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authorZumi <13794376+ZoomTen@users.noreply.github.com>2021-07-05 05:08:45 +0700
committerGitHub <noreply@github.com>2021-07-04 18:08:45 -0400
commitaf65010e2ca58f275b14046d60708b83398dddfd (patch)
tree624ef4cd0c305cd7bb98fd7ecc91d1dbb2739cd1 /engine/menu
parent71050d61347bfe1e196a385d84bfb6a3c6d7e22d (diff)
Disassemble field debug (bank $3f) (#97)
* Disassemble SFX and cries * Disassemble clock dialog * Disassemble slot machine minigame * Disassemble AnimateTilesetImpl * Disassemble start menu frame type dialog * Disassemble field menu * Split debug menus into debug folder * Remove redundant shims
Diffstat (limited to 'engine/menu')
-rw-r--r--engine/menu/debug_menu.asm313
1 files changed, 0 insertions, 313 deletions
diff --git a/engine/menu/debug_menu.asm b/engine/menu/debug_menu.asm
deleted file mode 100644
index 020e227..0000000
--- a/engine/menu/debug_menu.asm
+++ /dev/null
@@ -1,313 +0,0 @@
-INCLUDE "constants.asm"
-
-SECTION "engine/menu/debug_menu.asm", ROMX
-
-; DebugJumpTable indices
- const_def
- const DEBUGMENU_FIGHT
- const DEBUGMENU_FIELD
- const DEBUGMENU_SOUNDTEST
- const DEBUGMENU_SUBGAME
- const DEBUGMENU_POKEDEX
- const DEBUGMENU_TRAINERGEAR
-
-DebugMenu::
- call ClearTileMap
- call ClearWindowData
- call LoadFont
- call LoadFontsBattleExtra
- call ClearSprites
- call GetMemSGBLayout
- xor a
- ld [wWhichIndexSet], a
- ld hl, DebugMenuHeader
- call LoadMenuHeader
- call OpenMenu
- call CloseWindow
- jp c, TitleSequenceStart
- ld a, $41
- ld [wce5f], a
- ld a, [wMenuSelection]
- ld hl, DebugJumpTable
- jp CallJumptable
-
-DebugJumpTable::
- dw DebugMenuOptionFight
- dw DebugMenuOptionField
- dw DebugMenuSoundTest ; to home bank
- dw DebugMenuOptionSubGames
- dw DebugMenuOptionMonsterTest
- dw DebugMenuOptionName
-
-DebugMenuHeader:
- db MENU_BACKUP_TILES ; flags
- menu_coords 5, 2, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 1
- dw .MenuData
- db 1 ; default option
-
-.MenuData:
- db STATICMENU_CURSOR | STATICMENU_WRAP
- db 0
- dw DebugMenuItems
- dw PlaceMenuStrings
- dw .Strings
-
-.Strings
- db "ファイト@"
- db "フィールド@"
- db "サウンド@"
- db "サブゲーム@"
- db "モンスター@"
- db "なまえ@"
-
-DebugMenuItems:
- db 6 ; items
- db DEBUGMENU_FIGHT
- db DEBUGMENU_FIELD
- db DEBUGMENU_SOUNDTEST
- db DEBUGMENU_SUBGAME
- db DEBUGMENU_POKEDEX
- db DEBUGMENU_TRAINERGEAR
- db -1
-
-DebugMenuOptionField::
- ld hl, wDebugFlags
- set DEBUG_FIELD_F, [hl] ; set debug mode
- jp StartNewGame
-
-DebugMenuOptionFight::
- ld hl, wDebugFlags
- set DEBUG_BATTLE_F, [hl]
- predef Functionfdb66
- ld hl, wDebugFlags
- res DEBUG_BATTLE_F, [hl]
- ret
-
-DebugMenuOptionSubGames::
- callab CallSubGameMenu
- jp DebugMenu
-
-DebugMenuOptionMonsterTest::
- ld hl, wPokedexOwned
- ld de, wPokedexSeen
- ld b, NUM_POKEMON / 8
- ld a, %11111111
-.loop
- ld [hli], a
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, (1 << ((NUM_POKEMON - 1) % 8)) - 1 ; discount #251
- ld [hl], a
- ld [de], a
- callab MonsterTest
- ld a, %11100100
- ldh [rBGP], a
-
-Function40eb::
- jp DebugMenu
-
-DebugMenuOptionName::
- callab OpenTrainerGear
- ld a, %11100100
- ldh [rBGP], a
- jp DebugMenu
-
-SECTION "engine/menu/debug_menu.asm@Sound Test", ROMX
-
-_DebugMenuSoundTest::
- call ClearTileMap
- call LoadFontExtra
- call ClearSprites
- call GetMemSGBLayout
- xor a
- ldh [hDebugMenuSoundMenuIndex], a
- call .DetermineDescriptionPointer
-
-.RefreshScreenAndLoop:
- call WaitBGMap
-
-.Loop:
- call ClearJoypad
- call GetJoypad
- ldh a, [hJoyDown]
- and a
- jr z, .Loop
-
- bit A_BUTTON_F, a
- jr nz, .a_pressed
-
- bit B_BUTTON_F, a
- jr nz, .b_pressed
-
- bit START_F, a
- jr nz, .start_pressed
-
- bit D_UP_F, a
- jr nz, .up_pressed
-
- bit D_DOWN_F, a
- jr nz, .down_pressed
-
- ret
-
-.a_pressed
- ldh a, [hDebugMenuSoundBank]
- ld c, a
- ldh a, [hDebugMenuSoundID]
- jr .RefreshScreenAndLoop
-
-.up_pressed
- ldh a, [hDebugMenuSoundMenuIndex]
- inc a
- cp 55
- jr nz, .SetIndex
-
- xor a
-
-.SetIndex:
- ldh [hDebugMenuSoundMenuIndex], a
- call .DetermineDescriptionPointer
- jr .RefreshScreenAndLoop
-
-.down_pressed
- ldh a, [hDebugMenuSoundMenuIndex]
- dec a
- cp -1
- jr nz, .SetIndex2
-
- ld a, 54
-
-.SetIndex2:
- ldh [hDebugMenuSoundMenuIndex], a
- call .DetermineDescriptionPointer
- jr .RefreshScreenAndLoop
-
-.start_pressed
- ldh a, [hDebugMenuSoundBank]
- ld c, a
- ld a, -1
- jr .RefreshScreenAndLoop
-
-.b_pressed
- ldh a, [hDebugMenuSoundBank]
- ld c, a
- ld a, 10
- ld [wcdb5], a
- ld [wcdb6], a
- ld a, $ff
- ld [wcdb4], a
- jr .RefreshScreenAndLoop
-
-.DetermineDescriptionPointer:
- ld hl, SoundTestTextPointers
- ldh a, [hDebugMenuSoundMenuIndex]
- add a
- add a ; a * 4
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hli]
- ldh [hDebugMenuSoundID], a
- ld a, [hli]
- ldh [hDebugMenuSoundBank], a
- ld a, [hli]
- ld e, a
- ld d, [hl]
- call CopyStringToStringBuffer2
- call .DisplayText
- ret
-
-.DisplayText:
- ld hl, hDebugMenuSoundMenuIndex
- inc [hl]
- ld hl, .String
- call PrintText
- ld hl, hDebugMenuSoundMenuIndex
- dec [hl]
- ld c, 3
- call DelayFrames
- ret
-
-.String:
- deciram hDebugMenuSoundMenuIndex, 1, 1
- text "<LINE>@"
- text_from_ram wStartDay
- text " "
- done
-
-INCLUDE "data/sound_test_text_pointers.inc"
-
-SECTION "engine/menu/debug_menu.asm@Subgame Menu", ROMX
-
-CallSubGameMenu:
- call ClearTileMap
- call LoadFont
- call LoadFontsBattleExtra
- call ClearSprites
- call GetMemSGBLayout
- ld hl, .MenuHeader
- call CopyMenuHeader
- call VerticalMenu
- ret c
-
- ld a, [wMenuCursorY]
- dec a
- ld e, a
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, .return
- push de
- jp hl
-
-.return
- jr CallSubGameMenu
-
-.Jumptable:
- dw SubGameMenu_PokerGame
- dw SubGameMenu_PuzzleGame
- dw SubGameMenu_CardFlipGame
- dw SubGameMenu_PicrossGame
- dw SubGameMenu_SlotMachineGame
-
-.MenuHeader:
- db 0 ; flags
- menu_coords 5, 4, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 3
- dw .MenuData
- db 1 ; default option
-
-.MenuData:
- db STATICMENU_CURSOR | STATICMENU_WRAP
- db 5 ; items
- db "ポーカー@"
- db "15パズル@"
- db "しんけい@"
- db "ピクロス@"
- db "スロット@"
-
-SubGameMenu_PokerGame:
- callab PokerMinigame
- ret
-
-SubGameMenu_PuzzleGame:
- callab FifteenPuzzleMinigame
- ret
-
-SubGameMenu_CardFlipGame:
- callab MemoryMinigame
- ret
-
-SubGameMenu_PicrossGame:
- callab PicrossMinigame
- ret
-
-SubGameMenu_SlotMachineGame:
- callab SlotMachineGame
- ret
-