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#ifndef GUARD_BIKE_H
#define GUARD_BIKE_H
// TODO: Do the constants make sense in FRLG?
// Player speeds
enum
{
SPEED_STANDING,
SPEED_NORMAL,
SPEED_FAST,
SPEED_FASTER,
SPEED_FASTEST,
};
// Acro bike states
enum
{
ACRO_STATE_NORMAL,
ACRO_STATE_TURNING,
ACRO_STATE_WHEELIE_STANDING,
ACRO_STATE_BUNNY_HOP,
ACRO_STATE_WHEELIE_MOVING,
ACRO_STATE_SIDE_JUMP,
ACRO_STATE_TURN_JUMP,
};
void InitPlayerAvatarBikeState(u32 directionHistory, u32 abStartSelectHistory);
bool8 MetatileAtPlayerPositionForbidsBiking(void);
void StartTransitionToFlipBikeState(u8 flags);
s16 GetPlayerSpeed(void);
bool8 sub_80BD460(u8);
void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
bool32 IsRunningDisallowed(u8 metatileBehavior);
void Bike_HandleBumpySlopeJump(void);
void Bike_UpdateBikeCounterSpeed(u8 counter);
bool8 player_should_look_direction_be_enforced_upon_movement(void);
#endif //GUARD_BIKE_H
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