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#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
enum
{
face_down,
face_up,
face_left,
face_right,
face_down_fast,
face_up_fast,
face_left_fast,
face_right_fast,
walk_slowest_down,
walk_slowest_up,
walk_slowest_left,
walk_slowest_right,
walk_slow_down,
walk_slow_up,
walk_slow_left,
walk_slow_right,
walk_down,
walk_up,
walk_left,
walk_right,
jump_2_down,
jump_2_up,
jump_2_left,
jump_2_right,
delay_1,
delay_2,
delay_4,
delay_8,
delay_16,
walk_fast_down,
walk_fast_up,
walk_fast_left,
walk_fast_right,
walk_in_place_slow_down,
walk_in_place_slow_up,
walk_in_place_slow_left,
walk_in_place_slow_right,
walk_in_place_down,
walk_in_place_up,
walk_in_place_left,
walk_in_place_right,
walk_in_place_fast_down,
walk_in_place_fast_up,
walk_in_place_fast_left,
walk_in_place_fast_right,
walk_in_place_fastest_down,
walk_in_place_fastest_up,
walk_in_place_fastest_left,
walk_in_place_fastest_right,
face_down_slow,
face_up_slow,
face_left_slow,
face_right_slow,
walk_fastest_down,
walk_fastest_up,
walk_fastest_left,
walk_fastest_right,
slide_down,
slide_up,
slide_left,
slide_right,
player_run_down,
player_run_up,
player_run_left,
player_run_right,
player_run_down_slow,
player_run_up_slow,
player_run_left_slow,
player_run_right_slow,
step_45,
jump_down_run,
jump_up_run,
jump_left_run,
jump_right_run,
face_player,
face_away_player,
lock_facing_direction,
unlock_facing_direction,
jump_down,
jump_up,
jump_left,
jump_right,
jump_in_place_down,
jump_in_place_up,
jump_in_place_left,
jump_in_place_right,
jump_in_place_down_up,
jump_in_place_up_down,
jump_in_place_left_right,
jump_in_place_right_left,
face_original_direction,
nurse_joy_bow,
enable_jump_landing_ground_effect,
disable_jump_landing_ground_effect,
disable_anim,
restore_anim,
set_invisible,
set_visible,
emote_exclamation_mark,
emote_question_mark,
emote_x,
emote_double_exclamation_mark,
emote_smile,
step_67,
rock_smash_break,
cut_tree,
step_91 = 0x91,
step_92,
step_96 = 0x96,
step_end = 0xfe,
};
#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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