1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
|
#include "global.h"
#include "battle_string_ids.h"
#include "battle.h"
#include "palette.h"
#include "battle_anim.h"
#include "string_util.h"
#include "text.h"
#include "window.h"
#include "strings.h"
#include "battle_message.h"
#include "link.h"
#include "event_scripts.h"
#include "event_data.h"
#include "item.h"
#include "battle_tower.h"
#include "trainer_tower.h"
#include "battle_setup.h"
#include "field_specials.h"
#include "new_menu_helpers.h"
#include "battle_controllers.h"
#include "graphics.h"
#include "constants/moves.h"
#include "constants/items.h"
#include "constants/trainer_classes.h"
struct BattleWindowText
{
u8 fillValue;
u8 fontId;
u8 x;
u8 y;
u8 letterSpacing;
u8 lineSpacing;
u8 speed;
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {};
static EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
static void ChooseMoveUsedParticle(u8 *textPtr);
static void ChooseTypeOfMoveUsedString(u8 *textPtr);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
const u8 gUnknown_83FB218[] = _(""); // @ 83FB218
const u8 gUnknown_83FB219[] = _("{B_TRAINER1_LOSE_TEXT}"); // @ 83FB219
const u8 gUnknown_83FB21C[] = _("{B_TRAINER2_CLASS}"); // @ 83FB21C
const u8 gUnknown_83FB21F[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME}, come back!"); // @ 83FB21F
const u8 gUnknown_83FB232[] = _("{B_TRAINER1_WIN_TEXT}"); // @ 83FB232
const u8 gUnknown_83FB235[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON2_NAME}, come back!"); // @ 83FB235
const u8 gUnknown_83FB248[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME}, come back!"); // @ 83FB248
const u8 gUnknown_83FB262[] = _("{B_TRAINER2_NAME}"); // @ 83FB262
const u8 gUnknown_83FB265[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_TRAINER2_LOSE_TEXT} EXP. Points!\p"); // @ 83FB265
const u8 gUnknown_83FB282[] = _(""); // @ 83FB282
const u8 gUnknown_83FB283[] = _(" a boosted"); // @ 83FB283
const u8 gUnknown_83FB28E[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p"); // @ 83FB28E
const u8 gUnknown_83FB2A4[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p"); // @ 83FB2A4
const u8 gUnknown_83FB2B6[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p"); // @ 83FB2B6
const u8 gUnknown_83FB2D1[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p"); // @ 83FB2D1
const u8 gUnknown_83FB2FC[] = _("Delete a move to make\nroom for {B_BUFF2}?"); // @ 83FB2FC
const u8 gUnknown_83FB31F[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p"); // @ 83FB31F
const u8 gUnknown_83FB32E[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?"); // @ 83FB32E
const u8 gUnknown_83FB343[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p"); // @ 83FB343
const u8 gUnknown_83FB359[] = _("Use next POKéMON?"); // @ 83FB359
const u8 gUnknown_83FB36B[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!"); // @ 83FB36B
const u8 gUnknown_83FB37F[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!"); // @ 83FB37F
const u8 gUnknown_83FB394[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!"); // @ 83FB394
const u8 gUnknown_83FB3AF[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!"); // @ 83FB3AF
const u8 gUnknown_83FB3D3[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!"); // @ 83FB3D3
const u8 gUnknown_83FB3EA[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…"); // @ 83FB3EA
const u8 gUnknown_83FB400[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p"); // @ 83FB400
const u8 gUnknown_83FB40D[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p"); // @ 83FB40D
const u8 gUnknown_83FB41A[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p"); // @ 83FB41A
const u8 gUnknown_83FB433[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p"); // @ 83FB433
const u8 gUnknown_83FB451[] = _("{B_PLAYER_NAME} panicked and lost ¥{B_BUFF1}…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); // @ 83FB451
const u8 gUnknown_83FB484[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\pPlayer lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}"); // @ 83FB484
const u8 gUnknown_83FB4BE[] = _("{B_PLAYER_NAME} paid ¥{B_BUFF1} as the prize\nmoney…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); // @ 83FB4BE
const u8 gUnknown_83FB4F7[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); // @ 83FB4F7
const u8 gUnknown_83FB508[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); // @ 83FB508
const u8 gUnknown_83FB525[] = _("Can't escape!\p"); // @ 83FB525
const u8 gUnknown_83FB534[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!"); // @ 83FB534
const u8 gUnknown_83FB545[] = _("Hit {B_BUFF1} time(s)!"); // @ 83FB545
const u8 gUnknown_83FB555[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!"); // @ 83FB555
const u8 gUnknown_83FB565[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); // @ 83FB565
const u8 gUnknown_83FB57C[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!"); // @ 83FB57C
const u8 gUnknown_83FB592[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!"); // @ 83FB592
const u8 gUnknown_83FB5A8[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!"); // @ 83FB5A8
const u8 gUnknown_83FB5BC[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!"); // @ 83FB5BC
const u8 gUnknown_83FB5CD[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); // @ 83FB5CD
const u8 gUnknown_83FB5E2[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!"); // @ 83FB5E2
const u8 gUnknown_83FB5F8[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned."); // @ 83FB5F8
const u8 gUnknown_83FB610[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!"); // @ 83FB610
const u8 gUnknown_83FB626[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!"); // @ 83FB626
const u8 gUnknown_83FB641[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!"); // @ 83FB641
const u8 gUnknown_83FB650[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); // @ 83FB650
const u8 gUnknown_83FB663[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!"); // @ 83FB663
const u8 gUnknown_83FB67B[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn."); // @ 83FB67B
const u8 gUnknown_83FB692[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!"); // @ 83FB692
const u8 gUnknown_83FB6A7[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); // @ 83FB6A7
const u8 gUnknown_83FB6BF[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!"); // @ 83FB6BF
const u8 gUnknown_83FB6D3[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!"); // @ 83FB6D3
const u8 gUnknown_83FB6E5[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!"); // @ 83FB6E5
const u8 gUnknown_83FB6F7[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!"); // @ 83FB6F7
const u8 gUnknown_83FB70F[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!"); // @ 83FB70F
const u8 gUnknown_83FB73A[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); // @ 83FB73A
const u8 gUnknown_83FB76A[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!"); // @ 83FB76A
const u8 gUnknown_83FB78A[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!"); // @ 83FB78A
const u8 gUnknown_83FB7A3[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!"); // @ 83FB7A3
const u8 gUnknown_83FB7BF[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!"); // @ 83FB7BF
const u8 gUnknown_83FB7D5[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!"); // @ 83FB7D5
const u8 gUnknown_83FB7EE[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!"); // @ 83FB7EE
const u8 gUnknown_83FB806[] = _("Your team's {B_BUFF1}\nstopped working!"); // @ 83FB806
const u8 gUnknown_83FB826[] = _("The foe's {B_BUFF1}\nstopped working!"); // @ 83FB826
const u8 gUnknown_83FB844[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!"); // @ 83FB844
const u8 gUnknown_83FB854[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!"); // @ 83FB854
const u8 gUnknown_83FB871[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!"); // @ 83FB871
const u8 gUnknown_83FB885[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!"); // @ 83FB885
const u8 gUnknown_83FB89D[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!"); // @ 83FB89D
const u8 gUnknown_83FB8AE[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!"); // @ 83FB8AE
const u8 gUnknown_83FB8C5[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!"); // @ 83FB8C5
const u8 gUnknown_83FB8E0[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!"); // @ 83FB8E0
const u8 gUnknown_83FB8F3[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!"); // @ 83FB8F3
const u8 gUnknown_83FB914[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!"); // @ 83FB914
const u8 gUnknown_83FB921[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!"); // @ 83FB921
const u8 gUnknown_83FB935[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!"); // @ 83FB935
const u8 gUnknown_83FB946[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!"); // @ 83FB946
const u8 gUnknown_83FB95E[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!"); // @ 83FB95E
const u8 gUnknown_83FB97F[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!"); // @ 83FB97F
const u8 gUnknown_83FB997[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!"); // @ 83FB997
const u8 gUnknown_83FB9B8[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!"); // @ 83FB9B8
const u8 gUnknown_83FB9D9[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!"); // @ 83FB9D9
const u8 gUnknown_83FB9FF[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!"); // @ 83FB9FF
const u8 gUnknown_83FBA2F[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!"); // @ 83FBA2F
const u8 gUnknown_83FBA41[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!"); // @ 83FBA41
const u8 gUnknown_83FBA5E[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!"); // @ 83FBA5E
const u8 gUnknown_83FBA79[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!"); // @ 83FBA79
const u8 gUnknown_83FBA8E[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!"); // @ 83FBA8E
const u8 gUnknown_83FBAA3[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!"); // @ 83FBAA3
const u8 gUnknown_83FBAB2[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!"); // @ 83FBAB2
const u8 gUnknown_83FBAC3[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!"); // @ 83FBAC3
const u8 gUnknown_83FBAD2[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!"); // @ 83FBAD2
const u8 gUnknown_83FBAE5[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!"); // @ 83FBAE5
const u8 gUnknown_83FBAF3[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!"); // @ 83FBAF3
const u8 gUnknown_83FBB11[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!"); // @ 83FBB11
const u8 gUnknown_83FBB2F[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!"); // @ 83FBB2F
const u8 gUnknown_83FBB4C[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!"); // @ 83FBB4C
const u8 gUnknown_83FBB62[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!"); // @ 83FBB62
const u8 gUnknown_83FBB71[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!"); // @ 83FBB71
const u8 gUnknown_83FBB83[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!"); // @ 83FBB83
const u8 gUnknown_83FBB99[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!"); // @ 83FBB99
const u8 BattleText_MistShroud[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!"); // @ 83FBBB4
const u8 gUnknown_83FBBD0[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!"); // @ 83FBBD0
const u8 BattleText_GetPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!"); // @ 83FBBE9
const u8 gUnknown_83FBBFF[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!"); // @ 83FBBFF
const u8 gUnknown_83FBC16[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!"); // @ 83FBC16
const u8 gUnknown_83FBC2B[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!"); // @ 83FBC2B
const u8 gUnknown_83FBC4C[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!"); // @ 83FBC4C
const u8 gUnknown_83FBC62[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!"); // @ 83FBC62
const u8 gUnknown_83FBC74[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!"); // @ 83FBC74
const u8 gUnknown_83FBC83[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!"); // @ 83FBC83
const u8 gUnknown_83FBC99[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!"); // @ 83FBC99
const u8 gUnknown_83FBCBE[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep."); // @ 83FBCBE
const u8 gUnknown_83FBCD1[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!"); // @ 83FBCD1
const u8 gUnknown_83FBCDD[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!"); // @ 83FBCDD
const u8 gUnknown_83FBCFC[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!"); // @ 83FBCFC
const u8 gUnknown_83FBD16[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!"); // @ 83FBD16
const u8 gUnknown_83FBD2B[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!"); // @ 83FBD2B
const u8 gUnknown_83FBD43[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down."); // @ 83FBD43
const u8 gUnknown_83FBD53[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!"); // @ 83FBD53
const u8 gUnknown_83FBD74[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!"); // @ 83FBD74
const u8 gUnknown_83FBD86[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!"); // @ 83FBD86
const u8 gUnknown_83FBDA3[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!"); // @ 83FBDA3
const u8 gUnknown_83FBDC4[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!"); // @ 83FBDC4
const u8 gUnknown_83FBDE2[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!"); // @ 83FBDE2
const u8 gUnknown_83FBE00[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!"); // @ 83FBE00
const u8 gUnknown_83FBE16[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!"); // @ 83FBE16
const u8 gUnknown_83FBE2B[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!"); // @ 83FBE2B
const u8 gUnknown_83FBE4E[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p"); // @ 83FBE4E
const u8 gUnknown_83FBE61[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!"); // @ 83FBE61
const u8 gUnknown_83FBE73[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!"); // @ 83FBE73
const u8 gUnknown_83FBE8B[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!"); // @ 83FBE8B
const u8 gUnknown_83FBEA1[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!"); // @ 83FBEA1
const u8 gUnknown_83FBEBE[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p"); // @ 83FBEBE
const u8 gUnknown_83FBEE2[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p"); // @ 83FBEE2
const u8 gUnknown_83FBEFA[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!"); // @ 83FBEFA
const u8 gUnknown_83FBF0C[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!"); // @ 83FBF0C
const u8 gUnknown_83FBF23[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!"); // @ 83FBF23
const u8 gUnknown_83FBF39[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!"); // @ 83FBF39
const u8 gUnknown_83FBF51[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!"); // @ 83FBF51
const u8 gUnknown_83FBF63[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!"); // @ 83FBF63
const u8 gUnknown_83FBF76[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!"); // @ 83FBF76
const u8 gUnknown_83FBF89[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!"); // @ 83FBF89
const u8 gUnknown_83FBF99[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!"); // @ 83FBF99
const u8 gUnknown_83FBFBF[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!"); // @ 83FBFBF
const u8 gUnknown_83FBFD3[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!"); // @ 83FBFD3
const u8 gUnknown_83FBFEA[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); // @ 83FBFEA
const u8 gUnknown_83FBFFC[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!"); // @ 83FBFFC
const u8 gUnknown_83FC011[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!"); // @ 83FC011
const u8 gUnknown_83FC02B[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!"); // @ 83FC02B
const u8 gUnknown_83FC048[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); // @ 83FC048
const u8 gUnknown_83FC072[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); // @ 83FC072
const u8 gUnknown_83FC090[] = _("SPIKES were scattered all around\nthe opponent's side!"); // @ 83FC090
const u8 gUnknown_83FC0C6[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); // @ 83FC0C6
const u8 gUnknown_83FC0DC[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); // @ 83FC0DC
const u8 gUnknown_83FC0EE[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!"); // @ 83FC0EE
const u8 gUnknown_83FC10C[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!"); // @ 83FC10C
const u8 gUnknown_83FC11E[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!"); // @ 83FC11E
const u8 gUnknown_83FC132[] = _("MAGNITUDE {B_BUFF1}!"); // @ 83FC132
const u8 gUnknown_83FC140[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!"); // @ 83FC140
const u8 gUnknown_83FC168[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!"); // @ 83FC168
const u8 gUnknown_83FC185[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); // @ 83FC185
const u8 gUnknown_83FC19D[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!"); // @ 83FC19D
const u8 gUnknown_83FC1B1[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!"); // @ 83FC1B1
const u8 gUnknown_83FC1C6[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!"); // @ 83FC1C6
const u8 gUnknown_83FC1DB[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!"); // @ 83FC1DB
const u8 gUnknown_83FC1F1[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!"); // @ 83FC1F1
const u8 gUnknown_83FC208[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!"); // @ 83FC208
const u8 gUnknown_83FC224[] = _("{B_BUFF1}'s attack!"); // @ 83FC224
const u8 gUnknown_83FC231[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!"); // @ 83FC231
const u8 gUnknown_83FC254[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!"); // @ 83FC254
const u8 gUnknown_83FC26D[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!"); // @ 83FC26D
const u8 gUnknown_83FC28A[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!"); // @ 83FC28A
const u8 gUnknown_83FC2AA[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!"); // @ 83FC2AA
const u8 gUnknown_83FC2C7[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!"); // @ 83FC2C7
const u8 gUnknown_83FC2E3[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!"); // @ 83FC2E3
const u8 gUnknown_83FC2FA[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!"); // @ 83FC2FA
const u8 gUnknown_83FC312[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!"); // @ 83FC312
const u8 gUnknown_83FC337[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}."); // @ 83FC337
const u8 gUnknown_83FC347[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); // @ 83FC347
const u8 gUnknown_83FC357[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}."); // @ 83FC357
const u8 gUnknown_83FC377[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!"); // @ 83FC377
const u8 gUnknown_83FC38A[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!"); // @ 83FC38A
const u8 gUnknown_83FC39A[] = _("{B_BUFF1}'s WISH\ncame true!"); // @ 83FC39A
const u8 gUnknown_83FC3AF[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!"); // @ 83FC3AF
const u8 gUnknown_83FC3C5[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!"); // @ 83FC3C5
const u8 gUnknown_83FC3EB[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!"); // @ 83FC3EB
const u8 gUnknown_83FC40E[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!"); // @ 83FC40E
const u8 gUnknown_83FC421[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); // @ 83FC421
const u8 gUnknown_83FC439[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!"); // @ 83FC439
const u8 gUnknown_83FC461[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's moveシsス!"); // @ 83FC461
const u8 gUnknown_83FC483[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!"); // @ 83FC483
const u8 gUnknown_83FC4AB[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!"); // @ 83FC4AB
const u8 gUnknown_83FC4D6[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!"); // @ 83FC4D6
const u8 gUnknown_83FC4F0[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!"); // @ 83FC4F0
const u8 gUnknown_83FC518[] = _("{B_ATK_NAME_WITH_PREFIX} waits for its foe\nto make a move!"); // @ 83FC518
const u8 gUnknown_83FC53D[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!"); // @ 83FC53D
const u8 gUnknown_83FC554[] = _("Electricity's power was\nweakened!"); // @ 83FC554
const u8 gUnknown_83FC576[] = _("Fire's power was\nweakened!"); // @ 83FC576
const u8 gUnknown_83FC591[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!"); // @ 83FC591
const u8 gUnknown_83FC5A2[] = _("A soothing aroma wafted\nthrough the area!"); // @ 83FC5A2
const u8 gUnknown_83FC5CC[] = _("Items can't be used now.{PAUSE 64}"); // @ 83FC5CC
const u8 gUnknown_83FC5E8[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}"); // @ 83FC5E8
const u8 gUnknown_83FC5F6[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to hustle!"); // @ 83FC5F6
const u8 gUnknown_83FC60C[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!"); // @ 83FC60C
const u8 gUnknown_83FC631[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p"); // @ 83FC631
const u8 gUnknown_83FC646[] = _("The wall shattered!"); // @ 83FC646
const u8 gUnknown_83FC65A[] = _("But it had no effect!"); // @ 83FC65A
const u8 gUnknown_83FC670[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p"); // @ 83FC670
const u8 gUnknown_83FC687[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p"); // @ 83FC687
const u8 gUnknown_83FC69D[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p"); // @ 83FC69D
const u8 gUnknown_83FC6D6[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p"); // @ 83FC6D6
const u8 gUnknown_83FC6F8[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p"); // @ 83FC6F8
const u8 gUnknown_83FC715[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); // @ 83FC715
const u8 gUnknown_83FC72B[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); // @ 83FC72B
const u8 gUnknown_83FC745[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!"); // @ 83FC745
const u8 gUnknown_83FC75D[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!"); // @ 83FC75D
const u8 gUnknown_83FC780[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!"); // @ 83FC780
const u8 gUnknown_83FC79D[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!"); // @ 83FC79D
const u8 gUnknown_83FC7B6[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!"); // @ 83FC7B6
const u8 gUnknown_83FC7D3[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!"); // @ 83FC7D3
const u8 gUnknown_83FC7EF[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!"); // @ 83FC7EF
const u8 gUnknown_83FC809[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!"); // @ 83FC809
const u8 gUnknown_83FC825[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!"); // @ 83FC825
const u8 gUnknown_83FC841[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!"); // @ 83FC841
const u8 gUnknown_83FC860[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!"); // @ 83FC860
const u8 gUnknown_83FC87B[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!"); // @ 83FC87B
const u8 gUnknown_83FC895[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); // @ 83FC895
const u8 gUnknown_83FC8B1[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!"); // @ 83FC8B1
const u8 gUnknown_83FC8C2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!"); // @ 83FC8C2
const u8 gUnknown_83FC8D5[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!"); // @ 83FC8D5
const u8 gUnknown_83FC8ED[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!"); // @ 83FC8ED
const u8 gUnknown_83FC900[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); // @ 83FC900
const u8 gUnknown_83FC913[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!"); // @ 83FC913
const u8 gUnknown_83FC935[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); // @ 83FC935
const u8 gUnknown_83FC955[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!"); // @ 83FC955
const u8 gUnknown_83FC979[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); // @ 83FC979
const u8 gUnknown_83FC993[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!"); // @ 83FC993
const u8 gUnknown_83FC9AA[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!"); // @ 83FC9AA
const u8 gUnknown_83FC9C7[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); // @ 83FC9C7
const u8 gUnknown_83FC9E5[] = _("It sucked up the\nLIQUID OOZE!"); // @ 83FC9E5
const u8 gUnknown_83FCA03[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!"); // @ 83FCA03
const u8 gUnknown_83FCA13[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!"); // @ 83FCA13
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}'s {B_LAST_ABILITY}\nprevents switching!\p"); // @ 83FCA2C
const u8 gUnknown_83FCA49[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!"); // @ 83FCA49
const u8 gUnknown_83FCA71[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); // @ 83FCA71
const u8 gUnknown_83FCA8E[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!"); // @ 83FCA8E
const u8 gUnknown_83FCAAA[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!"); // @ 83FCAAA
const u8 gUnknown_83FCAD1[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); // @ 83FCAD1
const u8 gUnknown_83FCAEF[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); // @ 83FCAEF
const u8 gUnknown_83FCB0C[] = _("{B_ATK_NAME_WITH_PREFIX} is too scared to move!"); // @ 83FCB0C
const u8 gUnknown_83FCB26[] = _("GHOST: Get out…… Get out……"); // @ 83FCB26
const u8 gUnknown_83FCB41[] = _("sharply "); // @ 83FCB41
const u8 BattleText_Rose[] = _("rose!"); // @ 83FCB4A
const u8 gUnknown_83FCB50[] = _("harshly "); // @ 83FCB50
const u8 gUnknown_83FCB59[] = _("fell!"); // @ 83FCB59
const u8 gUnknown_83FCB5F[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); // @ 83FCB5F
const u8 BattleText_UnknownString3[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); // @ 83FCB6A
const u8 gUnknown_83FCB75[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); // @ 83FCB75
const u8 gUnknown_83FCB8F[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); // @ 83FCB8F
const u8 gUnknown_83FCB9A[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); // @ 83FCB9A
const u8 gUnknown_83FCBA5[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!"); // @ 83FCBA5
const u8 gUnknown_83FCBC5[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!"); // @ 83FCBC5
const u8 gUnknown_83FCBE4[] = _("A critical hit!"); // @ 83FCBE4
const u8 gUnknown_83FCBF4[] = _("It's a one-hit KO!"); // @ 83FCBF4
const u8 gUnknown_83FCC07[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p"); // @ 83FCC07
const u8 gUnknown_83FCC33[] = _("And…\p"); // @ 83FCC33
const u8 gUnknown_83FCC39[] = _("HM moves can't be\nforgotten now.\p"); // @ 83FCC39
const u8 gUnknown_83FCC5B[] = _("It's not very effective…"); // @ 83FCC5B
const u8 gUnknown_83FCC74[] = _("It's super effective!"); // @ 83FCC74
static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); // @ 83FCC8A
const u8 gUnknown_83FCCA0[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); // @ 83FCCA0
const u8 gUnknown_83FCCBB[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); // @ 83FCCBB
const u8 gUnknown_83FCCD2[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!"); // @ 83FCCD2
static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCCE4
static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCCF8
static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD0F
static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD27
static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD41
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD66
const u8 gUnknown_83FCD92[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!"); // @ 83FCD92
static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); // @ 83FCD9F
const u8 gUnknown_83FCDB3[] = _("No! There's no running\nfrom a TRAINER battle!\p"); // @ 83FCDB3
const u8 gUnknown_83FCDE2[] = _("Can't escape!\p"); // @ 83FCDE2
const u8 gUnknown_83FCDF1[] = _(""); // @ 83FCDF1
const u8 gUnknown_83FCDF2[] = _("But nothing happened!"); // @ 83FCDF2
const u8 gUnknown_83FCE08[] = _("But it failed!"); // @ 83FCE08
const u8 gUnknown_83FCE17[] = _("It hurt itself in its\nconfusion!"); // @ 83FCE17
const u8 gUnknown_83FCE38[] = _("The MIRROR MOVE failed!"); // @ 83FCE38
const u8 gUnknown_83FCE50[] = _("It started to rain!"); // @ 83FCE50
const u8 gUnknown_83FCE64[] = _("A downpour started!"); // @ 83FCE64
const u8 gUnknown_83FCE78[] = _("Rain continues to fall."); // @ 83FCE78
const u8 gUnknown_83FCE90[] = _("The downpour continues."); // @ 83FCE90
const u8 gUnknown_83FCEA8[] = _("The rain stopped."); // @ 83FCEA8
const u8 gUnknown_83FCEBA[] = _("A sandstorm brewed!"); // @ 83FCEBA
const u8 gUnknown_83FCECE[] = _("The sandstorm rages."); // @ 83FCECE
const u8 gUnknown_83FCEE3[] = _("The sandstorm subsided."); // @ 83FCEE3
const u8 gUnknown_83FCEFB[] = _("The sunlight got bright!"); // @ 83FCEFB
const u8 gUnknown_83FCF14[] = _("The sunlight is strong."); // @ 83FCF14
const u8 gUnknown_83FCF2C[] = _("The sunlight faded."); // @ 83FCF2C
const u8 gUnknown_83FCF40[] = _("It started to hail!"); // @ 83FCF40
const u8 gUnknown_83FCF54[] = _("Hail continues to fall."); // @ 83FCF54
const u8 gUnknown_83FCF6C[] = _("The hail stopped."); // @ 83FCF6C
const u8 gUnknown_83FCF7E[] = _("But it failed to SPIT UP\na thing!"); // @ 83FCF7E
const u8 gUnknown_83FCFA0[] = _("But it failed to SWALLOW\na thing!"); // @ 83FCFA0
const u8 gUnknown_83FCFC2[] = _("The wind turned into a\nHEAT WAVE!"); // @ 83FCFC2
const u8 gUnknown_83FCFE4[] = _("All stat changes were\neliminated!"); // @ 83FCFE4
const u8 gUnknown_83FD006[] = _("Coins scattered everywhere!"); // @ 83FD006
const u8 gUnknown_83FD022[] = _("It was too weak to make\na SUBSTITUTE!"); // @ 83FD022
const u8 gUnknown_83FD048[] = _("The battlers shared\ntheir pain!"); // @ 83FD048
const u8 gUnknown_83FD068[] = _("A bell chimed!"); // @ 83FD068
const u8 gUnknown_83FD077[] = _("All affected POKéMON will\nfaint in three turns!"); // @ 83FD077
const u8 gUnknown_83FD0A7[] = _("There's no PP left for\nthis move!\p"); // @ 83FD0A7
const u8 gUnknown_83FD0CA[] = _("But there was no PP left\nfor the move!"); // @ 83FD0CA
const u8 gUnknown_83FD0F1[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!"); // @ 83FD0F1
const u8 gUnknown_83FD111[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!"); // @ 83FD111
const u8 gUnknown_83FD124[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!"); // @ 83FD124
const u8 gUnknown_83FD135[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!"); // @ 83FD135
const u8 gUnknown_83FD14B[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!"); // @ 83FD14B
const u8 gUnknown_83FD15A[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); // @ 83FD15A
const u8 gUnknown_83FD16A[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!"); // @ 83FD16A
const u8 gUnknown_83FD186[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?"); // @ 83FD186
const u8 gUnknown_83FD1B8[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!"); // @ 83FD1B8
static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); // @ 83FD1C7
const u8 gUnknown_83FD1DF[] = _("{B_PLAYER_NAME} threw a ROCK\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1DF
const u8 gUnknown_83FD1FA[] = _("{B_PLAYER_NAME} threw some BAIT\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1FA
const u8 gUnknown_83FD218[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!"); // @ 83FD218
const u8 gUnknown_83FD232[] = _("{B_OPPONENT_MON1_NAME} is angry!"); // @ 83FD232
const u8 gUnknown_83FD23F[] = _("{B_OPPONENT_MON1_NAME} is eating!"); // @ 83FD23F
const u8 gUnknown_83FD24D[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); // @ 83FD24D
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD284
static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD297
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); // @ 83FD2AA
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); // @ 83FD2BF
const u8 gUnknown_83FD2D9[] = _("The GHOST appeared!\pDarn!\nThe GHOST can't be ID'd!\p"); // @ 83FD2D9
const u8 gUnknown_83FD30D[] = _("The GHOST appeared!\p"); // @ 83FD30D
const u8 gUnknown_83FD322[] = _("SILPH SCOPE unveiled the GHOST's\nidentity!"); // @ 83FD322
const u8 gUnknown_83FD34D[] = _("The GHOST was MAROWAK!\p\n"); // @ 83FD34D
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); // @ 83FD366
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); // @ 83FD383
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); // @ 83FD397
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!{PAUSE 60}"); // @ 83FD3B1
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}"); // @ 83FD3C7
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); // @ 83FD3E4
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); // @ 83FD3F7
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); // @ 83FD407
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); // @ 83FD41E
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); // @ 83FD43E
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); // @ 83FD44E
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); // @ 83FD45E
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); // @ 83FD466
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); // @ 83FD475
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); // @ 83FD47D
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); // @ 83FD488
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); // @ 83FD497
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); // @ 83FD4B5
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); // @ 83FD4CD
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); // @ 83FD4EB
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); // @ 83FD4FA
const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); // @ 83FD50D
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); // @ 83FD522
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD535
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD545
static const u8 sText_WildPkmnPrefix[] = _("Wild "); // @ 83FD555
static const u8 sText_FoePkmnPrefix[] = _("Foe "); // @ 83FD55B
static const u8 sText_FoePkmnPrefix2[] = _("Foe"); // @ 83FD560
static const u8 sText_AllyPkmnPrefix[] = _("Ally"); // @ 83FD564
static const u8 sText_FoePkmnPrefix3[] = _("Foe"); // @ 83FD569
static const u8 sText_AllyPkmnPrefix2[] = _("Ally"); // @ 83FD56D
static const u8 sText_FoePkmnPrefix4[] = _("Foe"); // @ 83FD572
static const u8 sText_AllyPkmnPrefix3[] = _("Ally"); // @ 83FD576
static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); // @ 83FD57B
static const u8 sText_ExclamationMark[] = _("!"); // @ 83FD586
static const u8 sText_ExclamationMark2[] = _("!"); // @ 83FD588
static const u8 sText_ExclamationMark3[] = _("!"); // @ 83FD58A
static const u8 sText_ExclamationMark4[] = _("!"); // @ 83FD58C
static const u8 sText_ExclamationMark5[] = _("!"); // @ 83FD58E
static const u8 sText_HP2[] = _("HP"); // @ 83FD590
static const u8 sText_Attack2[] = _("ATTACK"); // @ 83FD593
static const u8 sText_Defense2[] = _("DEFENSE"); // @ 83FD59A
static const u8 sText_Speed[] = _("SPEED"); // @ 83FD5A2
static const u8 sText_SpAtk2[] = _("SP. ATK"); // @ 83FD5A8
static const u8 sText_SpDef2[] = _("SP. DEF"); // @ 83FD5B0
static const u8 sText_Accuracy[] = _("accuracy"); // @ 83FD5B8
static const u8 sText_Evasiveness[] = _("evasiveness"); // @ 83FD5C1
const u8 *const gStatNamesTable[] = {
sText_HP2,
sText_Attack2,
sText_Defense2,
sText_Speed,
sText_SpAtk2,
sText_SpDef2,
sText_Accuracy,
sText_Evasiveness
};
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); //
static const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); // @ 83FD5FF
static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); // @ 83FD60C
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); // @ 83FD61B
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); // @ 83FD62B
const u8 *const gPokeblockWasTooXStringTable[] = {
sText_PokeblockWasTooSpicy,
sText_PokeblockWasTooDry,
sText_PokeblockWasTooSweet,
sText_PokeblockWasTooBitter,
sText_PokeblockWasTooSour
};
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); // @ 83FD650
static const u8 sText_OldManUsedItem[] = _("The old man used\n{B_LAST_ITEM}!"); // @ 83FD65C
static const u8 sText_PokeDudeUsedItem[] = _("The POKé DUDE used\n{B_LAST_ITEM}!"); // @ 83FD671
static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); // @ 83FD688
static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); // @ 83FD697
static const u8 sText_DontBeAThief[] = _("Don't be a thief!"); // @ 83FD6B5
static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); // @ 83FD6C7
static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); // @ 83FD700
static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); // @ 83FD718
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); // @ 83FD738
static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); // @ 83FD757
static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); // @ 83FD76D
const u8 gUnknown_83FD78A[] = _("よけられた!\nこいつは つかまりそうにないぞ!"); // @ 83FD78A
static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p"); // @ 83FD7A2
static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}"); // @ 83FD7C0
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); // @ 83FD7E0
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); // @ 83FD804
static const u8 sText_Someones[] = _("someone's"); // @ 83FD81A
static const u8 sText_Bills[] = _("BILL's"); // @ 83FD824
const u8 gUnknown_83FD82B[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p"); // @ 83FD82B
const u8 gUnknown_83FD850[] = _("It is raining."); // @ 83FD850
const u8 gUnknown_83FD85F[] = _("A sandstorm is raging."); // @ 83FD85F
const u8 gUnknown_83FD876[] = _("The BOX is full!\nYou can't catch any more!\p"); // @ 83FD876
static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); // @ 83FD8A2
static const u8 sText_BerrySuffix[] = _(" BERRY"); // @ 83FD8AF
const u8 gUnknown_83FD8B6[] = _("ナゾ"); // @ 83FD8B6
const u8 gUnknown_83FD8B9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!"); // @ 83FD8B9
const u8 gUnknown_83FD8D2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!"); // @ 83FD8D2
const u8 gUnknown_83FD8E8[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!"); // @ 83FD8E8
const u8 gUnknown_83FD901[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!"); // @ 83FD901
const u8 gUnknown_83FD917[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!"); // @ 83FD917
const u8 gUnknown_83FD937[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!"); // @ 83FD937
const u8 gUnknown_83FD95C[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); // @ 83FD95C
const u8 gUnknown_83FD97A[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!"); // @ 83FD97A
const u8 gUnknown_83FD999[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!"); // @ 83FD999
const u8 gUnknown_83FD9B2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!"); // @ 83FD9B2
const u8 gUnknown_83FD9CC[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!"); // @ 83FD9CC
const u8 gUnknown_83FD9E9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!"); // @ 83FD9E9
const u8 gUnknown_83FDA0B[] = _("{B_LAST_ITEM}'s effect allows only\n{B_CURRENT_MOVE} to be used!\p"); // @ 83FDA0B
const u8 gUnknown_83FDA33[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!"); // @ 83FDA33
const u8 gUnknown_83FDA4C[] = _(""); // @ 83FDA4C
const u8 gUnknown_83FDA4D[] = _("{B_PLAYER_NAME} played the {B_LAST_ITEM}.\pNow, that's a catchy tune!"); // @ 83FDA4D
const u8 gUnknown_83FDA7A[] = _("{B_PLAYER_NAME} played the\n{B_LAST_ITEM}."); // @ 83FDA7A
const u8 gUnknown_83FDA8C[] = _("The POKéMON hearing the FLUTE\nawoke!"); // @ 83FDA8C
const u8 gUnknown_83FDAB1[] = _("You throw a BALL now, right?\nI… I'll do my best!"); // @ 83FDAB1
const u8 gUnknown_83FDAE2[] = _("OAK: Oh, for Pete's sake…\nSo pushy, as always.\p{B_PLAYER_NAME}.\pYou've never had a POKéMON battle\nbefore, have you?\pA POKéMON battle is when TRAINERS\npit their POKéMON against each\lother.\p"); // @ 83FDAE2
const u8 gUnknown_83FDB92[] = _("The TRAINER that makes the other\nTRAINER's POKéMON faint by lowering\ltheir HP to “0,” wins.\p"); // @ 83FDB92
const u8 gUnknown_83FDBEF[] = _("But rather than talking about it,\nyou'll learn more from experience.\pTry battling and see for yourself.\p"); // @ 83FDBEF
const u8 gUnknown_83FDC58[] = _("OAK: Inflicting damage on the foe\nis the key to any battle.\p"); // @ 83FDC58
const u8 gUnknown_83FDC95[] = _("OAK: Lowering the foe's stats\nwill put you at an advantage.\p"); // @ 83FDC95
const u8 gUnknown_83FDCD2[] = _("OAK: Keep your eyes on your\nPOKéMON's HP.\pIt will faint if the HP drops to\n“0.”\p"); // @ 83FDCD2
const u8 gUnknown_83FDD23[] = _("OAK: No! There's no running away\nfrom a TRAINER POKéMON battle!\p"); // @ 83FDD23
const u8 gUnknown_83FDD64[] = _("OAK: Hm! Excellent!\pIf you win, you earn prize money,\nand your POKéMON will grow!\pBattle other TRAINERS and make\nyour POKéMON strong!\p"); // @ 83FDD64
const u8 gUnknown_83FDDEB[] = _("OAK: Hm…\nHow disappointing…\pIf you win, you earn prize money,\nand your POKéMON grow.\pBut if you lose, {B_PLAYER_NAME}, you end\nup paying prize money…\pHowever, since you had no warning\nthis time, I'll pay for you.\pBut things won't be this way once\nyou step outside these doors.\pThat's why you must strengthen your\nPOKéMON by battling wild POKéMON.\p"); // @ 83FDDEB
const u8 *const gBattleStringsTable[] = {
gUnknown_83FB219,
gUnknown_83FB265,
gUnknown_83FB28E,
gUnknown_83FB2A4,
gUnknown_83FB2B6,
gUnknown_83FB2D1,
gUnknown_83FB2FC,
gUnknown_83FB31F,
gUnknown_83FB32E,
gUnknown_83FB343,
gUnknown_83FD1B8,
gUnknown_83FB36B,
gUnknown_83FB37F,
gUnknown_83FCBA5,
gUnknown_83FB394,
gUnknown_83FB3EA,
gUnknown_83FB400,
gUnknown_83FB40D,
gUnknown_83FB41A,
gUnknown_83FB433,
gUnknown_83FB451,
gUnknown_83FB508,
gUnknown_83FB545,
gUnknown_83FB555,
gUnknown_83FB565,
gUnknown_83FB57C,
gUnknown_83FB592,
gUnknown_83FB5A8,
gUnknown_83FB5BC,
gUnknown_83FB5CD,
gUnknown_83FB5E2,
gUnknown_83FB5F8,
gUnknown_83FB610,
gUnknown_83FB626,
gUnknown_83FB641,
gUnknown_83FB650,
gUnknown_83FB663,
gUnknown_83FB692,
gUnknown_83FB6A7,
gUnknown_83FB6BF,
gUnknown_83FB6D3,
gUnknown_83FB6E5,
gUnknown_83FB6F7,
gUnknown_83FB70F,
gUnknown_83FB73A,
gUnknown_83FB76A,
gUnknown_83FB78A,
gUnknown_83FB7A3,
gUnknown_83FB7BF,
gUnknown_83FB7D5,
gUnknown_83FB7EE,
gUnknown_83FB806,
gUnknown_83FB826,
gUnknown_83FB844,
gUnknown_83FB854,
gUnknown_83FB871,
gUnknown_83FB885,
gUnknown_83FB89D,
gUnknown_83FB8AE,
gUnknown_83FB8C5,
gUnknown_83FB8E0,
gUnknown_83FB8F3,
gUnknown_83FB914,
gUnknown_83FB921,
gUnknown_83FB935,
gUnknown_83FB946,
gUnknown_83FB97F,
gUnknown_83FB9B8,
gUnknown_83FB9D9,
gUnknown_83FB9FF,
gUnknown_83FBA2F,
gUnknown_83FBA41,
gUnknown_83FBA5E,
gUnknown_83FBA79,
gUnknown_83FBA8E,
gUnknown_83FBAA3,
gUnknown_83FBAB2,
gUnknown_83FBAC3,
gUnknown_83FBAF3,
gUnknown_83FBB11,
gUnknown_83FBB4C,
gUnknown_83FBB62,
gUnknown_83FBB71,
gUnknown_83FBB83,
gUnknown_83FBB99,
BattleText_MistShroud,
gUnknown_83FBBD0,
BattleText_GetPumped,
gUnknown_83FBBFF,
gUnknown_83FBC16,
gUnknown_83FBC2B,
gUnknown_83FBC4C,
gUnknown_83FBC74,
gUnknown_83FBC83,
gUnknown_83FBC99,
gUnknown_83FBCBE,
gUnknown_83FBCD1,
gUnknown_83FBCDD,
gUnknown_83FBCFC,
gUnknown_83FBD16,
gUnknown_83FBD2B,
gUnknown_83FBD43,
gUnknown_83FBD53,
gUnknown_83FBD74,
gUnknown_83FBD86,
gUnknown_83FBDA3,
gUnknown_83FBDC4,
gUnknown_83FBDE2,
gUnknown_83FBE00,
gUnknown_83FBE16,
gUnknown_83FBE2B,
gUnknown_83FBE4E,
gUnknown_83FBE61,
gUnknown_83FBE73,
gUnknown_83FBE8B,
gUnknown_83FBEA1,
gUnknown_83FBEBE,
gUnknown_83FBEE2,
gUnknown_83FBEFA,
gUnknown_83FBF0C,
gUnknown_83FBF23,
gUnknown_83FC687,
gUnknown_83FBF39,
gUnknown_83FBF51,
gUnknown_83FBF63,
gUnknown_83FBF76,
gUnknown_83FBF89,
gUnknown_83FBF99,
gUnknown_83FBFBF,
gUnknown_83FBFD3,
gUnknown_83FBFEA,
gUnknown_83FBFFC,
gUnknown_83FC011,
gUnknown_83FC02B,
gUnknown_83FC048,
gUnknown_83FC072,
gUnknown_83FC090,
gUnknown_83FC0C6,
gUnknown_83FC0DC,
gUnknown_83FC0EE,
gUnknown_83FC10C,
gUnknown_83FC11E,
gUnknown_83FC132,
gUnknown_83FC140,
gUnknown_83FC168,
gUnknown_83FC185,
gUnknown_83FC19D,
gUnknown_83FC1B1,
gUnknown_83FC1C6,
gUnknown_83FC1DB,
gUnknown_83FC1F1,
gUnknown_83FC224,
gUnknown_83FC231,
gUnknown_83FC254,
gUnknown_83FC26D,
gUnknown_83FC28A,
gUnknown_83FC670,
gUnknown_83FC2AA,
gUnknown_83FC69D,
gUnknown_83FC2C7,
gUnknown_83FC2E3,
gUnknown_83FC6D6,
gUnknown_83FC2FA,
gUnknown_83FC312,
gUnknown_83FC377,
gUnknown_83FC38A,
gUnknown_83FC39A,
gUnknown_83FC3AF,
gUnknown_83FC3C5,
gUnknown_83FC3EB,
gUnknown_83FC40E,
gUnknown_83FC421,
gUnknown_83FC439,
gUnknown_83FC461,
gUnknown_83FC6F8,
gUnknown_83FC483,
gUnknown_83FC4AB,
gUnknown_83FC4D6,
gUnknown_83FC4F0,
gUnknown_83FC518,
gUnknown_83FC53D,
gUnknown_83FC715,
gUnknown_83FC72B,
gUnknown_83FC745,
gUnknown_83FC75D,
gUnknown_83FC780,
gUnknown_83FC7B6,
gUnknown_83FC7D3,
gUnknown_83FC7EF,
gUnknown_83FC809,
gUnknown_83FC825,
gUnknown_83FC841,
gUnknown_83FC860,
gUnknown_83FC87B,
gUnknown_83FC895,
gUnknown_83FC8B1,
gUnknown_83FC8C2,
gUnknown_83FCB41,
BattleText_Rose,
gUnknown_83FCB50,
gUnknown_83FCB59,
gUnknown_83FCB5F,
BattleText_UnknownString3,
gUnknown_83FCB8F,
gUnknown_83FCB9A,
gUnknown_83FCBE4,
gUnknown_83FCBF4,
gUnknown_83FCC07,
gUnknown_83FCC33,
gUnknown_83FCC5B,
gUnknown_83FCC74,
sText_GotAwaySafely,
gUnknown_83FCCD2,
gUnknown_83FCDB3,
gUnknown_83FCDE2,
gUnknown_83FCDF1,
gUnknown_83FCDF2,
gUnknown_83FCE08,
gUnknown_83FCE17,
gUnknown_83FCE38,
gUnknown_83FCE50,
gUnknown_83FCE64,
gUnknown_83FCE78,
gUnknown_83FCE90,
gUnknown_83FCEA8,
gUnknown_83FCEBA,
gUnknown_83FCECE,
gUnknown_83FCEE3,
gUnknown_83FCEFB,
gUnknown_83FCF14,
gUnknown_83FCF2C,
gUnknown_83FCF40,
gUnknown_83FCF54,
gUnknown_83FCF6C,
gUnknown_83FCF7E,
gUnknown_83FCFA0,
gUnknown_83FCFC2,
gUnknown_83FCFE4,
gUnknown_83FD006,
gUnknown_83FD022,
gUnknown_83FD048,
gUnknown_83FD068,
gUnknown_83FD077,
gUnknown_83FD0A7,
gUnknown_83FD0CA,
sText_PlayerUsedItem,
sText_OldManUsedItem,
sText_TrainerBlockedBall,
sText_DontBeAThief,
sText_ItDodgedBall,
sText_YouMissedPkmn,
sText_PkmnBrokeFree,
sText_ItAppearedCaught,
sText_AarghAlmostHadIt,
sText_ShootSoClose,
sText_GotchaPkmnCaught,
sText_GotchaPkmnCaught2,
sText_GiveNicknameCaptured,
sText_PkmnSentToPC,
gUnknown_83FD82B,
gUnknown_83FD850,
gUnknown_83FD85F,
gUnknown_83FB525,
gUnknown_83FD0F1,
gUnknown_83FD111,
gUnknown_83FD124,
gUnknown_83FD135,
gUnknown_83FD14B,
gUnknown_83FD15A,
gUnknown_83FD16A,
gUnknown_83FD186,
gUnknown_83FD1DF,
gUnknown_83FD1FA,
gUnknown_83FD218,
gUnknown_83FD232,
gUnknown_83FD23F,
gUnknown_83FB218,
gUnknown_83FB218,
gUnknown_83FD24D,
gUnknown_83FD8B9,
gUnknown_83FD8D2,
gUnknown_83FD8E8,
gUnknown_83FD901,
gUnknown_83FD917,
gUnknown_83FD937,
gUnknown_83FD95C,
gUnknown_83FD999,
gUnknown_83FD9B2,
gUnknown_83FD9CC,
gUnknown_83FD9E9,
gUnknown_83FDA0B,
gUnknown_83FDA33,
gUnknown_83FDA4C,
gUnknown_83FC8D5,
gUnknown_83FC8ED,
gUnknown_83FC913,
gUnknown_83FC935,
gUnknown_83FC979,
gUnknown_83FC993,
gUnknown_83FC9AA,
gUnknown_83FC9C7,
gUnknown_83FC9E5,
gUnknown_83FCA03,
gUnknown_83FC554,
gUnknown_83FC576,
gUnknown_83FBAD2,
gUnknown_83FBAE5,
gUnknown_83FCC39,
gUnknown_83FC591,
sText_PlayerDefeatedLinkTrainerTrainer1,
gUnknown_83FC5A2,
gUnknown_83FC5CC,
gUnknown_83FC5E8,
gUnknown_83FCB75,
gUnknown_83FC5F6,
gUnknown_83FC79D,
gUnknown_83FBB2F,
gUnknown_83FB282,
gUnknown_83FB283,
gUnknown_83FC955,
gUnknown_83FB3AF,
gUnknown_83FDAB1,
gUnknown_83FCA13,
gUnknown_83FC208,
gUnknown_83FC60C,
gUnknown_83FB359,
gUnknown_83FCCA0,
gUnknown_83FCCBB,
gUnknown_83FC631,
gUnknown_83FCA49,
gUnknown_83FD97A,
sText_Trainer1UsedItem,
gUnknown_83FD876,
gUnknown_83FB3D3,
gUnknown_83FCA71,
gUnknown_83FCA8E,
gUnknown_83FB67B,
gUnknown_83FCBC5,
gUnknown_83FC900,
gUnknown_83FBC62,
gUnknown_83FB997,
gUnknown_83FB95E,
gUnknown_83FC646,
gUnknown_83FCAAA,
gUnknown_83FCAD1,
gUnknown_83FB534,
gUnknown_83FC337,
gUnknown_83FC347,
gUnknown_83FC357,
gUnknown_83FC65A,
gUnknown_83FCAEF,
gUnknown_83FDD64,
gUnknown_83FDDEB,
gUnknown_83FB484,
gUnknown_83FB4BE,
Text_1A5CF1,
Text_1A5D31,
Text_1A5D6E,
Text_1A5DB1,
sText_PokeDudeUsedItem,
gUnknown_83FDA4D,
gUnknown_83FDA7A,
gUnknown_83FDA8C,
gUnknown_83FB21C,
gUnknown_83FB262,
gUnknown_83FB4F7,
gUnknown_83FCB0C,
gUnknown_83FCB26,
gUnknown_83FD322,
gUnknown_83FD34D,
gUnknown_83FB21F,
gUnknown_83FB232,
gUnknown_83FB235,
gUnknown_83FB248
};
const u16 gMissStringIds[] = {
STRINGID_ATTACKMISSED,
STRINGID_PKMNPROTECTEDITSELF,
STRINGID_PKMNAVOIDEDATTACK,
STRINGID_AVOIDEDDAMAGE,
STRINGID_PKMNMAKESGROUNDMISS
};
const u16 gNoEscapeStringIds[] = {
STRINGID_CANTESCAPE,
STRINGID_DONTLEAVEBIRCH,
STRINGID_PREVENTSESCAPE,
STRINGID_CANTESCAPE2,
STRINGID_ATTACKERCANTESCAPE
};
const u16 gMoveWeatherChangeStringIds[] = {
STRINGID_STARTEDTORAIN,
STRINGID_DOWNPOURSTARTED,
STRINGID_BUTITFAILED,
STRINGID_SANDSTORMBREWED,
STRINGID_SUNLIGHTGOTBRIGHT,
STRINGID_STARTEDHAIL
};
const u16 gSandStormHailContinuesStringIds[] = {
STRINGID_SANDSTORMRAGES,
STRINGID_HAILCONTINUES
};
const u16 gSandStormHailDmgStringIds[] = {
STRINGID_PKMNBUFFETEDBYSANDSTORM,
STRINGID_PKMNPELTEDBYHAIL
};
const u16 gSandStormHailEndStringIds[] = {
STRINGID_SANDSTORMSUBSIDED,
STRINGID_HAILSTOPPED
};
const u16 gRainContinuesStringIds[] = {
STRINGID_RAINCONTINUES,
STRINGID_DOWNPOURCONTINUES,
STRINGID_RAINSTOPPED
};
const u16 gProtectLikeUsedStringIds[] = {
STRINGID_PKMNPROTECTEDITSELF2,
STRINGID_PKMNBRACEDITSELF,
STRINGID_BUTITFAILED
};
const u16 gReflectLightScreenSafeguardStringIds[] = {
STRINGID_BUTITFAILED,
STRINGID_PKMNRAISEDDEF,
STRINGID_PKMNRAISEDDEFALITTLE,
STRINGID_PKMNRAISEDSPDEF,
STRINGID_PKMNRAISEDSPDEFALITTLE,
STRINGID_PKMNCOVEREDBYVEIL
};
const u16 gLeechSeedStringIds[] = {
STRINGID_PKMNSEEDED,
STRINGID_PKMNEVADEDATTACK,
STRINGID_ITDOESNTAFFECT,
STRINGID_PKMNSAPPEDBYLEECHSEED,
STRINGID_ITSUCKEDLIQUIDOOZE
};
const u16 gRestUsedStringIds[] = {
STRINGID_PKMNWENTTOSLEEP,
STRINGID_PKMNSLEPTHEALTHY
};
const u16 gUproarOverTurnStringIds[] = {
STRINGID_PKMNMAKINGUPROAR,
STRINGID_PKMNCALMEDDOWN
};
const u16 gStockpileUsedStringIds[] = {
STRINGID_PKMNSTOCKPILED,
STRINGID_PKMNCANTSTOCKPILE
};
const u16 gWokeUpStringIds[] = {
STRINGID_PKMNWOKEUP,
STRINGID_PKMNWOKEUPINUPROAR
};
const u16 gSwallowFailStringIds[] = {
STRINGID_FAILEDTOSWALLOW,
STRINGID_PKMNHPFULL
};
const u16 gUproarAwakeStringIds[] = {
STRINGID_PKMNCANTSLEEPINUPROAR2,
STRINGID_UPROARKEPTPKMNAWAKE,
STRINGID_PKMNSTAYEDAWAKEUSING
};
const u16 gStatUpStringIds[] = {
STRINGID_PKMNSSTATCHANGED,
STRINGID_PKMNSSTATCHANGED2,
STRINGID_STATSWONTINCREASE,
STRINGID_EMPTYSTRING3,
STRINGID_USINGXTHEYOFZN,
STRINGID_PKMNUSEDXTOGETPUMPED
};
const u16 gStatDownStringIds[] = {
STRINGID_PKMNSSTATCHANGED3,
STRINGID_PKMNSSTATCHANGED4,
STRINGID_STATSWONTDECREASE,
STRINGID_EMPTYSTRING3
};
const u16 gFirstTurnOfTwoStringIds[] = {
STRINGID_PKMNWHIPPEDWHIRLWIND,
STRINGID_PKMNTOOKSUNLIGHT,
STRINGID_PKMNLOWEREDHEAD,
STRINGID_PKMNISGLOWING,
STRINGID_PKMNFLEWHIGH,
STRINGID_PKMNDUGHOLE,
STRINGID_PKMNHIDUNDERWATER,
STRINGID_PKMNSPRANGUP
};
const u16 gWrappedStringIds[] = {
STRINGID_PKMNSQUEEZEDBYBIND,
STRINGID_PKMNWRAPPEDBY,
STRINGID_PKMNTRAPPEDINVORTEX,
STRINGID_PKMNCLAMPED,
STRINGID_PKMNTRAPPEDINVORTEX,
STRINGID_PKMNTRAPPEDBYSANDTOMB
};
const u16 gMistUsedStringIds[] = {
STRINGID_PKMNSHROUDEDINMIST,
STRINGID_BUTITFAILED
};
const u16 gFocusEnergyUsedStringIds[] = {
STRINGID_PKMNGETTINGPUMPED,
STRINGID_BUTITFAILED
};
const u16 gTransformUsedStringIds[] = {
STRINGID_PKMNTRANSFORMEDINTO,
STRINGID_BUTITFAILED
};
const u16 gSubsituteUsedStringIds[] = {
STRINGID_PKMNMADESUBSTITUTE,
STRINGID_TOOWEAKFORSUBSTITUTE
};
const u16 gGotPoisonedStringIds[] = {
STRINGID_PKMNWASPOISONED,
STRINGID_PKMNPOISONEDBY
};
const u16 gGotParalyzedStringIds[] = {
STRINGID_PKMNWASPARALYZED,
STRINGID_PKMNWASPARALYZEDBY
};
const u16 gFellAsleepStringIds[] = {
STRINGID_PKMNFELLASLEEP,
STRINGID_PKMNMADESLEEP
};
const u16 gGotBurnedStringIds[] = {
STRINGID_PKMNWASBURNED,
STRINGID_PKMNBURNEDBY
};
const u16 gGotFrozenStringIds[] = {
STRINGID_PKMNWASFROZEN,
STRINGID_PKMNFROZENBY
};
const u16 gGotDefrostedStringIds[] = {
STRINGID_PKMNWASDEFROSTED2,
STRINGID_PKMNWASDEFROSTEDBY
};
const u16 gKOFailedStringIds[] = {
STRINGID_ATTACKMISSED,
STRINGID_PKMNUNAFFECTED
};
const u16 gAttractUsedStringIds[] = {
STRINGID_PKMNFELLINLOVE,
STRINGID_PKMNSXINFATUATEDY
};
const u16 gLeechSeedDrainStringIds[] = {
STRINGID_PKMNENERGYDRAINED,
STRINGID_ITSUCKEDLIQUIDOOZE
};
const u16 gSportsUsedStringIds[] = {
STRINGID_ELECTRICITYWEAKENED,
STRINGID_FIREWEAKENED
};
const u16 gPartyStatusHealStringIds[] = {
STRINGID_BELLCHIMED,
STRINGID_BELLCHIMED,
STRINGID_BELLCHIMED,
STRINGID_BELLCHIMED,
STRINGID_SOOTHINGAROMA
};
const u16 gFutureMoveUsedStringIds[] = {
STRINGID_PKMNFORESAWATTACK,
STRINGID_PKMNCHOSEXASDESTINY
};
const u16 gBallEscapeStringIds[] = {
STRINGID_PKMNBROKEFREE,
STRINGID_ITAPPEAREDCAUGHT,
STRINGID_AARGHALMOSTHADIT,
STRINGID_SHOOTSOCLOSE
};
const u16 gWeatherContinuesStringIds[] = {
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_SANDSTORMISRAGING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_SUNLIGHTSTRONG,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING,
STRINGID_ITISRAINING
};
const u16 gInobedientStringIds[] = {
STRINGID_PKMNLOAFING,
STRINGID_PKMNWONTOBEY,
STRINGID_PKMNTURNEDAWAY,
STRINGID_PKMNPRETENDNOTNOTICE
};
const u16 gSafariPokeblockResultStringIds[] = {
STRINGID_PKMNWATCHINGCAREFULLY,
STRINGID_PKMNANGRY,
STRINGID_PKMNEATING
};
const u16 gTrainerItemCuredStatusStringIds[] = {
STRINGID_PKMNSITEMSNAPPEDOUT,
STRINGID_PKMNSITEMCUREDPARALYSIS,
STRINGID_PKMNSITEMDEFROSTEDIT,
STRINGID_PKMNSITEMHEALEDBURN,
STRINGID_PKMNSITEMCUREDPOISON,
STRINGID_PKMNSITEMWOKEIT
};
const u16 gBerryEffectStringIds[] = {
STRINGID_PKMNSITEMCUREDPROBLEM,
STRINGID_PKMNSITEMNORMALIZEDSTATUS
};
const u16 gBRNPreventionStringIds[] = {
STRINGID_PKMNSXPREVENTSBURNS,
STRINGID_PKMNSXPREVENTSYSZ,
STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gPRLZPreventionStringIds[] = {
STRINGID_PKMNPREVENTSPARALYSISWITH,
STRINGID_PKMNSXPREVENTSYSZ,
STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gPSNPreventionStringIds[] = {
STRINGID_PKMNPREVENTSPOISONINGWITH,
STRINGID_PKMNSXPREVENTSYSZ,
STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gItemSwapStringIds[] = {
STRINGID_PKMNOBTAINEDX,
STRINGID_PKMNOBTAINEDX2,
STRINGID_PKMNOBTAINEDXYOBTAINEDZ
};
const u16 gFlashFireStringIds[] = {
STRINGID_PKMNRAISEDFIREPOWERWITH,
STRINGID_PKMNSXMADEYINEFFECTIVE
};
const u16 gCaughtMonStringIds[] = {
STRINGID_PKMNTRANSFERREDSOMEONESPC,
STRINGID_PKMNTRANSFERREDBILLSPC,
STRINGID_PKMNBOXSOMEONESPCFULL,
STRINGID_PKMNBOXBILLSPCFULL
};
const u16 gDoubleBattleRecallStrings[] = {
STRINGID_TRAINER1MON1COMEBACK,
STRINGID_TRAINER1MON1COMEBACK,
STRINGID_TRAINER1MON2COMEBACK,
STRINGID_TRAINER1MON1AND2COMEBACK
};
const u16 gTrappingMoves[] = {
MOVE_BIND,
MOVE_WRAP,
MOVE_FIRE_SPIN,
MOVE_CLAMP,
MOVE_WHIRLPOOL,
MOVE_SAND_TOMB,
0xFFFF
};
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); // @ 83FE672
const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p"); // @ 83FE688
const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p"); // @ 83FE6B5
const u8 gText_EllipsisQuestionMark[] = _("……?\p"); // @ 83FE6D0
const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?"); // @ 83FE6D5
const u8 gUnknown_83FE6E6[] = _("What will {B_PLAYER_NAME}\nthrow?"); // @ 83FE6E6
const u8 gUnknown_83FE6FA[] = _("What will the\nold man do?"); // @ 83FE6FA
const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…"); // @ 83FE714
const u8 gUnknown_83FE725[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN"); // @ 83FE725
const u8 gUnknown_83FE747[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}BALL{CLEAR_TO 56}BAIT\nROCK{CLEAR_TO 56}RUN"); // @ 83FE747
const u8 gText_MoveInterfacePP[] = _("PP "); // @ 83FE766
const u8 gText_MoveInterfaceType[] = _("TYPE/"); // @ 83FE76A
const u8 gUnknown_83FE770[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}"); // @ 83FE770
const u8 gUnknown_83FE779[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}どの わざを\nわすれさせたい?"); // @ 83FE779
const u8 gText_BattleYesNoChoice[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}Yes\nNo"); // @ 83FE791
const u8 gText_BattleSwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}Switch\nwhich?"); // @ 83FE7A0
const u8 gUnknown_83FE7B6[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}"); // @ 83FE7B6
const u8 gUnknown_83FE7BF[] = _("{RIGHT_ARROW_2}"); // @ 83FE7BF
const u8 gUnknown_83FE7C2[] = _("{PLUS}"); // @ 83FE7C2
const u8 gUnknown_83FE7C5[] = _("-"); // @ 83FE7C5
const u8 gUnknown_83FE7C7[] = _("{SIZE 0}Max{SIZE 2} HP"); // @ 83FE7C7
const u8 gUnknown_83FE7D4[] = _("ATTACK "); // @ 83FE7D4
const u8 gUnknown_83FE7DC[] = _("DEFENSE"); // @ 83FE7DC
const u8 gUnknown_83FE7E4[] = _("SP. ATK"); // @ 83FE7E4
const u8 gUnknown_83FE7EC[] = _("SP. DEF"); // @ 83FE7EC
const u8 *const gUnknown_83FE7F4[] = {
gUnknown_83FE7C7,
gUnknown_83FE7E4,
gUnknown_83FE7D4,
gUnknown_83FE7EC,
gUnknown_83FE7DC,
sText_Speed
};
const u8 gUnknown_83FE80C[] = _("{HIGHLIGHT 2}SAFARI BALLS"); //
const u8 gText_HighlightRed_Left[] = _("{HIGHLIGHT 2}Left: "); // @ 83FE81C
const u8 gText_HighlightRed[] = _("{HIGHLIGHT 2}"); // @ 83FE826
const u8 gText_Sleep[] = _("sleep"); // @ 83FE82A
const u8 gText_Poison[] = _("poison"); // @ 83FE830
const u8 gText_Burn[] = _("burn"); // @ 83FE837
const u8 gText_Paralysis[] = _("paralysis"); // @ 83FE83C
const u8 gText_Ice[] = _("ice"); // @ 83FE846
const u8 gText_Confusion[] = _("confusion"); // @ 83FE84A
const u8 gText_Love[] = _("love"); // @ 83FE854
const u8 gUnknown_83FE859[] = _(" "); // @ 83FE859
const u8 gUnknown_83FE85C[] = _("\n"); // @ 83FE85C
const u8 gUnknown_83FE85E[] = _("\n"); // @ 83FE85E
const u8 gUnknown_83FE860[] = _(" is"); // @ 83FE860
const u8 gUnknown_83FE864[] = _(" is"); // @ 83FE864
const u8 gText_BadEgg[] = _("Bad EGG"); // @ 83FE868
const u8 gUnknown_83FE870[] = _("ミツル"); // @ 83FE870
const u8 gUnknown_83FE874[] = _("{HIGHLIGHT 0}Win"); // @ 83FE874
const u8 gUnknown_83FE87B[] = _("{HIGHLIGHT 0}Loss"); // @ 83FE87B
const u8 gUnknown_83FE883[] = _("{HIGHLIGHT 0}Draw"); // @ 83FE883
static const u8 sText_SpaceIs[] = _(" is"); // @ 83FE88B
static const u8 sText_ApostropheS[] = _("'s"); // @ 83FE88F
const u8 gUnknown_83FE892[] = _("a NORMAL move"); // @ 83FE892
const u8 gUnknown_83FE8A0[] = _("a FIGHTING move"); // @ 83FE8A0
const u8 gUnknown_83FE8B0[] = _("a FLYING move"); // @ 83FE8B0
const u8 gUnknown_83FE8BE[] = _("a POISON move"); // @ 83FE8BE
const u8 gUnknown_83FE8CC[] = _("a GROUND move"); // @ 83FE8CC
const u8 gUnknown_83FE8DA[] = _("a ROCK move"); // @ 83FE8DA
const u8 gUnknown_83FE8E6[] = _("a BUG move"); // @ 83FE8E6
const u8 gUnknown_83FE8F1[] = _("a GHOST move"); // @ 83FE8F1
const u8 gUnknown_83FE8FE[] = _("a STEEL move"); // @ 83FE8FE
const u8 gUnknown_83FE90B[] = _("a ??? move"); // @ 83FE90B
const u8 gUnknown_83FE916[] = _("a FIRE move"); // @ 83FE916
const u8 gUnknown_83FE922[] = _("a WATER move"); // @ 83FE922
const u8 gUnknown_83FE92F[] = _("a GRASS move"); // @ 83FE92F
const u8 gUnknown_83FE93C[] = _("an ELECTRIC move"); // @ 83FE93C
const u8 gUnknown_83FE94D[] = _("a PSYCHIC move"); // @ 83FE94D
const u8 gUnknown_83FE95C[] = _("an ICE move"); // @ 83FE95C
const u8 gUnknown_83FE968[] = _("a DRAGON move"); // @ 83FE968
const u8 gUnknown_83FE976[] = _("a DARK move"); // @ 83FE976
const u8 gUnknown_83FE982[] = _("TIME BOARD"); // @ 83FE982
const u8 gUnknown_83FE98D[] = _("CLEAR TIME"); // @ 83FE98D
const u8 gUnknown_83FE998[] = _("{STR_VAR_1}MIN. {STR_VAR_2}.{STR_VAR_3}SEC."); // @ 83FE998
const u8 gUnknown_83FE9A9[] = _("1F"); // @ 83FE9A9
const u8 gUnknown_83FE9AC[] = _("2F"); // @ 83FE9AC
const u8 gUnknown_83FE9AF[] = _("3F"); // @ 83FE9AF
const u8 gUnknown_83FE9B2[] = _("4F"); // @ 83FE9B2
const u8 gUnknown_83FE9B5[] = _("5F"); // @ 83FE9B5
const u8 gUnknown_83FE9B8[] = _("6F"); // @ 83FE9B8
const u8 gUnknown_83FE9BB[] = _("7F"); // @ 83FE9BB
const u8 gUnknown_83FE9BE[] = _("8F"); // @ 83FE9BE
const u8 *const gUnknown_83FE9C4[] = {
gOtherText_Single,
gOtherText_Double,
gOtherText_Knockout,
gOtherText_Mixed
};
const u8 gUnknown_83FE9D4[] = _("{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); //
static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9E4
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9FF
static const u8 *const sATypeMove_Table[] = {
gUnknown_83FE892,
gUnknown_83FE8A0,
gUnknown_83FE8B0,
gUnknown_83FE8BE,
gUnknown_83FE8CC,
gUnknown_83FE8DA,
gUnknown_83FE8E6,
gUnknown_83FE8F1,
gUnknown_83FE8FE,
gUnknown_83FE90B,
gUnknown_83FE916,
gUnknown_83FE922,
gUnknown_83FE92F,
gUnknown_83FE93C,
gUnknown_83FE94D,
gUnknown_83FE95C,
gUnknown_83FE968,
gUnknown_83FE976
};
static const u16 sGrammarMoveUsedTable[] = {
MOVE_SWORDS_DANCE,
MOVE_STRENGTH,
MOVE_GROWTH,
MOVE_HARDEN,
MOVE_MINIMIZE,
MOVE_SMOKESCREEN,
MOVE_WITHDRAW,
MOVE_DEFENSE_CURL,
MOVE_EGG_BOMB,
MOVE_SMOG,
MOVE_BONE_CLUB,
MOVE_FLASH,
MOVE_SPLASH,
MOVE_ACID_ARMOR,
MOVE_BONEMERANG,
MOVE_REST,
MOVE_SHARPEN,
MOVE_SUBSTITUTE,
MOVE_MIND_READER,
MOVE_SNORE,
MOVE_PROTECT,
MOVE_SPIKES,
MOVE_ENDURE,
MOVE_ROLLOUT,
MOVE_SWAGGER,
MOVE_SLEEP_TALK,
MOVE_HIDDEN_POWER,
MOVE_PSYCH_UP,
MOVE_EXTREME_SPEED,
MOVE_FOLLOW_ME,
MOVE_TRICK,
MOVE_ASSIST,
MOVE_INGRAIN,
MOVE_KNOCK_OFF,
MOVE_CAMOUFLAGE,
MOVE_ASTONISH,
MOVE_ODOR_SLEUTH,
MOVE_GRASS_WHISTLE,
MOVE_SHEER_COLD,
MOVE_MUDDY_WATER,
MOVE_IRON_DEFENSE,
MOVE_BOUNCE,
MOVE_NONE,
MOVE_TELEPORT,
MOVE_RECOVER,
MOVE_BIDE,
MOVE_AMNESIA,
MOVE_FLAIL,
MOVE_TAUNT,
MOVE_BULK_UP,
MOVE_NONE,
MOVE_MEDITATE,
MOVE_AGILITY,
MOVE_MIMIC,
MOVE_DOUBLE_TEAM,
MOVE_BARRAGE,
MOVE_TRANSFORM,
MOVE_STRUGGLE,
MOVE_SCARY_FACE,
MOVE_CHARGE,
MOVE_WISH,
MOVE_BRICK_BREAK,
MOVE_YAWN,
MOVE_FEATHER_DANCE,
MOVE_TEETER_DANCE,
MOVE_MUD_SPORT,
MOVE_FAKE_TEARS,
MOVE_WATER_SPORT,
MOVE_CALM_MIND,
MOVE_NONE,
MOVE_POUND,
MOVE_SCRATCH,
MOVE_VICE_GRIP,
MOVE_WING_ATTACK,
MOVE_FLY,
MOVE_BIND,
MOVE_SLAM,
MOVE_HORN_ATTACK,
MOVE_WRAP,
MOVE_THRASH,
MOVE_TAIL_WHIP,
MOVE_LEER,
MOVE_BITE,
MOVE_GROWL,
MOVE_ROAR,
MOVE_SING,
MOVE_PECK,
MOVE_ABSORB,
MOVE_STRING_SHOT,
MOVE_EARTHQUAKE,
MOVE_FISSURE,
MOVE_DIG,
MOVE_TOXIC,
MOVE_SCREECH,
MOVE_METRONOME,
MOVE_LICK,
MOVE_CLAMP,
MOVE_CONSTRICT,
MOVE_POISON_GAS,
MOVE_BUBBLE,
MOVE_SLASH,
MOVE_SPIDER_WEB,
MOVE_NIGHTMARE,
MOVE_CURSE,
MOVE_FORESIGHT,
MOVE_CHARM,
MOVE_ATTRACT,
MOVE_ROCK_SMASH,
MOVE_UPROAR,
MOVE_SPIT_UP,
MOVE_SWALLOW,
MOVE_TORMENT,
MOVE_FLATTER,
MOVE_ROLE_PLAY,
MOVE_ENDEAVOR,
MOVE_TICKLE,
MOVE_COVET,
MOVE_NONE
};
// code
void BufferStringBattle(u16 stringID)
{
s32 i;
const u8 *stringPtr = NULL;
gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gBattleMsgDataPtr->lastItem;
gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
*(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E;
*(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
*(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
sBattlerAbilities[i] = gBattleMsgDataPtr->abilities[i];
}
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
gBattleTextBuff1[i] = gBattleMsgDataPtr->textBuffs[0][i];
gBattleTextBuff2[i] = gBattleMsgDataPtr->textBuffs[1][i];
gBattleTextBuff3[i] = gBattleMsgDataPtr->textBuffs[2][i];
}
switch (stringID)
{
case STRINGID_INTROMSG: // first battle msg
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
stringPtr = sText_TwoLinkTrainersWantToBattle;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
stringPtr = sText_Trainer1WantsToBattle;
else
stringPtr = sText_LinkTrainerWantsToBattle;
}
}
else
{
stringPtr = sText_Trainer1WantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
stringPtr = gUnknown_83FD30D;
else
stringPtr = gUnknown_83FD2D9;
}
else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
stringPtr = sText_WildPkmnAppeared2;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL)
stringPtr = sText_WildPkmnAppearedPause;
else
stringPtr = sText_WildPkmnAppeared;
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_LinkPartnerSentOutPkmnGoPkmn;
else
stringPtr = sText_GoTwoPkmn;
}
else
{
stringPtr = sText_GoPkmn;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_TwoLinkTrainersSentOutPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
stringPtr = sText_LinkTrainerSentOutTwoPkmn;
else
stringPtr = sText_Trainer1SentOutTwoPkmn;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
stringPtr = sText_Trainer1SentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
stringPtr = sText_Trainer1SentOutPkmn;
else
stringPtr = sText_LinkTrainerSentOutPkmn;
}
}
break;
case STRINGID_RETURNMON: // sending poke to ball msg
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
stringPtr = sText_PkmnThatsEnough;
else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = sText_PkmnComeBack;
else if (*(&gBattleStruct->hpScale) == 2)
stringPtr = sText_PkmnOkComeBack;
else
stringPtr = sText_PkmnGoodComeBack;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_LinkTrainer2WithdrewPkmn;
else
stringPtr = sText_LinkTrainer1WithdrewPkmn;
}
else
{
stringPtr = sText_Trainer1WithdrewPkmn;
}
}
break;
case STRINGID_SWITCHINMON: // switch-in msg
if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = sText_GoPkmn2;
else if (*(&gBattleStruct->hpScale) == 1)
stringPtr = sText_DoItPkmn;
else if (*(&gBattleStruct->hpScale) == 2)
stringPtr = sText_GoForItPkmn;
else
stringPtr = sText_YourFoesWeakGetEmPkmn;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_LinkTrainerMultiSentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
stringPtr = sText_Trainer1SentOutPkmn2;
else
stringPtr = sText_LinkTrainerSentOutPkmn2;
}
else
{
stringPtr = sText_Trainer1SentOutPkmn2;
}
}
break;
case STRINGID_USEDMOVE: // pokemon used a move msg
ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
else
StringCopy(gBattleTextBuff2, gMoveNames[gBattleMsgDataPtr->currentMove]);
ChooseTypeOfMoveUsedString(gBattleTextBuff2);
stringPtr = sText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
{
gBattleTextBuff1[0] &= ~(B_OUTCOME_LINK_BATTLE_RAN);
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
stringPtr = sText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_TwoWildFled;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
stringPtr = gUnknown_83FE9D4;
else
stringPtr = gUnknown_83FCD92;
}
else
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && gBattleTextBuff1[0] != B_OUTCOME_DREW)
gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
stringPtr = sText_TwoLinkTrainersDefeated;
break;
case B_OUTCOME_LOST:
stringPtr = sText_PlayerLostToTwo;
break;
case B_OUTCOME_DREW:
stringPtr = sText_PlayerBattledToDrawVsTwo;
break;
}
}
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
stringPtr = sText_PlayerDefeatedLinkTrainerTrainer1;
break;
case B_OUTCOME_LOST:
stringPtr = sText_PlayerLostAgainstTrainer1;
break;
case B_OUTCOME_DREW:
stringPtr = sText_PlayerBattledToDrawTrainer1;
break;
}
}
else
{
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
stringPtr = sText_PlayerDefeatedLinkTrainer;
break;
case B_OUTCOME_LOST:
stringPtr = sText_PlayerLostAgainstLinkTrainer;
break;
case B_OUTCOME_DREW:
stringPtr = sText_PlayerBattledToDrawLinkTrainer;
break;
}
}
}
break;
default: // load a string from the table
if (stringID >= BATTLESTRINGS_COUNT + BATTLESTRINGS_ID_ADDER)
{
gDisplayedStringBattle[0] = EOS;
return;
}
else
{
stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_ID_ADDER];
}
break;
}
BattleStringExpandPlaceholdersToDisplayedString(stringPtr);
}
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
{
BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
}
static const u8* TryGetStatusString(u8 *src)
{
u32 i;
u8 status[] = _("$$$$$$$");
u32 chars1, chars2;
u8* statusPtr;
statusPtr = status;
for (i = 0; i < 8; i++)
{
if (*src == EOS)
break;
*statusPtr = *src;
src++;
statusPtr++;
}
chars1 = *(u32*)(&status[0]);
chars2 = *(u32*)(&status[4]);
for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++)
{
if (chars1 == *(u32*)(&gStatusConditionStringsTable[i][0][0])
&& chars2 == *(u32*)(&gStatusConditionStringsTable[i][0][4]))
return gStatusConditionStringsTable[i][1];
}
return NULL;
}
#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = sText_FoePkmnPrefix; \
else \
toCpy = sText_WildPkmnPrefix; \
while (*toCpy != EOS) \
{ \
dst[dstID] = *toCpy; \
dstID++; \
toCpy++; \
} \
GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
} \
else \
{ \
GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \
} \
StringGetEnd10(text); \
toCpy = text;
u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
u32 dstID = 0; // if they used dstID, why not use srcID as well?
const u8 *toCpy = NULL;
u8 text[30];
u8 multiplayerId;
s32 i;
multiplayerId = GetMultiplayerId();
while (*src != EOS)
{
if (*src == PLACEHOLDER_BEGIN)
{
src++;
switch (*src)
{
case B_TXT_BUFF1:
if (gBattleTextBuff1[0] == B_BUFF_PLACEHOLDER_BEGIN)
{
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gStringVar1);
toCpy = gStringVar1;
}
else
{
toCpy = TryGetStatusString(gBattleTextBuff1);
if (toCpy == NULL)
toCpy = gBattleTextBuff1;
}
break;
case B_TXT_BUFF2:
if (gBattleTextBuff2[0] == B_BUFF_PLACEHOLDER_BEGIN)
{
ExpandBattleTextBuffPlaceholders(gBattleTextBuff2, gStringVar2);
toCpy = gStringVar2;
}
else
toCpy = gBattleTextBuff2;
break;
case B_TXT_BUFF3:
if (gBattleTextBuff3[0] == B_BUFF_PLACEHOLDER_BEGIN)
{
ExpandBattleTextBuffPlaceholders(gBattleTextBuff3, gStringVar3);
toCpy = gStringVar3;
}
else
toCpy = gBattleTextBuff3;
break;
case B_TXT_COPY_VAR_1:
toCpy = gStringVar1;
break;
case B_TXT_COPY_VAR_2:
toCpy = gStringVar2;
break;
case B_TXT_COPY_VAR_3:
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
GetMonData(
&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) +
2]], MON_DATA_NICKNAME, text);
else
GetMonData(
&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) +
2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
toCpy = (const u8 *)&sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gBattleMsgDataPtr->currentMove];
break;
case B_TXT_LAST_MOVE: // originally used move name
if (gBattleMsgDataPtr->originallyUsedMove >= MOVES_COUNT)
toCpy = (const u8 *)&sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
break;
case B_TXT_LAST_ITEM: // last used item
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if ((gBattleStruct->multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE))
|| (gBattleStruct->multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
{
toCpy = sText_EnigmaBerry;
}
}
else
{
if (gLinkPlayers[gBattleStruct->multiplayerId].id == gPotentialItemEffectBattler)
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
toCpy = sText_EnigmaBerry;
}
}
else
{
CopyItemName(gLastUsedItem, text);
toCpy = text;
}
}
else
{
CopyItemName(gLastUsedItem, text);
toCpy = text;
}
break;
case B_TXT_LAST_ABILITY: // last used ability
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
toCpy = gAbilityNames[sBattlerAbilities[gBattlerAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
toCpy = gAbilityNames[sBattlerAbilities[gBattlerTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect battlerId ability
toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
toCpy = gTrainerClassNames[sub_80447F0()];
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
toCpy = gTrainerClassNames[GetBattleTowerTrainerClassNameId()];
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
toCpy = gTrainerClassNames[sub_815DA10()];
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
toCpy = gTrainerClassNames[GetEreaderTrainerClassId()];
else
toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_A].trainerClass];
break;
case B_TXT_TRAINER1_NAME: // trainer1 name
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
{
for (i = 0; i < (s32) ARRAY_COUNT(gBattleResources->secretBase->trainerName); i++)
text[i] = gBattleResources->secretBase->trainerName[i];
text[i] = EOS;
toCpy = text;
}
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{
toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name;
}
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
GetBattleTowerTrainerName(text);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
{
sub_815DA28(text);
toCpy = text;
}
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
{
CopyEReaderTrainerName5(text);
toCpy = text;
}
else
{
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_RIVAL_2
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2)
toCpy = GetExpandedPlaceholder(6);
else
toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
}
break;
case B_TXT_LINK_PLAYER_NAME: // link player name
toCpy = gLinkPlayers[multiplayerId].name;
break;
case B_TXT_LINK_PARTNER_NAME: // link partner name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(gLinkPlayers[multiplayerId].id))].name;
break;
case B_TXT_LINK_OPPONENT1_NAME: // link opponent 1 name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id))].name;
break;
case B_TXT_LINK_OPPONENT2_NAME: // link opponent 2 name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(
BATTLE_PARTNER(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id)))].name;
break;
case B_TXT_LINK_SCR_TRAINER_NAME: // link scripting active name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
toCpy = gSaveBlock2Ptr->playerName;
break;
case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
{
sub_815DC40(gStringVar4, 0);
toCpy = gStringVar4;
}
else
{
toCpy = GetTrainerALoseText();
}
break;
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
{
sub_815DBF4(gStringVar4, 0);
toCpy = gStringVar4;
}
else
{
toCpy = GetTrainerWonSpeech();
}
break;
case B_TXT_TRAINER2_LOSE_TEXT:
sub_815DC40(gStringVar4, 1);
toCpy = gStringVar4;
break;
case B_TXT_TRAINER2_WIN_TEXT:
sub_815DBF4(gStringVar4, 1);
toCpy = gStringVar4;
break;
case B_TXT_26: // ?
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
toCpy = sText_Bills;
else
toCpy = sText_Someones;
break;
case B_TXT_ATK_PREFIX2:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix2;
else
toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix2;
else
toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix;
else
toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix;
else
toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix3;
else
toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
toCpy = sText_AllyPkmnPrefix3;
else
toCpy = sText_FoePkmnPrefix4;
break;
}
// missing if (toCpy != NULL) check
while (*toCpy != EOS)
{
dst[dstID] = *toCpy;
dstID++;
toCpy++;
}
if (*src == B_TXT_TRAINER1_LOSE_TEXT || *src == B_TXT_TRAINER1_WIN_TEXT
|| *src == B_TXT_TRAINER2_LOSE_TEXT || *src == B_TXT_TRAINER2_WIN_TEXT)
{
dst[dstID] = EXT_CTRL_CODE_BEGIN;
dstID++;
dst[dstID] = 9;
dstID++;
}
}
else
{
dst[dstID] = *src;
dstID++;
}
src++;
}
dst[dstID] = *src;
dstID++;
return dstID;
}
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
u32 srcID = 1;
u32 value = 0;
u8 text[12];
u16 hword;
*dst = EOS;
while (src[srcID] != B_BUFF_EOS)
{
switch (src[srcID])
{
case B_BUFF_STRING: // battle string
hword = T1_READ_16(&src[srcID + 1]);
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
srcID += 3;
break;
case B_BUFF_NUMBER: // int to string
switch (src[srcID + 1])
{
case 1:
value = src[srcID + 3];
break;
case 2:
value = T1_READ_16(&src[srcID + 3]);
break;
case 4:
value = T1_READ_32(&src[srcID + 3]);
break;
}
ConvertIntToDecimalStringN(dst, value, STR_CONV_MODE_LEFT_ALIGN, src[srcID + 2]);
srcID += src[srcID + 1] + 3;
break;
case B_BUFF_MOVE: // move name
StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
srcID += 3;
break;
case B_BUFF_TYPE: // type name
StringAppend(dst, gTypeNames[src[srcID + 1]]);
srcID += 2;
break;
case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
StringAppend(dst, sText_FoePkmnPrefix);
else
StringAppend(dst, sText_WildPkmnPrefix);
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
StringGetEnd10(text);
StringAppend(dst, text);
srcID += 3;
break;
case B_BUFF_STAT: // stats
StringAppend(dst, gStatNamesTable[src[srcID + 1]]);
srcID += 2;
break;
case B_BUFF_SPECIES: // species name
GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
srcID += 3;
break;
case B_BUFF_MON_NICK: // poke nick without prefix
if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
StringGetEnd10(dst);
srcID += 3;
break;
case B_BUFF_NEGATIVE_FLAVOR: // flavor table
StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]);
srcID += 2;
break;
case B_BUFF_ABILITY: // ability names
StringAppend(dst, gAbilityNames[src[srcID + 1]]);
srcID += 2;
break;
case B_BUFF_ITEM: // item name
hword = T1_READ_16(&src[srcID + 1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (hword == ITEM_ENIGMA_BERRY)
{
if (gLinkPlayers[gBattleStruct->multiplayerId].id == gPotentialItemEffectBattler)
{
StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(dst, sText_BerrySuffix);
}
else
{
StringAppend(dst, sText_EnigmaBerry);
}
}
else
{
CopyItemName(hword, dst);
}
}
else
{
CopyItemName(hword, dst);
}
srcID += 3;
break;
}
}
}
// Loads one of two text strings into the provided buffer. This is functionally
// unused, since the value loaded into the buffer is not read; it loaded one of
// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
// below to effect changes in the meaning of the line.
static void ChooseMoveUsedParticle(u8* textBuff)
{
s32 counter = 0;
u32 i = 0;
while (counter != MAX_MON_MOVES)
{
if (sGrammarMoveUsedTable[i] == 0)
counter++;
if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
if (counter >= 0)
{
if (counter <= 2)
StringCopy(textBuff, sText_SpaceIs); // is
else if (counter <= MAX_MON_MOVES)
StringCopy(textBuff, sText_ApostropheS); // 's
}
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
//
// sText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
// sText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
// sText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void ChooseTypeOfMoveUsedString(u8* dst)
{
s32 counter = 0;
s32 i = 0;
while (*dst != EOS)
dst++;
while (counter != MAX_MON_MOVES)
{
if (sGrammarMoveUsedTable[i] == MOVE_NONE)
counter++;
if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
switch (counter)
{
case 0:
StringCopy(dst, sText_ExclamationMark);
break;
case 1:
StringCopy(dst, sText_ExclamationMark2);
break;
case 2:
StringCopy(dst, sText_ExclamationMark3);
break;
case 3:
StringCopy(dst, sText_ExclamationMark4);
break;
case 4:
StringCopy(dst, sText_ExclamationMark5);
break;
}
}
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = {
{PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 1, 0x1, 0xf, 0x6},
{PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 0, 0x1, 0xf, 0x6},
{PIXEL_FILL(0xe), 1, 0x00, 2, 0, 2, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 0, 0x00, 1, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 0, 0x00, 1, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 0, 0x00, 1, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 0, 0x00, 1, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 0, 0x00, 2, 0, 0, 0, 0xc, 0xe, 0xb},
{PIXEL_FILL(0xe), 0, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 1, 0x0a, 2, 0, 2, 0, 0xc, 0xe, 0xb},
{PIXEL_FILL(0xe), 1, 0x00, 2, 0, 2, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 1, 0x00, 2, 0, 2, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 0, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0x0), 0, 0x20, 0, 0, 0, 0, 0x1, 0x0, 0x2},
{PIXEL_FILL(0xe), 2, 0x00, 2, 1, 2, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0xe), 2, 0x00, 2, 0, 0, 0, 0xd, 0xe, 0xf},
{PIXEL_FILL(0x0), 2, 0x00, 2, 0, 0, 0, 0x1, 0x0, 0x6},
{PIXEL_FILL(0x0), 2, 0x00, 2, 0, 0, 0, 0x1, 0x0, 0x6},
{PIXEL_FILL(0x0), 2, 0x00, 2, 0, 0, 0, 0x1, 0x0, 0x6},
{PIXEL_FILL(0x1), 4, 0x00, 1, 0, 1, 1, 0x2, 0x1, 0x3}
};
const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02};
void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
bool32 copyToVram;
struct TextPrinterTemplate printerTemplate;
u8 speed;
int x;
u8 context;
u8 textFlags = windowId & 0xC0;
windowId &= 0x3F;
if (!(textFlags & 0x80))
FillWindowPixelBuffer(windowId, sTextOnWindowsInfo_Normal[windowId].fillValue);
if (textFlags & 0x40) {
context = ContextNpcGetTextColor();
printerTemplate.fontId = gUnknown_83FEC90[context];
}
else {
printerTemplate.fontId = sTextOnWindowsInfo_Normal[windowId].fontId;
}
switch (windowId)
{
case 15 ... 20:
x = (48 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text,
sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2;
break;
case 21 ... 23:
x = (64 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text,
sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2;
break;
default:
x = sTextOnWindowsInfo_Normal[windowId].x;
break;
}
if (x < 0)
x = 0;
printerTemplate.currentChar = text;
printerTemplate.windowId = windowId;
printerTemplate.x = x;
printerTemplate.y = sTextOnWindowsInfo_Normal[windowId].y;
printerTemplate.currentX = printerTemplate.x;
printerTemplate.currentY = printerTemplate.y;
printerTemplate.letterSpacing = sTextOnWindowsInfo_Normal[windowId].letterSpacing;
printerTemplate.lineSpacing = sTextOnWindowsInfo_Normal[windowId].lineSpacing;
printerTemplate.unk = 0;
printerTemplate.fgColor = sTextOnWindowsInfo_Normal[windowId].fgColor;
printerTemplate.bgColor = sTextOnWindowsInfo_Normal[windowId].bgColor;
printerTemplate.shadowColor = sTextOnWindowsInfo_Normal[windowId].shadowColor;
if (windowId == 24)
gTextFlags.useAlternateDownArrow = FALSE;
else
gTextFlags.useAlternateDownArrow = TRUE;
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) || ((gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) && windowId != 24))
gTextFlags.autoScroll = TRUE;
else
gTextFlags.autoScroll = FALSE;
if (windowId == 0 || windowId == 24)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
speed = 1;
else
speed = GetTextSpeedSetting();
gTextFlags.canABSpeedUpPrint = TRUE;
}
else
{
speed = sTextOnWindowsInfo_Normal[windowId].speed;
gTextFlags.canABSpeedUpPrint = FALSE;
}
AddTextPrinter(&printerTemplate, speed, NULL);
if (!(textFlags & 0x80))
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
}
}
bool8 sub_80D89B0(u16 stringId)
{
if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME)
return TRUE;
return FALSE;
}
void SetPpNumbersPaletteInMoveSelection(void)
{
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gUnknown_8D2FBB4;
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16));
CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16));
}
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
{
if (maxPp == currentPp)
{
return 3;
}
else if (maxPp <= 2)
{
if (currentPp > 1)
return 3;
else
return 2 - currentPp;
}
else if (maxPp <= 7)
{
if (currentPp > 2)
return 3;
else
return 2 - currentPp;
}
else
{
if (currentPp == 0)
return 2;
if (currentPp <= maxPp / 4)
return 1;
if (currentPp > maxPp / 2)
return 3;
}
return 0;
}
|