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#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
#define GUARD_EVENT_OBJECT_MOVEMENT_H
#include "global.h"
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_ANY,
RUNFOLLOW_NORTH_SOUTH,
RUNFOLLOW_EAST_WEST,
RUNFOLLOW_NORTH_WEST,
RUNFOLLOW_NORTH_EAST,
RUNFOLLOW_SOUTH_WEST,
RUNFOLLOW_SOUTH_EAST,
RUNFOLLOW_NORTH_SOUTH_WEST,
RUNFOLLOW_NORTH_SOUTH_EAST,
RUNFOLLOW_NORTH_EAST_WEST,
RUNFOLLOW_SOUTH_EAST_WEST
};
// Exported RAM declarations
// Exported ROM declarations
void sub_808D438(void);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void ObjectEventSetDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void sub_805F7C4(u8, u8, u8, s16, s16);
void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 ObjectEventDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void ObjectEventClearAnim(struct ObjectEvent *);
void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
u8 sub_8064270(u8 a0);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
void npc_coords_shift(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
void sub_805FE94(u8, u8, u8);
void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
void npc_coords_shift_still(struct ObjectEvent *);
void sub_805FE7C(struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
u8 sub_805EB44(u8, u8, s16, s16);
void npc_paltag_set_load(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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