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#include "global.h"
#include "constants/species.h"
#include "malloc.h"
#include "battle.h"
#include "link.h"
#include "overworld.h"
#include "quest_log.h"
struct QuestLogStruct_TrainerBattleRecord
{
u16 v0;
u16 v2;
u16 v4;
u8 v6;
u8 v7;
};
struct QuestLogStruct_WildBattleRecord
{
u16 v0;
u16 v2;
u8 v4;
};
void sub_812C334(s32 *, s32 *);
void sub_812BFDC(void)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_DOME)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
{
struct QuestLogStruct_TrainerBattleRecord * questLogTrainerBattleRecord = Alloc(sizeof(struct QuestLogStruct_TrainerBattleRecord));
struct QuestLogStruct_WildBattleRecord * questLogWildBattleRecord = Alloc(sizeof(struct QuestLogStruct_WildBattleRecord));
u16 questLogMessageType;
u16 playerEndingHP;
u16 playerMaxHP;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
{
case 0x54:
questLogMessageType = 30;
break;
case 0x5a:
questLogMessageType = 33;
break;
case 0x57:
questLogMessageType = 32;
break;
default:
questLogMessageType = 34;
break;
}
questLogTrainerBattleRecord->v0 = gTrainerBattleOpponent_A;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
questLogTrainerBattleRecord->v2 = gBattleResults.lastOpponentSpecies;
if (GetBattlerSide(gBattleStruct->field_182) == B_SIDE_PLAYER)
questLogTrainerBattleRecord->v4 = gBattleMons[gBattleStruct->field_182].species;
else if (gBattleMons[GetBattlerAtPosition(0)].hp != 0)
questLogTrainerBattleRecord->v4 = gBattleMons[GetBattlerAtPosition(0)].species;
else
questLogTrainerBattleRecord->v4 = gBattleMons[GetBattlerAtPosition(2)].species;
playerEndingHP = gBattleMons[GetBattlerAtPosition(0)].hp + gBattleMons[GetBattlerAtPosition(2)].hp;
playerMaxHP = gBattleMons[GetBattlerAtPosition(0)].maxHP + gBattleMons[GetBattlerAtPosition(2)].maxHP;
}
else
{
questLogTrainerBattleRecord->v2 = gBattleResults.lastOpponentSpecies;
questLogTrainerBattleRecord->v4 = gBattleMons[GetBattlerAtPosition(0)].species;
playerEndingHP = gBattleMons[GetBattlerAtPosition(0)].hp;
playerMaxHP = gBattleMons[GetBattlerAtPosition(0)].maxHP;
}
questLogTrainerBattleRecord->v7 = GetCurrentRegionMapSectionId();
questLogTrainerBattleRecord->v6 = 0;
if (playerEndingHP < playerMaxHP / 3 * 2)
questLogTrainerBattleRecord->v6 = 1;
if (playerEndingHP < playerMaxHP / 3)
questLogTrainerBattleRecord->v6++;
sub_8113550(questLogMessageType, (const u16 *)questLogTrainerBattleRecord);
}
else
{
if (gBattleOutcome == B_OUTCOME_WON)
{
questLogWildBattleRecord->v0 = GetMonData(gEnemyParty + 0, MON_DATA_SPECIES);
questLogWildBattleRecord->v2 = SPECIES_NONE;
}
else
{
questLogWildBattleRecord->v0 = SPECIES_NONE;
questLogWildBattleRecord->v2 = GetMonData(gEnemyParty + 0, MON_DATA_SPECIES);
}
questLogWildBattleRecord->v4 = GetCurrentRegionMapSectionId();
sub_8113550(31, (const u16 *)questLogWildBattleRecord);
}
Free(questLogTrainerBattleRecord);
Free(questLogWildBattleRecord);
}
}
struct QuestLogStruct_LinkBattleRecord
{
u8 v0;
u8 v1[3][7];
};
void sub_812C224(void)
{
s32 sp0;
s32 sp4[2];
u16 r8;
s32 r3;
u32 r0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
struct QuestLogStruct_LinkBattleRecord * r5 = Alloc(sizeof(struct QuestLogStruct_LinkBattleRecord));
r5->v0 = gBattleOutcome - 1; // 0 = won, 1 = lost, 2 = drew
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
r8 = 15;
sub_812C334(&sp0, sp4);
for (r3 = 0; r3 < 7; r3++)
{
r5->v1[0][r3] = gLinkPlayers[sp0].name[r3];
r5->v1[1][r3] = gLinkPlayers[sp4[0]].name[r3];
r5->v1[2][r3] = gLinkPlayers[sp4[1]].name[r3];
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
r8 = 14;
else
{
r0 = InUnionRoom();
r8 = 13;
if (r0 == TRUE)
r8 = 19;
}
for (r3 = 0; r3 < 7; r3++)
{
r5->v1[0][r3] = gLinkPlayers[gBattleStruct->field_B5 ^ 1].name[r3];
}
}
sub_8113550(r8, (const u16 *)r5);
Free(r5);
}
}
void sub_812C334(s32 * a0, s32 * a1)
{
s32 r5;
s32 _optimized_out = 0;
u8 r2 = gLinkPlayers[gBattleStruct->field_B5].id ^ 2;
for (r5 = 0; r5 < 4; r5++)
{
if (r2 == gLinkPlayers[r5].id)
a0[0] = r5;
else if (r5 != gBattleStruct->field_B5)
a1[_optimized_out++] = r5;
}
}
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