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#ifndef GUARD_METATILE_LABELS_H
#define GUARD_METATILE_LABELS_H

// General
#define METATILE_General_CalmWater  0x12B

// PokeMart
#define METATILE_Shop_CounterMid_Top     0x2BF
#define METATILE_Shop_CounterMid_Bottom  0x2C0     

// Vermilion Gym
#define METATILE_VermilionGym_Floor                             0x281
#define METATILE_VermilionGym_Beam_MidTop                       0x285
#define METATILE_VermilionGym_Beam_MidBottom                    0x28D
#define METATILE_VermilionGym_Beam_Node_TopLeft_Off             0x293
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_Off        0x294
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_Off       0x295
#define METATILE_VermilionGym_Beam_Node_TopRight_Off            0x296
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Off          0x29B
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_Off     0x29C
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_Off    0x29D
#define METATILE_VermilionGym_Beam_Node_BottomRight_Off         0x29E
#define METATILE_VermilionGym_Beam_Node_TopLeft_On              0x2A9
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_On         0x2AA
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_On        0x2AB
#define METATILE_VermilionGym_Beam_Node_TopRight_On             0x2AC
#define METATILE_VermilionGym_Beam_Node_BottomLeft_On           0x2B1
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_On      0x2B2
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_On     0x2B3
#define METATILE_VermilionGym_Beam_Node_BottomRight_On          0x2B4
#define METATILE_VermilionGym_Beam_Node_TopLeft_HalfOn          0x2BB
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_HalfOn     0x2BC
#define METATILE_VermilionGym_Beam_MidTop_HalfOn                0x2BD
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_HalfOn    0x2BE
#define METATILE_VermilionGym_Beam_Node_TopRight_HalfOn         0x2BF
#define METATILE_VermilionGym_Beam_Node_BottomLeft_HalfOn       0x2C3
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_HalfOn  0x2C4
#define METATILE_VermilionGym_Beam_MidBottom_HalfOn             0x2C5
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn      0x2C7

// Pokemon Mansion
#define METATILE_PokemonMansion_Floor                                    0x284
#define METATILE_PokemonMansion_Floor_ShadeFull                          0x285
#define METATILE_PokemonMansion_BasementFloor                            0x286
#define METATILE_PokemonMansion_BasementFloor_ShadeFull                  0x287
#define METATILE_PokemonMansion_Wall_EndPost_Mid                         0x2A5
#define METATILE_PokemonMansion_Wall_EndPost_Bottom                      0x2AD
#define METATILE_PokemonMansion_Wall_EndCap_Basement                     0x2B0
#define METATILE_PokemonMansion_Wall_EndCap                              0x2B5
#define METATILE_PokemonMansion_Barrier_Horizontal_TopLeft               0x2F8
#define METATILE_PokemonMansion_Barrier_Horizontal_TopMid                0x2F9
#define METATILE_PokemonMansion_Barrier_Horizontal_TopRight              0x2FA
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft            0x300
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid             0x301
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight           0x302
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft_Basement   0x354
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid_Basement    0x355
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight_Basement  0x356
#define METATILE_PokemonMansion_Barrier_Vertical_TopWall                 0x350
#define METATILE_PokemonMansion_Barrier_Vertical_TopBase                 0x358
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow               0x360
#define METATILE_PokemonMansion_Barrier_Vertical_Mid                     0x368
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom                  0x370
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow_Basement      0x362    
#define METATILE_PokemonMansion_Barrier_Vertical_Mid_Basement            0x36A    
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom_Basement         0x372    
#define METATILE_PokemonMansion_Statue_BlackEyes                         0x314
#define METATILE_PokemonMansion_Statue_BlackEyes_Shade                   0x315
#define METATILE_PokemonMansion_Statue_BlackEyes_Basement                0x316
#define METATILE_PokemonMansion_Statue_RedEyes                           0x34D
#define METATILE_PokemonMansion_Statue_RedEyes_Shade                     0x34E
#define METATILE_PokemonMansion_Statue_RedEyes_Basement                  0x34F

// Cinnabar Gym
#define METATILE_CinnabarGym_Floor                  0x281
#define METATILE_CinnabarGym_Floor_ShadeDiagonal    0x282
#define METATILE_CinnabarGym_Floor_ShadeFull        0x289
#define METATILE_CinnabarGym_Floor_WallRightCorner  0x2C6
#define METATILE_CinnabarGym_Floor_WallLeftCorner   0x2C7
#define METATILE_CinnabarGym_Floor_WallRightEdge    0x2CE
#define METATILE_CinnabarGym_Floor_WallLeftEdge     0x2CF
#define METATILE_CinnabarGym_Wall_RetractedBarrier  0x2D1

// gTileset_82D504C. Below metatile probably needs generic name
#define METATILE_MtEmber_CaveEntrance  0x346


#endif // GUARD_METATILE_LABELS_H