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#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H

#define MUS_DUMMY 0
#define SE_STOP 0
#define SE_KAIFUKU 1
#define SE_PC_LOGON 2
#define SE_PC_OFF 3
#define SE_PC_ON 4
#define SE_SELECT 5
#define SE_WIN_OPEN 6
#define SE_WALL_HIT 7
#define SE_DOOR 8
#define SE_KAIDAN 9
#define SE_DANSA 10
#define SE_JITENSYA 11
#define SE_KOUKA_L 12
#define SE_KOUKA_M 13
#define SE_KOUKA_H 14
#define SE_BOWA2 15
#define SE_POKE_DEAD 16
#define SE_NIGERU 17
#define SE_JIDO_DOA 18
#define SE_NAMINORI 19
#define SE_BAN 20
#define SE_PIN 21
#define SE_BOO 22
#define SE_BOWA 23
#define SE_JYUNI 24
#define SE_A 25
#define SE_I 26
#define SE_U 27
#define SE_E 28
#define SE_O 29
#define SE_N 30
#define SE_SEIKAI 31
#define SE_HAZURE 32
#define SE_EXP 33
#define SE_JITE_PYOKO 34
#define SE_MU_PACHI 35
#define SE_TK_KASYA 36
#define SE_FU_ZAKU 37
#define SE_FU_ZAKU2 38
#define SE_FU_ZUZUZU 39
#define SE_RU_GASHIN 40
#define SE_RU_GASYAN 41
#define SE_RU_BARI 42
#define SE_RU_HYUU 43
#define SE_KI_GASYAN 44
#define SE_TK_WARPIN 45
#define SE_TK_WARPOUT 46
#define SE_TU_SAA 47
#define SE_HI_TURUN 48
#define SE_TRACK_MOVE 49
#define SE_TRACK_STOP 50
#define SE_TRACK_HAIK 51
#define SE_TRACK_DOOR 52
#define SE_MOTER 53
#define SE_CARD 54
#define SE_SAVE 55
#define SE_KON 56
#define SE_KON2 57
#define SE_KON3 58
#define SE_KON4 59
#define SE_SUIKOMU 60
#define SE_NAGERU 61
#define SE_TOY_C 62
#define SE_TOY_D 63
#define SE_TOY_E 64
#define SE_TOY_F 65
#define SE_TOY_G 66
#define SE_TOY_A 67
#define SE_TOY_B 68
#define SE_TOY_C1 69
#define SE_MIZU 70
#define SE_HASHI 71
#define SE_DAUGI 72
#define SE_PINPON 73
#define SE_FUUSEN1 74
#define SE_FUUSEN2 75
#define SE_FUUSEN3 76
#define SE_TOY_KABE 77
#define SE_TOY_DANGO 78
#define SE_DOKU 79
#define SE_ESUKA 80
#define SE_T_AME 81
#define SE_T_AME_E 82
#define SE_T_OOAME 83
#define SE_T_OOAME_E 84
#define SE_T_KOAME 85
#define SE_T_KOAME_E 86
#define SE_T_KAMI 87
#define SE_T_KAMI2 88
#define SE_ELEBETA 89
#define SE_HINSI 90
#define SE_EXPMAX 91
#define SE_TAMAKORO 92
#define SE_TAMAKORO_E 93
#define SE_BASABASA 94
#define SE_REGI 95
#define SE_C_GAJI 96
#define SE_C_MAKU_U 97
#define SE_C_MAKU_D 98
#define SE_C_PASI 99
#define SE_C_SYU 100
#define SE_C_PIKON 101
#define SE_REAPOKE 102
#define SE_OP_BASYU 103
#define SE_BT_START 104
#define SE_DENDOU 105
#define SE_JIHANKI 106
#define SE_TAMA 107
#define SE_Z_SCROLL 108
#define SE_Z_PAGE 109
#define SE_PN_ON 110
#define SE_PN_OFF 111
#define SE_Z_SEARCH 112
#define SE_TAMAGO 113
#define SE_TB_START 114
#define SE_TB_KON 115
#define SE_TB_KARA 116
#define SE_BIDORO 117
#define SE_W085 118
#define SE_W085B 119
#define SE_W231 120
#define SE_W171 121
#define SE_W233 122
#define SE_W233B 123
#define SE_W145 124
#define SE_W145B 125
#define SE_W145C 126
#define SE_W240 127
#define SE_W015 128
#define SE_W081 129
#define SE_W081B 130
#define SE_W088 131
#define SE_W016 132
#define SE_W016B 133
#define SE_W003 134
#define SE_W104 135
#define SE_W013 136
#define SE_W196 137
#define SE_W086 138
#define SE_W004 139
#define SE_W025 140
#define SE_W025B 141
#define SE_W152 142
#define SE_W026 143
#define SE_W172 144
#define SE_W172B 145
#define SE_W053 146
#define SE_W007 147
#define SE_W092 148
#define SE_W221 149
#define SE_W221B 150
#define SE_W052 151
#define SE_W036 152
#define SE_W059 153
#define SE_W059B 154
#define SE_W010 155
#define SE_W011 156
#define SE_W017 157
#define SE_W019 158
#define SE_W028 159
#define SE_W013B 160
#define SE_W044 161
#define SE_W029 162
#define SE_W057 163
#define SE_W056 164
#define SE_W250 165
#define SE_W030 166
#define SE_W039 167
#define SE_W054 168
#define SE_W077 169
#define SE_W020 170
#define SE_W082 171
#define SE_W047 172
#define SE_W195 173
#define SE_W006 174
#define SE_W091 175
#define SE_W146 176
#define SE_W120 177
#define SE_W153 178
#define SE_W071B 179
#define SE_W071 180
#define SE_W103 181
#define SE_W062 182
#define SE_W062B 183
#define SE_W048 184
#define SE_W187 185
#define SE_W118 186
#define SE_W155 187
#define SE_W122 188
#define SE_W060 189
#define SE_W185 190
#define SE_W014 191
#define SE_W043 192
#define SE_W207 193
#define SE_W207B 194
#define SE_W215 195
#define SE_W109 196
#define SE_W173 197
#define SE_W280 198
#define SE_W202 199
#define SE_W060B 200
#define SE_W076 201
#define SE_W080 202
#define SE_W100 203
#define SE_W107 204
#define SE_W166 205
#define SE_W129 206
#define SE_W115 207
#define SE_W112 208
#define SE_W197 209
#define SE_W199 210
#define SE_W236 211
#define SE_W204 212
#define SE_W268 213
#define SE_W070 214
#define SE_W063 215
#define SE_W127 216
#define SE_W179 217
#define SE_W151 218
#define SE_W201 219
#define SE_W161 220
#define SE_W161B 221
#define SE_W227 222
#define SE_W227B 223
#define SE_W226 224
#define SE_W208 225
#define SE_W213 226
#define SE_W213B 227
#define SE_W234 228
#define SE_W260 229
#define SE_W328 230
#define SE_W320 231
#define SE_W255 232
#define SE_W291 233
#define SE_W089 234
#define SE_W239 235
#define SE_W230 236
#define SE_W281 237
#define SE_W327 238
#define SE_W287 239
#define SE_W257 240
#define SE_W253 241
#define SE_W258 242
#define SE_W322 243
#define SE_W298 244
#define SE_W287B 245
#define SE_W114 246
#define SE_W063B 247
#define SE_CASHIER 248
#define SE_SHIP_HORN 249
#define SE_HELP_OPEN 250
#define SE_HELP_CLOSE 251
#define SE_HELP_PAGE 252

#define MUS_ME_ASA 256
#define MUS_FANFA1 257
#define MUS_FANFA4 258
#define MUS_FANFA5 259
#define MUS_ME_BACHI 260
#define MUS_ME_WAZA 261
#define MUS_ME_KINOMI 262
#define MUS_ME_SHINKA 263
#define BGM_FRLG_SAFARI_ZONE 264
#define MUS_SHINKA BGM_FRLG_SAFARI_ZONE
#define BGM_FRLG_CHANSEY_DANCE 267
#define MUS_ME_B_BIG 268
#define MUS_ME_B_SMALL 269
#define MUS_ME_WASURE 270
#define MUS_ME_ZANNEN 271
#define BGM_FRLG_FOLLOW_ME 272
#define BGM_FRLG_GAMECORNER 273
#define BGM_FRLG_ROCKET_HIDEOUT 274
#define BGM_FRLG_GYM 275
#define BGM_FRLG_JIGGLYPUFF 276
#define BGM_FRLG_OPENING 277
#define BGM_FRLG_TITLE 278
#define BGM_FRLG_CINNABAR_ISLAND 279
#define BGM_FRLG_LAVENDER_TOWN 280
#define BGM_FRLG_HEALING_TEST 281
#define BGM_FRLG_BICYCLE 282
#define BGM_FRLG_SUSPICIOUS_EYE 283
#define BGM_FRLG_GIRL_EYE 284
#define BGM_FRLG_BOY_EYE 285
#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 286
#define BGM_FRLG_VIRIDIAN_FOREST 287
#define BGM_FRLG_MT_MOON 288
#define BGM_FRLG_POKEMON_MANSION 289
#define BGM_FRLG_CREDITS 290
#define BGM_FRLG_ROUTE_1 291
#define BGM_FRLG_ROUTE_24 292
#define BGM_FRLG_ROUTE_3 293
#define BGM_FRLG_ROUTE_11 294
#define BGM_FRLG_INDIGO_PLATEAU 295
#define BGM_FRLG_BATTLE_LEADER 296
#define BGM_FRLG_BATTLE_TRAINER 297
#define BGM_FRLG_BATTLE_WILD_POKEMON 298
#define BGM_FRLG_BATTLE_CHAMPION 299
#define BGM_FRLG_PALLET_TOWN 300
#define BGM_FRLG_OAK_LAB 301
#define BGM_FRLG_PROF_OAK 302
#define BGM_FRLG_POKEMON_CENTER 303
#define BGM_FRLG_SS_ANNE 304
#define BGM_FRLG_SURF 305
#define BGM_FRLG_POKEMON_TOWER 306
#define BGM_FRLG_SILPH 307
#define BGM_FRLG_CERULEAN_CITY 308
#define BGM_FRLG_CELADON_CITY 309
#define BGM_FRLG_KACHI_TRAINER 310
#define BGM_FRLG_KACHI_WILD_POKEMON 311
#define BGM_FRLG_KACHI_LEADER 312
#define BGM_FRLG_VERMILION_CITY 313
#define BGM_FRLG_VIRIDIAN_CITY 314
#define BGM_FRLG_RIVAL 315
#define BGM_FRLG_RIVAL_POSTBATTLE 316
#define BGM_FRLG_ME_POKEDEX_EVAL 317
#define BGM_FRLG_ME_KEYITEM 318
#define BGM_FRLG_FANFA_POKEMON_CAUGHT 319
#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 320
#define BGM_FRLG_GAMEFREAK_LOGO 321
#define BGM_FRLG_CAUGHT_POKEMON 322
#define BGM_FRLG_GAME_EXPLANATION_START 323
#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 324
#define BGM_FRLG_GAME_EXPLANATION_END 325
#define BGM_FRLG_POKEMON_JUMP 326
#define BGM_FRLG_UNION_ROOM 327
#define BGM_FRLG_POKEMON_NETWORK_CENTER 328
#define BGM_FRLG_MYSTERY_GIFT 329
#define BGM_FRLG_DODRIO_BERRY_PICK 330
#define BGM_FRLG_MT_EMBER 331
#define BGM_FRLG_TEACHY_TV_EPISODE 332
#define BGM_FRLG_SEVII_ISLANDS 333
#define BGM_FRLG_TANOBY_RUINS 334
#define BGM_FRLG_ISLAND_ONE 335
#define BGM_FRLG_ISLAND_FOUR 336
#define BGM_FRLG_ISLAND_SIX 337
#define BGM_FRLG_FLUTE 338
#define BGM_FRLG_BATTLE_DEOXYS 339
#define BGM_FRLG_BATTLE_MEWTWO 340
#define BGM_FRLG_BATTLE_LEGENDARY 341
#define BGM_FRLG_LEADER_EYE 342
#define BGM_FRLG_DEOXYS_EYE 343
#define BGM_FRLG_TRAINER_TOWER 344
#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 345
#define BGM_FRLG_TEACHY_TV 346

#define BGM_STOP 349
#define BGM_TETSUJI 350
#define BGM_FIELD13 351
#define BGM_KACHI22 352
#define BGM_KACHI2 353
#define BGM_KACHI3 354
#define BGM_KACHI5 355
#define BGM_PCC 356
#define BGM_NIBI 357
#define BGM_SUIKUN 358
#define BGM_DOORO1 359
#define BGM_DOORO_X1 360
#define BGM_DOORO_X3 361
#define BGM_MACHI_S2 362
#define BGM_MACHI_S4 363
#define BGM_GIM 364
#define BGM_NAMINORI 365
#define BGM_DAN01 366
#define BGM_FANFA1 367
#define BGM_ME_ASA 368
#define BGM_ME_BACHI 369
#define BGM_FANFA4 370
#define BGM_FANFA5 371
#define BGM_ME_WAZA 372
#define BGM_BIJYUTU 373
#define BGM_DOORO_X4 374
#define BGM_FUNE_KAN 375
#define BGM_ME_SHINKA 376
#define BGM_SHINKA 377
#define BGM_ME_WASURE 378
#define BGM_SYOUJOEYE 379
#define BGM_BOYEYE 380
#define BGM_DAN02 381
#define BGM_MACHI_S3 382
#define BGM_ODAMAKI 383
#define BGM_B_TOWER 384
#define BGM_SWIMEYE 385
#define BGM_DAN03 386
#define BGM_ME_KINOMI 387
#define BGM_ME_TAMA 388
#define BGM_ME_B_BIG 389
#define BGM_ME_B_SMALL 390
#define BGM_ME_ZANNEN 391
#define BGM_BD_TIME 392
#define BGM_TEST1 393
#define BGM_TEST2 394
#define BGM_TEST3 395
#define BGM_TEST4 396
#define BGM_TEST 397
#define BGM_GOMACHI0 398
#define BGM_GOTOWN 399
#define BGM_POKECEN 400
#define BGM_NEXTROAD 401
#define BGM_GRANROAD 402
#define BGM_CYCLING 403
#define BGM_FRIENDLY 404
#define BGM_MISHIRO 405
#define BGM_TOZAN 406
#define BGM_GIRLEYE 407
#define BGM_MINAMO 408
#define BGM_ASHROAD 409
#define BGM_EVENT0 410
#define BGM_DEEPDEEP 411
#define BGM_KACHI1 412
#define BGM_TITLE3 413
#define BGM_DEMO1 414
#define BGM_GIRL_SUP 415
#define BGM_HAGESHII 416
#define BGM_KAKKOII 417
#define BGM_KAZANBAI 418
#define BGM_AQA_0 419
#define BGM_TSURETEK 420
#define BGM_BOY_SUP 421
#define BGM_RAINBOW 422
#define BGM_AYASII 423
#define BGM_KACHI4 424
#define BGM_ROPEWAY 425
#define BGM_CASINO 426
#define BGM_HIGHTOWN 427
#define BGM_SAFARI 428
#define BGM_C_ROAD 429
#define BGM_AJITO 430
#define BGM_M_BOAT 431
#define BGM_M_DUNGON 432
#define BGM_FINECITY 433
#define BGM_MACHUPI 434
#define BGM_P_SCHOOL 435
#define BGM_DENDOU 436
#define BGM_TONEKUSA 437
#define BGM_MABOROSI 438
#define BGM_CON_FAN 439
#define BGM_CONTEST0 440
#define BGM_MGM0 441
#define BGM_T_BATTLE 442
#define BGM_OOAME 443
#define BGM_HIDERI 444
#define BGM_RUNECITY 445
#define BGM_CON_K 446
#define BGM_EIKOU_R 447
#define BGM_KARAKURI 448
#define BGM_HUTAGO 449
#define BGM_SITENNOU 450
#define BGM_YAMA_EYE 451
#define BGM_CONLOBBY 452
#define BGM_INTER_V 453
#define BGM_DAIGO 454
#define BGM_THANKFOR 455
#define BGM_END 456
#define BGM_BATTLE_FRONTIER 457
#define BGM_BATTLE_ARENA 458
#define BGM_ME_BATTLE_POINTS 459
#define BGM_ME_MATCH_CALL 460
#define BGM_BATTLE_PYRAMID 461
#define BGM_BATTLE_PYRAMID_SUMMIT 462
#define BGM_BATTLE_PALACE 463
#define BGM_FANFA_RAYQUAZA 464
#define BGM_BATTLE_TOWER 465
#define BGM_ME_BATTLE_SYMBOL 466
#define BGM_BATTLE_DOME_TOURNAMENT 467
#define BGM_BATTLE_PIKE 468
#define BGM_BATTLE_FACTORY 469
#define BGM_BATTLE_LEGENDARY 470
#define BGM_BATTLE_FRONTIER_BRAIN 471
#define BGM_BATTLE_MEW 472
#define BGM_BATTLE_DOME 473
#define BGM_BATTLE27 474
#define BGM_BATTLE31 475
#define BGM_BATTLE20 476
#define BGM_BATTLE32 477
#define BGM_BATTLE33 478
#define BGM_BATTLE36 479
#define BGM_BATTLE34 480
#define BGM_BATTLE35 481
#define BGM_BATTLE38 482
#define BGM_BATTLE30 483
#define BGM_ROUTE_118 0x7FFF  // What is this for?

#endif  // GUARD_CONSTANTS_SONGS_H