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#include "global.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "rfu_union_tool.h"
#include "script.h"
#include "task.h"
#include "constants/event_object_movement.h"
#include "constants/union_room.h"
#include "constants/event_objects.h"
static EWRAM_DATA struct UnionObj * UnionObjWork = NULL;
static EWRAM_DATA u32 sUnionObjRefreshTimer = 0;
static u8 StartUnionObjAnimTask(void);
static u32 RfuUnionGroupMemberIsInvisible(u32 group, u32 member);
static void UnionPartnerObjectSetFacing(s32 member, s32 group, u8 direction);
static const u8 sUnionObjectEventGfxIds[][10] = {
[MALE] = {
OBJ_EVENT_GFX_COOLTRAINER_M,
OBJ_EVENT_GFX_BLACKBELT,
OBJ_EVENT_GFX_CAMPER,
OBJ_EVENT_GFX_YOUNGSTER,
OBJ_EVENT_GFX_BOY,
OBJ_EVENT_GFX_BUG_CATCHER,
OBJ_EVENT_GFX_MAN,
OBJ_EVENT_GFX_ROCKER
},
[FEMALE] = {
OBJ_EVENT_GFX_COOLTRAINER_F,
OBJ_EVENT_GFX_CHANNELER,
OBJ_EVENT_GFX_PICNICKER,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_WOMAN_1,
OBJ_EVENT_GFX_BATTLE_GIRL,
OBJ_EVENT_GFX_WOMAN_2,
OBJ_EVENT_GFX_BEAUTY
}
};
static const s16 sUnionPartnerCoords[][2] = {
{ 4, 6},
{13, 8},
{10, 6},
{ 1, 8},
{13, 4},
{ 7, 4},
{ 1, 4},
{ 7, 8}
};
static const s8 sFacingDirectionOffsets[][2] = {
[DIR_NONE] = { 0, 0},
[DIR_SOUTH] = { 1, 0},
[DIR_NORTH] = { 0, -1},
[DIR_WEST] = {-1, 0},
[DIR_EAST] = { 0, 1}
};
static const u8 sOppositeFacingDirection[] = {
[DIR_NONE] = DIR_NONE,
[DIR_SOUTH] = DIR_NORTH,
[DIR_NORTH] = DIR_SOUTH,
[DIR_WEST] = DIR_EAST,
[DIR_EAST] = DIR_WEST
};
static const u8 sUnionGroupMemberFacings[] = {
DIR_SOUTH,
DIR_WEST,
DIR_SOUTH,
DIR_EAST,
DIR_NORTH
};
static const u8 sUnionRoomLocalIds[] = {
9,
8,
7,
2,
6,
5,
4,
3
};
static const u16 sUnref_8457128[] = {
0x63,
0x64,
0x65,
0x66,
0x67,
0x68,
0x69,
0x6A
};
static bool32 is_walking_or_running(void)
{
if (gPlayerAvatar.tileTransitionState == 2 || gPlayerAvatar.tileTransitionState == 0)
{
return TRUE;
}
else
{
return FALSE;
}
}
static u8 GetUnionRoomPlayerGraphicsId(u32 gender, u32 id)
{
return sUnionObjectEventGfxIds[gender][id % 8];
}
static void GetUnionRoomPlayerFacingCoords(u32 group, u32 member, s32 * xp, s32 * yp)
{
*xp = sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[member][0] + 7;
*yp = sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[member][1] + 7;
}
static bool32 IsUnionRoomPlayerFacingTileAt(u32 group, u32 member, s32 x, s32 y)
{
if (sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[member][0] + 7 != x)
{
return FALSE;
}
else if (sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[member][1] + 7 != y)
{
return FALSE;
}
else
{
return TRUE;
}
}
static bool32 IsUnionRoomPlayerHidden(u32 player_idx)
{
return FlagGet(FLAG_HIDE_UNION_ROOM_PLAYER_1 + player_idx);
}
static void HideUnionRoomPlayer(u32 player_idx)
{
FlagSet(FLAG_HIDE_UNION_ROOM_PLAYER_1 + player_idx);
}
static void ShowUnionRoomPlayer(u32 player_idx)
{
FlagClear(FLAG_HIDE_UNION_ROOM_PLAYER_1 + player_idx);
}
static void SetUnionRoomPlayerGfx(u32 playerIdx, u32 gfxId)
{
VarSet(VAR_OBJ_GFX_ID_0 + playerIdx, gfxId);
}
static void CreateUnionRoomPlayerObjectEvent(u32 playerIdx)
{
TrySpawnObjectEvent(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
static void RemoveUnionRoomPlayerObjectEvent(u32 playerIdx)
{
RemoveObjectEventByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
static bool32 SetUnionRoomPlayerEnterExitMovement(u32 playerIdx, const u8 * movement)
{
u8 objectId;
struct ObjectEvent * object;
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
{
return FALSE;
}
object = &gObjectEvents[objectId];
if (ObjectEventIsMovementOverridden(object))
{
return FALSE;
}
if (ObjectEventSetHeldMovement(object, *movement))
{
AGB_ASSERT_EX(0, ABSPATH("rfu_union_tool.c"), 387);
return FALSE;
}
return TRUE;
}
static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 playerIdx)
{
u8 objectId;
struct ObjectEvent * object;
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
{
return TRUE;
}
object = &gObjectEvents[objectId];
if (!ObjectEventClearHeldMovementIfFinished(object))
{
return FALSE;
}
if (!ScriptContext2_IsEnabled())
{
UnfreezeObjectEvent(object);
}
else
{
FreezeObjectEvent(object);
}
return TRUE;
}
u8 ZeroUnionObjWork(struct UnionObj * ptr)
{
s32 i;
sUnionObjRefreshTimer = 0;
UnionObjWork = ptr;
AGB_ASSERT_EX(UnionObjWork != NULL, ABSPATH("rfu_union_tool.c"), 442)
for (i = 0; i < 8; i++)
{
ptr[i].state = 0;
ptr[i].gfxId = 0;
ptr[i].animState = 0;
ptr[i].schedAnim = 0;
}
return StartUnionObjAnimTask();
}
static const u8 sMovement_UnionPlayerExit[2] = {
MOVEMENT_ACTION_FLY_UP,
MOVEMENT_ACTION_STEP_END
};
static bool32 AnimateUnionRoomPlayerDespawn(s8 * a0, u32 playerIdx, struct UnionObj * ptr)
{
switch (*a0)
{
case 0:
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerExit) == TRUE)
{
HideUnionRoomPlayer(playerIdx);
(*a0)++;
}
break;
case 1:
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
{
RemoveUnionRoomPlayerObjectEvent(playerIdx);
HideUnionRoomPlayer(playerIdx);
*a0 = 0;
return TRUE;
}
break;
}
return FALSE;
}
static const u8 sMovement_UnionPlayerEnter[2] = {
MOVEMENT_ACTION_FLY_DOWN,
MOVEMENT_ACTION_STEP_END
};
static bool32 AnimateUnionRoomPlayerSpawn(s8 * state_p, u32 playerIdx, struct UnionObj * ptr)
{
s16 x, y;
switch (*state_p)
{
case 0:
if (!is_walking_or_running())
{
break;
}
PlayerGetDestCoords(&x, &y);
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
{
break;
}
player_get_pos_including_state_based_drift(&x, &y);
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
{
break;
}
SetUnionRoomPlayerGfx(playerIdx, ptr->gfxId);
CreateUnionRoomPlayerObjectEvent(playerIdx);
ShowUnionRoomPlayer(playerIdx);
(*state_p)++;
// fallthrough
case 3: // incorrect?
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerEnter) == 1)
{
(*state_p)++;
}
break;
case 2:
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
{
*state_p = 0;
return TRUE;
}
break;
}
return FALSE;
}
static bool32 SpawnGroupLeader(u32 playerIdx, u32 gender, u32 idMod256)
{
struct UnionObj * ptr = &UnionObjWork[playerIdx];
AGB_ASSERT_EX(UnionObjWork != NULL, ABSPATH("rfu_union_tool.c"), 561)
ptr->schedAnim = UNION_ROOM_SPAWN_IN;
ptr->gfxId = GetUnionRoomPlayerGraphicsId(gender, idMod256);
if (ptr->state == 0)
{
return TRUE;
}
else
{
return FALSE;
}
}
static bool32 DespawnGroupLeader(u32 playerIdx)
{
struct UnionObj * ptr = &UnionObjWork[playerIdx];
AGB_ASSERT_EX(UnionObjWork != NULL, ABSPATH("rfu_union_tool.c"), 577)
ptr->schedAnim = UNION_ROOM_SPAWN_OUT;
if (ptr->state == 1)
{
return TRUE;
}
else
{
return FALSE;
}
}
static void AnimateUnionObj(u32 playerIdx, struct UnionObj * ptr)
{
switch (ptr->state)
{
case 0:
if (ptr->schedAnim == UNION_ROOM_SPAWN_IN)
{
ptr->state = 2;
ptr->animState = 0;
}
else
{
break;
}
// fallthrough
case 2:
if (!RfuUnionGroupMemberIsInvisible(playerIdx, 0) && ptr->schedAnim == 2)
{
ptr->state = 0;
ptr->animState = 0;
RemoveUnionRoomPlayerObjectEvent(playerIdx);
HideUnionRoomPlayer(playerIdx);
}
else if (AnimateUnionRoomPlayerSpawn(&ptr->animState, playerIdx, ptr) == TRUE)
{
ptr->state = 1;
}
break;
case 1:
if (ptr->schedAnim == UNION_ROOM_SPAWN_OUT)
{
ptr->state = 3;
ptr->animState = 0;
}
else
{
break;
}
// fallthrough
case 3:
if (AnimateUnionRoomPlayerDespawn(&ptr->animState, playerIdx, ptr) == TRUE)
{
ptr->state = 0;
}
break;
}
ptr->schedAnim = UNION_ROOM_SPAWN_NONE;
}
static void Task_AnimateUnionObjs(u8 taskId)
{
s32 i;
AGB_ASSERT_EX(UnionObjWork != NULL, ABSPATH("rfu_union_tool.c"), 643)
for (i = 0; i < 8; i++)
{
AnimateUnionObj(i, &UnionObjWork[i]);
}
}
static u8 StartUnionObjAnimTask(void)
{
if (FuncIsActiveTask(Task_AnimateUnionObjs) == TRUE)
{
AGB_ASSERT_EX(0, ABSPATH("rfu_union_tool.c"), 655)
return NUM_TASKS;
}
else
{
return CreateTask(Task_AnimateUnionObjs, 5);
}
}
static void DestroyAnimateUnionObjsTask(void)
{
u8 taskId = FindTaskIdByFunc(Task_AnimateUnionObjs);
if (taskId < NUM_TASKS)
{
DestroyTask(taskId);
}
}
void DeleteUnionObjWorkAndStopTask(void)
{
s32 i;
for (i = 0; i < 8; i++)
{
if (!IsUnionRoomPlayerHidden(i))
{
RemoveUnionRoomPlayerObjectEvent(i);
HideUnionRoomPlayer(i);
}
}
UnionObjWork = NULL;
DestroyAnimateUnionObjsTask();
}
void CreateGroupMemberObjectsInvisible(u8 * sprite_ids, s32 group)
{
s32 i;
for (i = 0; i < 5; i++)
{
s32 obj_id = 5 * group + i;
sprite_ids[obj_id] = sprite_new(OBJ_EVENT_GFX_MAN, obj_id - 0x38, sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[i][0], sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[i][1], 3, 1);
RfuUnionObjectToggleInvisibility(obj_id - 0x38, TRUE);
}
}
void DestroyGroupMemberObjects(u8 *spriteIds)
{
s32 i;
for (i = 0; i < 40; i++)
{
DestroySprite(&gSprites[spriteIds[i]]);
}
}
void MakeGroupAssemblyAreasPassable(void)
{
s32 i, j, x, y;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 5; j++)
{
GetUnionRoomPlayerFacingCoords(i, j, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
}
}
}
static u8 UnionPartnerObjectGetFacing(u32 member, u32 group, struct GFtgtGname * gname)
{
if (member != 0)
{
return sUnionGroupMemberFacings[member];
}
else if (gname->activity == 0x45)
{
return DIR_SOUTH;
}
else
{
return DIR_EAST;
}
}
static u32 RfuUnionGroupMemberIsInvisible(u32 group, u32 member)
{
return RfuUnionObjectIsInvisible(5 * group + member - 0x38);
}
static void SpawnGroupMember(u32 groupNo, u32 memberNo, u8 direction, struct GFtgtGname * gname)
{
s32 x, y;
s32 objId = 5 * groupNo + memberNo;
if (RfuUnionGroupMemberIsInvisible(groupNo, memberNo) == TRUE)
{
RfuUnionObjectToggleInvisibility(objId - 0x38, FALSE);
RfuUnionObjectStartWarp(objId - 0x38, UNION_ROOM_SPAWN_IN);
}
RfuUnionObjectSetFacingDirection(objId - 0x38, direction);
UnionPartnerObjectSetFacing(memberNo, groupNo, UnionPartnerObjectGetFacing(memberNo, groupNo, gname));
GetUnionRoomPlayerFacingCoords(groupNo, memberNo, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, TRUE);
}
static void DespawnGroupMember(u32 group, u32 member)
{
s32 x, y;
RfuUnionObjectStartWarp(5 * group + member - 0x38, UNION_ROOM_SPAWN_OUT);
GetUnionRoomPlayerFacingCoords(group, member, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
}
static void AssembleGroup(u32 group, struct GFtgtGname * gname)
{
s16 x, y, x2, y2;
s32 i;
PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2);
if (RfuUnionObjectIsInvisible(5 * group - 0x38) == TRUE)
{
if (IsUnionRoomPlayerFacingTileAt(group, 0, x, y) == TRUE || IsUnionRoomPlayerFacingTileAt(group, 0, x2, y2) == TRUE)
{
return;
}
SpawnGroupMember(group, 0, GetUnionRoomPlayerGraphicsId(gname->playerGender, gname->unk_00.playerTrainerId[0]), gname);
}
for (i = 1; i < 5; i++)
{
if (gname->child_sprite_gender[i - 1] == 0)
{
DespawnGroupMember(group, i);
}
else if (IsUnionRoomPlayerFacingTileAt(group, i, x, y) == FALSE && IsUnionRoomPlayerFacingTileAt(group, i, x2, y2) == FALSE)
{
SpawnGroupMember(group, i, GetUnionRoomPlayerGraphicsId((gname->child_sprite_gender[i - 1] >> 3) & 1, gname->child_sprite_gender[i - 1] & 7), gname);
}
}
}
static void SpawnGroupLeaderAndMembers(u32 group, struct GFtgtGname * gname)
{
u32 i;
switch (gname->activity)
{
case 0x40:
case 0x54:
SpawnGroupLeader(group, gname->playerGender, gname->unk_00.playerTrainerId[0]);
for (i = 0; i < 5; i++)
{
DespawnGroupMember(group, i);
}
break;
case 0x41:
case 0x44:
case 0x45:
case 0x48:
case 0x51:
case 0x52:
case 0x53:
DespawnGroupLeader(group);
AssembleGroup(group, gname);
break;
default:
AGB_ASSERT_EX(0, ABSPATH("rfu_union_tool.c"), 979)
}
}
static void DespawnGroupLeaderAndMembers(u32 group, struct GFtgtGname * gname)
{
s32 i;
DespawnGroupLeader(group);
for (i = 0; i < 5; i++)
{
DespawnGroupMember(group, i);
}
}
static void UpdateUnionRoomPlayerSprites(struct UnkStruct_URoom * groups)
{
s32 i;
struct UnkStruct_x20 * x20_p;
sUnionObjRefreshTimer = 0;
for (i = 0, x20_p = groups->field_0->arr; i < 8; i++)
{
if (x20_p[i].groupScheduledAnim == UNION_ROOM_SPAWN_IN)
{
SpawnGroupLeaderAndMembers(i, &x20_p[i].gname_uname.gname);
}
else if (x20_p[i].groupScheduledAnim == UNION_ROOM_SPAWN_OUT)
{
DespawnGroupLeaderAndMembers(i, &x20_p[i].gname_uname.gname);
}
}
}
void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p)
{
sUnionObjRefreshTimer = 300;
}
void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p)
{
if (++sUnionObjRefreshTimer > 300)
{
UpdateUnionRoomPlayerSprites(uroom_p);
}
}
bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds)
{
s16 x, y;
s32 i, j;
struct UnkStruct_x20 * x20_p;
if (!is_walking_or_running())
{
return FALSE;
}
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
for (i = 0, x20_p = main0_p->arr; i < 8; i++)
{
for (j = 0; j < 5; j++)
{
s32 objId = 5 * i + j;
if (x != sUnionPartnerCoords[i][0] + sFacingDirectionOffsets[j][0] + 7)
{
continue;
}
if (y != sUnionPartnerCoords[i][1] + sFacingDirectionOffsets[j][1] + 7)
{
continue;
}
if (RfuUnionObjectIsInvisible(objId - 0x38) != 0)
{
continue;
}
if (RfuUnionObjectIsWarping(objId - 0x38) != 0)
{
continue;
}
if (x20_p[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
{
continue;
}
UnionPartnerObjectSetFacing(j, i, sOppositeFacingDirection[GetPlayerFacingDirection()]);
*member_p = j;
*group_p = i;
return TRUE;
}
}
return FALSE;
}
static void UnionPartnerObjectSetFacing(s32 member, s32 group, u8 direction)
{
TurnObjectEvent(5 * group - 0x38 + member, direction);
}
void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p)
{
return UnionPartnerObjectSetFacing(member, group, UnionPartnerObjectGetFacing(member, group, &main0_p->arr[group].gname_uname.gname));
}
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