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#ifndef GUARD_PLAYER_PC_H
#define GUARD_PLAYER_PC_H
#include "global.h"
#include "list_menu.h"
// Exported type declarations
struct PlayerPCItemPageStruct
{
u16 selectedRow;
u16 scrollOffset;
u8 pageItems;
u8 count;
u8 filler_6[3];
u8 unk_9;
u8 scrollIndicatorId;
u8 filler_B[5];
};
// Exported RAM declarations
extern struct PlayerPCItemPageStruct gPlayerPcMenuManager;
// Exported ROM declarations
void sub_816B060(u8 taskId);
void NewGameInitPCItems(void);
#endif //GUARD_PLAYER_PC_H
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