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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H 
#define GUARD_CONSTANTS_FIELD_EFFECTS_H 

#define FLDEFF_EXCLAMATION_MARK_ICON      0
#define FLDEFF_USE_CUT_ON_GRASS           1
#define FLDEFF_USE_CUT_ON_TREE            2
#define FLDEFF_SHADOW                     3
#define FLDEFF_TALL_GRASS                 4
#define FLDEFF_RIPPLE                     5
#define FLDEFF_FIELD_MOVE_SHOW_MON        6
#define FLDEFF_ASH                        7
#define FLDEFF_SURF_BLOB                  8
#define FLDEFF_USE_SURF                   9
#define FLDEFF_DUST                      10
#define FLDEFF_USE_SECRET_POWER_CAVE     11
#define FLDEFF_JUMP_TALL_GRASS           12
#define FLDEFF_SAND_FOOTPRINTS           13
#define FLDEFF_JUMP_BIG_SPLASH           14
#define FLDEFF_SPLASH                    15
#define FLDEFF_JUMP_SMALL_SPLASH         16
#define FLDEFF_LONG_GRASS                17
#define FLDEFF_JUMP_LONG_GRASS           18
#define FLDEFF_UNKNOWN_19                19
#define FLDEFF_UNKNOWN_20                20
#define FLDEFF_UNKNOWN_21                21
#define FLDEFF_UNKNOWN_22                22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS      24
#define FLDEFF_POKECENTER_HEAL           25
#define FLDEFF_USE_SECRET_POWER_TREE     26
#define FLDEFF_USE_SECRET_POWER_SHRUB    27
#define FLDEFF_TREE_DISGUISE             28
#define FLDEFF_MOUNTAIN_DISGUISE         29
#define FLDEFF_NPCFLY_OUT                30
#define FLDEFF_USE_FLY                   31
#define FLDEFF_FLY_IN                    32
#define FLDEFF_QUESTION_MARK_ICON        33
#define FLDEFF_FEET_IN_FLOWING_WATER     34
#define FLDEFF_BIKE_TIRE_TRACKS          35
#define FLDEFF_SAND_DISGUISE             36
#define FLDEFF_USE_ROCK_SMASH            37
#define FLDEFF_USE_DIG                   38
#define FLDEFF_SAND_PILE                 39
#define FLDEFF_USE_STRENGTH              40
#define FLDEFF_SHORT_GRASS               41
#define FLDEFF_HOT_SPRINGS_WATER         42
#define FLDEFF_USE_WATERFALL             43
#define FLDEFF_USE_DIVE                  44
#define FLDEFF_POKEBALL                  45
#define FLDEFF_X_ICON                    46
#define FLDEFF_NOP_47                    47
#define FLDEFF_NOP_48                    48
#define FLDEFF_POP_OUT_OF_ASH            49
#define FLDEFF_LAVARIDGE_GYM_WARP        50
#define FLDEFF_SWEET_SCENT               51
#define FLDEFF_SAND_PILLAR               52
#define FLDEFF_BUBBLES                   53
#define FLDEFF_SPARKLE                   54
#define FLDEFF_SECRET_POWER_CAVE         55
#define FLDEFF_SECRET_POWER_TREE         56
#define FLDEFF_SECRET_POWER_SHRUB        57
#define FLDEFF_CUT_GRASS                 58
#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT  59
#define FLDEFF_USE_FLY_ANCIENT_TOMB      60
#define FLDEFF_PCTURN_ON                 61
#define FLDEFF_HALL_OF_FAME_RECORD       62
#define FLDEFF_USE_TELEPORT              63
#define FLDEFF_SMILEY_FACE_ICON          64
#define FLDEFF_USE_VS_SEEKER             65
#define FLDEFF_DOUBLE_EXCL_MARK_ICON     66
#define FLDEFF_MOVE_DEOXYS_ROCK          67
#define FLDEFF_DESTROY_DEOXYS_ROCK       68
#define FLDEFF_UNK_45                    69 // TODO: related to fame checker photos

#define FLDEFF_PAL_TAG_GENERAL_0          0x1004
#define FLDEFF_PAL_TAG_GENERAL_1          0x1005
#define FLDEFF_PAL_TAG_ASH                0x100D
#define FLDEFF_PAL_TAG_SMALL_SPARKLE      0x100F

#define FLDEFFOBJ_SHADOW_S                  0
#define FLDEFFOBJ_SHADOW_M                  1
#define FLDEFFOBJ_SHADOW_L                  2
#define FLDEFFOBJ_SHADOW_XL                 3
#define FLDEFFOBJ_TALL_GRASS                4
#define FLDEFFOBJ_RIPPLE                    5
#define FLDEFFOBJ_ASH                       6
#define FLDEFFOBJ_SURF_BLOB                 7
#define FLDEFFOBJ_ARROW                     8
#define FLDEFFOBJ_GROUND_IMPACT_DUST        9
#define FLDEFFOBJ_JUMP_TALL_GRASS          10
#define FLDEFFOBJ_SAND_FOOTPRINTS          11
#define FLDEFFOBJ_JUMP_BIG_SPLASH          12
#define FLDEFFOBJ_SPLASH                   13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH        14
#define FLDEFFOBJ_LONG_GRASS               15
#define FLDEFFOBJ_JUMP_LONG_GRASS          16
#define FLDEFFOBJ_UNUSED_GRASS             17
#define FLDEFFOBJ_UNUSED_GRASS_2           18
#define FLDEFFOBJ_UNUSED_SAND              19
#define FLDEFFOBJ_WATER_SURFACING          20
#define FLDEFFOBJ_REFLECTION_DISTORTION    21
#define FLDEFFOBJ_SPARKLE                  22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS     23
#define FLDEFFOBJ_TREE_DISGUISE            24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE        25
#define FLDEFFOBJ_BIRD                     26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS         27
#define FLDEFFOBJ_SAND_DISGUISE            28
#define FLDEFFOBJ_SAND_PILE                29
#define FLDEFFOBJ_SHORT_GRASS              30
#define FLDEFFOBJ_HOT_SPRINGS_WATER        31
#define FLDEFFOBJ_ASH_PUFF                 32
#define FLDEFFOBJ_ASH_LAUNCH               33
#define FLDEFFOBJ_BUBBLES                  34
#define FLDEFFOBJ_SMALL_SPARKLE            35

#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H