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| author | Rangi <remy.oukaour+rangi@gmail.com> | 2020-09-20 13:58:03 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi@gmail.com> | 2020-09-20 13:58:03 -0400 |
| commit | fac958b280056922a1828b71a04d84a36e1e807a (patch) | |
| tree | c094adc59182b253a61defb5fb85de7a9d77b7cc /engine/overworld/object_collision.asm | |
| parent | bfb981f1885d21cc59d2656e84c87bb8d64a089c (diff) | |
- Remove trailing whitespace
- Indent with single tabs, not spaces
- Colons after labels
- Capitalize BANK, HIGH, and LOW
- dbw BANK(X), X -> dba X
Diffstat (limited to 'engine/overworld/object_collision.asm')
| -rw-r--r-- | engine/overworld/object_collision.asm | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/overworld/object_collision.asm b/engine/overworld/object_collision.asm index 5c3b0b1..31f43a8 100644 --- a/engine/overworld/object_collision.asm +++ b/engine/overworld/object_collision.asm @@ -91,7 +91,7 @@ _CheckObjectCollision: ; 01:77dd .collision scf ret - + SECTION "engine/overworld/object_collision.asm@_CheckPlayerObjectCollision", ROMX ; Sets the carry flag if the player will collide with another sprite's current or next position @@ -102,7 +102,7 @@ _CheckPlayerObjectCollision: ; 01:7894 ld e, a ld bc, wObjectStructs xor a - + .loop ldh [hObjectStructIndexBuffer], a ld hl, OBJECT_SPRITE @@ -120,13 +120,13 @@ _CheckPlayerObjectCollision: ; 01:7894 ld a, [hl] cp d jr nz, .check_last_position - + ; skip the player sprite ldh a, [hObjectStructIndexBuffer] cp PLAYER_OBJECT_INDEX jr z, .next jr .collision - + .check_last_position ld hl, OBJECT_MAP_Y add hl, bc @@ -151,7 +151,7 @@ _CheckPlayerObjectCollision: ; 01:7894 jr nz, .loop xor a ret - + .collision scf ret |
