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#include "global.h"
#include "gflib.h"
#include "menu.h"
#include "new_menu_helpers.h"
#include "pokemon_storage_system_internal.h"
#include "strings.h"
#include "constants/songs.h"
void InitMenu(void)
{
gPSSData->menuItemsCount = 0;
gPSSData->menuWidth = 0;
gPSSData->menuWindow.bg = 0;
gPSSData->menuWindow.paletteNum = 15;
gPSSData->menuWindow.baseBlock = 92;
}
static const u8 *const sMenuTexts[] = {
[PC_TEXT_CANCEL] = gPCText_Cancel,
[PC_TEXT_STORE] = gPCText_Store,
[PC_TEXT_WITHDRAW] = gPCText_Withdraw,
[PC_TEXT_MOVE] = gPCText_Move,
[PC_TEXT_SHIFT] = gPCText_Shift,
[PC_TEXT_PLACE] = gPCText_Place,
[PC_TEXT_SUMMARY] = gPCText_Summary,
[PC_TEXT_RELEASE] = gPCText_Release,
[PC_TEXT_MARK] = gPCText_Mark,
[PC_TEXT_JUMP] = gPCText_Jump,
[PC_TEXT_WALLPAPER] = gPCText_Wallpaper,
[PC_TEXT_NAME] = gPCText_Name,
[PC_TEXT_TAKE] = gPCText_Take,
[PC_TEXT_GIVE] = gPCText_Give,
[PC_TEXT_GIVE2] = gPCText_Give,
[PC_TEXT_SWITCH] = gPCText_Switch,
[PC_TEXT_BAG] = gPCText_Bag,
[PC_TEXT_INFO] = gPCText_Info,
[PC_TEXT_SCENERY1] = gPCText_Scenery1,
[PC_TEXT_SCENERY2] = gPCText_Scenery2,
[PC_TEXT_SCENERY3] = gPCText_Scenery3,
[PC_TEXT_ETCETERA] = gPCText_Etcetera,
[PC_TEXT_FOREST] = gPCText_Forest,
[PC_TEXT_CITY] = gPCText_City,
[PC_TEXT_DESERT] = gPCText_Desert,
[PC_TEXT_SAVANNA] = gPCText_Savanna,
[PC_TEXT_CRAG] = gPCText_Crag,
[PC_TEXT_VOLCANO] = gPCText_Volcano,
[PC_TEXT_SNOW] = gPCText_Snow,
[PC_TEXT_CAVE] = gPCText_Cave,
[PC_TEXT_BEACH] = gPCText_Beach,
[PC_TEXT_SEAFLOOR] = gPCText_Seafloor,
[PC_TEXT_RIVER] = gPCText_River,
[PC_TEXT_SKY] = gPCText_Sky,
[PC_TEXT_POLKADOT] = gPCText_PolkaDot,
[PC_TEXT_POKECENTER] = gPCText_Pokecenter,
[PC_TEXT_MACHINE] = gPCText_Machine,
[PC_TEXT_SIMPLE] = gPCText_Simple,
};
void SetMenuText(u8 textId)
{
if (gPSSData->menuItemsCount < MAX_MENU_ITEMS)
{
u8 len;
struct StorageMenu *menu = &gPSSData->menuItems[gPSSData->menuItemsCount];
menu->text = sMenuTexts[textId];
menu->textId = textId;
len = StringLength(menu->text);
if (len > gPSSData->menuWidth)
gPSSData->menuWidth = len;
gPSSData->menuItemsCount++;
}
}
s8 sub_8094E50(u8 arg0)
{
if (arg0 >= gPSSData->menuItemsCount)
return -1;
else
return gPSSData->menuItems[arg0].textId;
}
void AddMenu(void)
{
gPSSData->menuWindow.width = gPSSData->menuWidth + 2;
gPSSData->menuWindow.height = 2 * gPSSData->menuItemsCount;
gPSSData->menuWindow.tilemapLeft = 29 - gPSSData->menuWindow.width;
gPSSData->menuWindow.tilemapTop = 15 - gPSSData->menuWindow.height;
gPSSData->field_CB0 = AddWindow(&gPSSData->menuWindow);
ClearWindowTilemap(gPSSData->field_CB0);
DrawStdFrameWithCustomTileAndPalette(gPSSData->field_CB0, FALSE, 0x00b, 14);
PrintTextArray(gPSSData->field_CB0, 1, 8, 2, 16, gPSSData->menuItemsCount, (void*)gPSSData->menuItems);
Menu_InitCursor(gPSSData->field_CB0, 1, 0, 2, 16, gPSSData->menuItemsCount, 0);
ScheduleBgCopyTilemapToVram(0);
gPSSData->field_CAE = 0;
}
bool8 sub_8094F90(void)
{
// Some debug flag?
return FALSE;
}
s16 sub_8094F94(void)
{
s32 textId = -2;
do
{
if (JOY_NEW(A_BUTTON))
{
textId = Menu_GetCursorPos();
break;
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
textId = -1;
}
if (JOY_NEW(DPAD_UP))
{
PlaySE(SE_SELECT);
Menu_MoveCursor(-1);
}
else if (JOY_NEW(DPAD_DOWN))
{
PlaySE(SE_SELECT);
Menu_MoveCursor(1);
}
} while (0);
if (textId != -2)
sub_8095024();
if (textId >= 0)
textId = gPSSData->menuItems[textId].textId;
return textId;
}
void sub_8095024(void)
{
ClearStdWindowAndFrameToTransparent(gPSSData->field_CB0, TRUE);
RemoveWindow(gPSSData->field_CB0);
}
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