSTRING,
CONTROLLER_PRINTSTRINGPLAYERONLY,
CONTROLLER_CHOOSEACTION,
CONTROLLER_UNKNOWNYESNOBOX,
CONTROLLER_CHOOSEMOVE,
CONTROLLER_OPENBAG,
CONTROLLER_CHOOSEPOKEMON,
CONTROLLER_23,
CONTROLLER_HEALTHBARUPDATE,
CONTROLLER_EXPUPDATE,
CONTROLLER_STATUSICONUPDATE,
CONTROLLER_STATUSANIMATION,
CONTROLLER_STATUSXOR,
CONTROLLER_DATATRANSFER,
CONTROLLER_DMA3TRANSFER,
CONTROLLER_31,
CONTROLLER_32,
CONTROLLER_TWORETURNVALUES,
CONTROLLER_CHOSENMONRETURNVALUE,
CONTROLLER_ONERETURNVALUE,
CONTROLLER_ONERETURNVALUE_DUPLICATE,
CONTROLLER_37,
CONTROLLER_38,
CONTROLLER_39,
CONTROLLER_40,
CONTROLLER_HITANIMATION,
CONTROLLER_42,
CONTROLLER_EFFECTIVENESSSOUND,
CONTROLLER_PLAYFANFAREORBGM,
CONTROLLER_FAINTINGCRY,
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_HIDEPARTYSTATUSSUMMARY,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
CONTROLLER_RESETACTIONMOVESELECTION,
CONTROLLER_55,
/*new controllers should go here*/
CONTROLLER_TERMINATOR_NOP,
CONTROLLER_CMDS_COUNT
};
extern struct UnusedControllerStruct gUnknown_2022870;
// general functions
void HandleLinkBattleSetup(void);
void SetUpBattleVars(void);
void InitBtlControllers(void);
void TryReceiveLinkBattleData(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCmd42(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 param);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void PlayerDummy(void);
void SetControllerToPlayer(void);
void PlayerHandleGetRawMonData(void);
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
void SetCB2ToReshowScreenAfterMenu(void);
void SetCB2ToReshowScreenAfterMenu2(void);
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void);
void SetBattleEndCallbacks(void);
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPos);
void HandleInputChooseMove(void);
// opponent controller
void SetControllerToOpponent(void);
void OpponentBufferExecCompleted(void);
// safari controller
void SetControllerToSafari(void);
// pokedude controller
void SetControllerToPokedude(void);
void InitPokedudePartyAndOpponent(void);
// oak and old man controller
void SetControllerToOakOrOldMan(void);
// These flags are set to signal that the indicated message
// was already emitted
// Inflicting damage is key
#define FIRST_BATTLE_MSG_FLAG_INFLICT_DMG 0x1
// Lowering stats is advantageous
#define FIRST_BATTLE_MSG_FLAG_STAT_CHG 0x2
// Keep an eye on your HP
#define FIRST_BATTLE_MSG_FLAG_HP_RESTORE 0x4
//
#define FIRST_BATTLE_MSG_FLAG_PARTY_MENU 0x8
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask);
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask);
void PrintOakText_InflictingDamageIsKey(void);
void PrintOakText_HowDisappointing(void);
void PrintOakText_OakNoRunningFromATrainer(void);
void OakOldManHandleInputChooseMove(void);
void BtlCtrl_DrawVoiceoverMessageFrame(void);
void BtlCtrl_RemoveVoiceoverMessageFrame(void);
// link opponent controller
void SetControllerToLinkOpponent(void);
// link partner controller
void SetControllerToLinkPartner(void);
#endif // GUARD_BATTLE_CONTROLLERS_H
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