1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
|
#include "global.h"
#include "m4a.h"
#include "malloc.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "task.h"
#include "scanline_effect.h"
#include "libgcnmultiboot.h"
#include "new_menu_helpers.h"
#include "link.h"
#include "menu.h"
#include "save.h"
#include "new_game.h"
struct IntroSequenceData
{
void (*field_0000)(struct IntroSequenceData *);
u8 field_0004;
u8 field_0005;
u8 filler_0006[0x36];
u8 field_003C[0x400];
u8 field_043C[0x400];
u8 filler_083C[0x2080];
}; // size: 0x28BC
EWRAM_DATA struct GcmbStruct gUnknown_203AAD4 = {0};
void sub_80EC870(void);
void sub_80EC9D4(void);
void sub_80EC9EC(void);
void sub_80ECA00(void);
void sub_80ECA70(void);
void sub_80ECAB0(u8 taskId);
void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *));
void sub_80ECAF0(struct IntroSequenceData * ptr);
void sub_80ECB98(struct IntroSequenceData * ptr);
void sub_80EDBE8(struct IntroSequenceData * ptr);
extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
extern const u8 gUnknown_8402260[];
extern const u8 gUnknown_8402280[];
extern const u8 gUnknown_84024E4[];
extern const u16 gUnknown_8402630[];
extern const u8 gUnknown_8402650[];
extern const u8 gUnknown_8402668[];
extern const u16 gUnknown_840270C[];
extern const u8 gUnknown_840272C[];
extern const u8 gUnknown_84028F8[];
extern const struct BgTemplate gUnknown_840BB80[2];
extern const struct WindowTemplate gUnknown_840BBA8[];
void sub_80EC5A4(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_80EC5B8(void)
{
if (!UpdatePaletteFade())
SetMainCallback2(sub_80EC870);
}
void load_copyright_graphics(u16 a, u16 b, u16 c)
{
LZ77UnCompVram(gUnknown_8402280, (void *)BG_VRAM + a);
LZ77UnCompVram(gUnknown_84024E4, (void *)BG_VRAM + b);
LoadPalette(gUnknown_8402260, c, 0x20);
}
void SerialCb_CopyrightScreen(void)
{
GameCubeMultiBoot_HandleSerialInterrupt(&gUnknown_203AAD4);
}
bool8 sub_80EC62C(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
((vu16*)PLTT)[0] = RGB_WHITE;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT + sizeof(vu16), PLTT_SIZE - sizeof(vu16));
ResetPaletteFade();
load_copyright_graphics(0, 0x3800, 0);
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
SetGpuReg(REG_OFFSET_BG0CNT, 0x700);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(sub_80EC5A4);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetSerialCallback(SerialCb_CopyrightScreen);
GameCubeMultiBoot_Init(&gUnknown_203AAD4);
// fallthrough
default:
UpdatePaletteFade();
gMain.state++;
GameCubeMultiBoot_Main(&gUnknown_203AAD4);
break;
case 140:
GameCubeMultiBoot_Main(&gUnknown_203AAD4);
if (gUnknown_203AAD4.gcmb_field_2 != 1)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gMain.state++;
}
break;
case 141:
if (!UpdatePaletteFade())
{
gMain.state++;
if (gUnknown_203AAD4.gcmb_field_2 != 0)
{
if (gUnknown_203AAD4.gcmb_field_2 == 2)
{
if (*((u32 *)0x020000AC) == 0x65366347)
{
CpuCopy16(gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, 0x28000);
*((u32 *)0x020000AC) = 0x65366347;
}
GameCubeMultiBoot_ExecuteProgram(&gUnknown_203AAD4);
}
}
else
{
GameCubeMultiBoot_Quit();
SetSerialCallback(SerialCB);
}
return FALSE;
}
break;
case 142:
sub_800B388();
SetMainCallback2(sub_80EC5B8);
break;
}
return TRUE;
}
void c2_copyright_1(void)
{
if (!sub_80EC62C())
{
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(0);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
}
}
void sub_80EC864(void)
{
sub_80EC62C();
}
void sub_80EC870(void)
{
switch (gMain.state)
{
default:
gMain.state = 0;
// fallthrough
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
InitHeap(gHeap, HEAP_SIZE);
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
ResetTempTileDataBuffers();
sub_80ECA00();
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
FillPalette(0, 0, 0x400);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_840BB80, NELEMS(gUnknown_840BB80));
break;
case 1:
LoadPalette(gUnknown_8402630, 0x00, 0x20);
DecompressAndCopyTileDataToVram(3, gUnknown_8402650, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, gUnknown_8402668, 0, 0, 1);
LoadPalette(gUnknown_840270C, 0xD0, 0x20);
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
{
sub_80ECA70();
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
SetMainCallback2(sub_80EC9D4);
SetVBlankCallback(sub_80EC9EC);
}
return;
}
gMain.state++;
}
void sub_80EC9D4(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void sub_80EC9EC(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_80ECA00(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
}
void sub_80ECA70(void)
{
struct IntroSequenceData * ptr = Alloc(sizeof(struct IntroSequenceData));
sub_80ECAA8(ptr, sub_80ECAF0);
ptr->field_0005 = CreateTask(sub_80ECAB0, 3);
SetWordTaskArg(ptr->field_0005, 0, (uintptr_t)ptr);
}
void sub_80ECAA8(struct IntroSequenceData * ptr, void (*cb)(struct IntroSequenceData *))
{
ptr->field_0000 = cb;
ptr->field_0004 = 0;
}
void sub_80ECAB0(u8 taskId)
{
struct IntroSequenceData * ptr = (void *)GetWordTaskArg(taskId, 0);
if (JOY_NEW(A_BUTTON | START_BUTTON | SELECT_BUTTON) && ptr->field_0000 != sub_80EDBE8)
sub_80ECAA8(ptr, sub_80EDBE8);
ptr->field_0000(ptr);
}
void sub_80ECAF0(struct IntroSequenceData * this)
{
switch (this->field_0004)
{
case 0:
InitWindows(gUnknown_840BBA8);
LZ77UnCompWram(gUnknown_840272C, this->field_043C);
LZ77UnCompWram(gUnknown_84028F8, this->field_003C);
FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
FillWindowPixelBuffer(0, 0x00);
BlitBitmapToWindow(0, this->field_043C, 0, 40, 144, 16);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
this->field_0004++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
sub_80ECAA8(this, sub_80ECB98);
break;
}
}
|