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#ifndef GUARD_CONSTANTS_MAP_TYPES_H
#define GUARD_CONSTANTS_MAP_TYPES_H
#define MAP_TYPE_NONE 0
#define MAP_TYPE_TOWN 1
#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
#define MAP_TYPE_ROUTE 3
#define MAP_TYPE_UNDERGROUND 4
#define MAP_TYPE_UNDERWATER 5 // Unused
#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
#define MAP_TYPE_UNKNOWN 7 // Unused
#define MAP_TYPE_INDOOR 8
#define MAP_TYPE_SECRET_BASE 9 // Unused
#define MAP_BATTLE_SCENE_NORMAL 0
#define MAP_BATTLE_SCENE_GYM 1
#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
#define MAP_BATTLE_SCENE_LORELEI 4
#define MAP_BATTLE_SCENE_BRUNO 5
#define MAP_BATTLE_SCENE_AGATHA 6
#define MAP_BATTLE_SCENE_LANCE 7
#define MAP_BATTLE_SCENE_LINK 8
#endif // GUARD_CONSTANTS_MAP_TYPES_H
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