1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
|
#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
#define METATILE_BEHAVIOR_MASK 0x00FF
#define METATILE_COLLISION_MASK 0x0C00
#define METATILE_ID_MASK 0x03FF
#define METATILE_ID_UNDEFINED 0x03FF
#define METATILE_ELEVATION_SHIFT 12
#define METATILE_COLLISION_SHIFT 10
#define METATILE_ELEVATION_MASK 0xF000
#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
enum
{
METATILE_ATTRIBUTE_BEHAVIOR,
METATILE_ATTRIBUTE_TERRAIN,
METATILE_ATTRIBUTE_2,
METATILE_ATTRIBUTE_3,
METATILE_ATTRIBUTE_ENCOUNTER_TYPE,
METATILE_ATTRIBUTE_5,
METATILE_ATTRIBUTE_LAYER_TYPE,
METATILE_ATTRIBUTE_7,
METATILE_ATTRIBUTE_COUNT,
};
enum
{
TILE_ENCOUNTER_NONE,
TILE_ENCOUNTER_LAND,
TILE_ENCOUNTER_WATER,
};
enum
{
TILE_TERRAIN_NORMAL,
TILE_TERRAIN_GRASS,
TILE_TERRAIN_WATER,
TILE_TERRAIN_WATERFALL,
};
enum
{
CONNECTION_INVALID = -1,
CONNECTION_NONE,
CONNECTION_SOUTH,
CONNECTION_NORTH,
CONNECTION_WEST,
CONNECTION_EAST,
CONNECTION_DIVE,
CONNECTION_EMERGE
};
typedef void (*TilesetCB)(void);
struct Tileset
{
/*0x00*/ bool8 isCompressed;
/*0x01*/ bool8 isSecondary;
/*0x04*/ void *tiles;
/*0x08*/ void *palettes;
/*0x0c*/ void *metatiles;
/*0x10*/ TilesetCB callback;
/*0x14*/ u32 *metatileAttributes;
};
struct MapLayout
{
/*0x00*/ s32 width;
/*0x04*/ s32 height;
/*0x08*/ u16 *border;
/*0x0c*/ u16 *map;
/*0x10*/ struct Tileset *primaryTileset;
/*0x14*/ struct Tileset *secondaryTileset;
/*0x18*/ u8 borderWidth;
/*0x19*/ u8 borderHeight;
};
struct BackupMapLayout
{
s32 Xsize;
s32 Ysize;
u16 *map;
};
struct ObjectEventTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
/*0x02*/ u8 inConnection;
/*0x04*/ s16 x;
/*0x06*/ s16 y;
/*0x08*/ u8 elevation;
/*0x09*/ u8 movementType;
/*0x0A*/ u16 movementRangeX:4;
u16 movementRangeY:4;
/*0x0C*/ u16 trainerType;
/*0x0E*/ u16 trainerRange_berryTreeId;
/*0x10*/ const u8 *script;
/*0x14*/ u16 flagId;
}; /*size = 0x18*/
struct WarpEvent
{
s16 x, y;
u8 elevation;
u8 warpId;
u8 mapNum;
u8 mapGroup;
};
struct CoordEvent
{
u16 x, y;
u8 elevation;
u16 trigger;
u16 index;
u8 *script;
};
struct BgEvent
{
u16 x, y;
u8 elevation;
u8 kind; // The "kind" field determines how to access bgUnion union below.
union {
u8 *script;
struct {
u32 itemId:16;
u32 hiddenItemId:8; // flag offset to determine flag lookup
u32 quantity:7;
u32 isUnderfoot:1;
} hiddenItemStr;
u32 hiddenItem;
} bgUnion;
};
struct MapEvents
{
u8 objectEventCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct ObjectEventTemplate *objectEvents;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
};
struct MapConnection
{
/*0x00*/ u8 direction;
/*0x04*/ u32 offset;
/*0x08*/ u8 mapGroup;
/*0x09*/ u8 mapNum;
};
struct MapConnections
{
s32 count;
struct MapConnection *connections;
};
struct MapHeader
{
/* 0x00 */ const struct MapLayout *mapLayout;
/* 0x04 */ const struct MapEvents *events;
/* 0x08 */ const u8 *mapScripts;
/* 0x0C */ const struct MapConnections *connections;
/* 0x10 */ u16 music;
/* 0x12 */ u16 mapLayoutId;
/* 0x14 */ u8 regionMapSectionId;
/* 0x15 */ u8 cave;
/* 0x16 */ u8 weather;
/* 0x17 */ u8 mapType;
// fields correspond to the arguments in the map_header_flags macro
/* 0x18 */ bool8 bikingAllowed;
/* 0x19 */ bool8 allowEscaping:1; // Escape Rope and Dig
bool8 allowRunning:1;
bool8 showMapName:6; // the last 5 bits are unused
/* 0x1A */ s8 floorNum;
/* 0x1B */ u8 battleType;
};
struct ObjectEvent
{
/*0x00*/ /* 0*/ u32 active:1;
/* 1*/ u32 singleMovementActive:1;
/* 2*/ u32 triggerGroundEffectsOnMove:1;
/* 3*/ u32 triggerGroundEffectsOnStop:1;
/* 4*/ u32 disableCoveringGroundEffects:1;
/* 5*/ u32 landingJump:1;
/* 6*/ u32 heldMovementActive:1;
/* 7*/ u32 heldMovementFinished:1;
/*0x01*/ /* 8*/ u32 frozen:1;
/* 9*/ u32 facingDirectionLocked:1;
/*10*/ u32 disableAnim:1;
/*11*/ u32 enableAnim:1;
/*12*/ u32 inanimate:1;
/*13*/ u32 invisible:1;
/*14*/ u32 offScreen:1;
/*15*/ u32 trackedByCamera:1;
/*0x02*/ /*16*/ u32 isPlayer:1;
/*17*/ u32 hasReflection:1;
/*18*/ u32 inShortGrass:1;
/*19*/ u32 inShallowFlowingWater:1;
/*20*/ u32 inSandPile:1;
/*21*/ u32 inHotSprings:1;
/*22*/ u32 hasShadow:1;
/*23*/ u32 spriteAnimPausedBackup:1;
/*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1;
/*25*/ u32 disableJumpLandingGroundEffect:1;
/*26*/ u32 fixedPriority:1;
/*27*/ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 movementType;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 currentElevation:4;
u8 previousElevation:4;
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4;
u8 movementDirection:4;
u16 rangeX:4;
u16 rangeY:4;
/*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 warpArrowSpriteId;
/*0x1C*/ u8 movementActionId;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex;
/*0x22*/ u8 playerCopyableMovement;
/*size = 0x24*/
};
struct ObjectEventGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag;
/*0x04*/ u16 reflectionPaletteTag;
/*0x06*/ u16 size;
/*0x08*/ s16 width;
/*0x0A*/ s16 height;
/*0x0C*/ u8 paletteSlot:4;
u8 shadowSize:2;
u8 inanimate:1;
u8 disableReflectionPaletteLoad:1;
/*0x0D*/ u8 tracks;
/*0x10*/ const struct OamData *oam;
/*0x14*/ const struct SubspriteTable *subspriteTables;
/*0x18*/ const union AnimCmd *const *anims;
/*0x1C*/ const struct SpriteFrameImage *images;
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
enum {
PLAYER_AVATAR_STATE_NORMAL,
PLAYER_AVATAR_STATE_MACH_BIKE,
PLAYER_AVATAR_STATE_ACRO_BIKE,
PLAYER_AVATAR_STATE_SURFING,
PLAYER_AVATAR_STATE_UNDERWATER,
PLAYER_AVATAR_STATE_CONTROLLABLE,
PLAYER_AVATAR_STATE_FORCED,
PLAYER_AVATAR_STATE_DASH,
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << PLAYER_AVATAR_STATE_CONTROLLABLE)
#define PLAYER_AVATAR_FLAG_FORCED (1 << PLAYER_AVATAR_STATE_FORCED)
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_DASH)
enum {
PLAYER_AVATAR_GFX_NORMAL,
PLAYER_AVATAR_GFX_BIKE,
PLAYER_AVATAR_GFX_RIDE,
PLAYER_AVATAR_GFX_FIELD_MOVE,
PLAYER_AVATAR_GFX_FISH,
PLAYER_AVATAR_GFX_VSSEEKER,
};
enum
{
ACRO_BIKE_NORMAL,
ACRO_BIKE_TURNING,
ACRO_BIKE_WHEELIE_STANDING,
ACRO_BIKE_BUNNY_HOP,
ACRO_BIKE_WHEELIE_MOVING,
ACRO_BIKE_STATE5,
ACRO_BIKE_STATE6,
};
enum
{
COLLISION_NONE,
COLLISION_OUTSIDE_RANGE,
COLLISION_IMPASSABLE,
COLLISION_ELEVATION_MISMATCH,
COLLISION_OBJECT_EVENT,
COLLISION_STOP_SURFING,
COLLISION_LEDGE_JUMP,
COLLISION_PUSHED_BOULDER,
COLLISION_DIRECTIONAL_STAIR_WARP,
COLLISION_WHEELIE_HOP,
COLLISION_ISOLATED_VERTICAL_RAIL,
COLLISION_ISOLATED_HORIZONTAL_RAIL,
COLLISION_VERTICAL_RAIL,
COLLISION_HORIZONTAL_RAIL,
COLLISION_COUNT
};
// player running states
enum
{
NOT_MOVING,
TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
MOVING,
};
// player tile transition states
enum
{
T_NOT_MOVING,
T_TILE_TRANSITION,
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
};
struct PlayerAvatar
{
/*0x00*/ u8 flags;
/*0x01*/ u8 transitionFlags; // used to be bike, but it's not that in Emerald and probably isn't here either. maybe transition flags?
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
// These are not used in FRLG
u8 acroBikeState;
u8 newDirBackup;
u8 bikeFrameCounter;
u8 bikeSpeed;
u32 directionHistory;
u32 abStartSelectHistory;
u8 dirTimerHistory[8];
// For the Rocket mazes
u16 lastSpinTile;
};
struct Camera
{
bool8 active:1;
s32 x;
s32 y;
};
extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT];
extern u8 gSelectedObjectEvent;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
extern struct Camera gCamera;
#endif // GUARD_GLOBAL_FIELDMAP_H
|