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-rwxr-xr-xengine/dumps/bank03.asm6
-rw-r--r--engine/intro.asm (renamed from engine/Intro.asm)24
-rw-r--r--engine/predef.asm4
-rw-r--r--engine/title.asm9
4 files changed, 15 insertions, 28 deletions
diff --git a/engine/dumps/bank03.asm b/engine/dumps/bank03.asm
index 39d1f78..2c2a21c 100755
--- a/engine/dumps/bank03.asm
+++ b/engine/dumps/bank03.asm
@@ -2196,7 +2196,7 @@ Function60a0: ; 03:60a0
call LoadMapPart
call GetMemSGBLayout
call WaitBGMap
- call RotateThreePalettesLeft
+ call GBFadeInFromWhite
.sub_e155
pop bc
ld a, b
@@ -3342,7 +3342,7 @@ Functione8f9: ; 03:68f9
ld hl, NamingScreen
push de
call FarCall_hl
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
pop de
ld a, [de]
cp $50
@@ -3364,7 +3364,7 @@ Functione8f9: ; 03:68f9
ld a, BANK(NamingScreen)
ld hl, NamingScreen
call FarCall_hl
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
ld de, wdf17
ld a, [de]
cp $50
diff --git a/engine/Intro.asm b/engine/intro.asm
index 55f8c3f..ad8fb3e 100644
--- a/engine/Intro.asm
+++ b/engine/intro.asm
@@ -9,7 +9,7 @@ DemoStart:: ; 558D
call FadeInIntroPic
ld hl, OakSpeechDemo
call PrintText
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld de, ProtagonistPic
lb bc, BANK(ProtagonistPic), $00
@@ -27,7 +27,7 @@ GameStart:: ; 55BB
call FadeInIntroPic
ld hl, OakSpeech1
call PrintText
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld a, DEX_YADOKING
ld [wCurSpecies], a
@@ -43,7 +43,7 @@ GameStart:: ; 55BB
call PlayCry
ld hl, OakSpeech3
call PrintText
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld de, ProtagonistPic
lb bc, BANK(ProtagonistPic), $00
@@ -52,7 +52,7 @@ GameStart:: ; 55BB
ld hl, OakSpeech4
call PrintText
call ChoosePlayerName
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld de, RivalPic
lb bc, BANK(RivalPic), $00
@@ -61,7 +61,7 @@ GameStart:: ; 55BB
ld hl, OakSpeech5
call PrintText
call ChooseRivalName
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld de, OakPic
lb bc, BANK(OakPic), $00
@@ -71,12 +71,12 @@ GameStart:: ; 55BB
call PrintText
callba SetClockDialog
call Function04ac
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
ld de, ProtagonistPic
lb bc, BANK(ProtagonistPic), $00
call IntroDisplayPicCenteredOrUpperRight
- call RotateThreePalettesLeft
+ call GBFadeInFromWhite
ld hl, OakSpeech7
call PrintText
ldh a, [hROMBank]
@@ -116,7 +116,7 @@ IntroCleanup:: ; 568E
call LoadFontExtra
ld c, $32
call DelayFrames
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
call Function0502
ld a, $00
@@ -499,14 +499,14 @@ ChoosePlayerName:: ; 5B25
cp "@"
jr z, .loop
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
call LoadFontExtra
call WaitBGMap
ld de, $4D10
ld bc, $1200
call IntroDisplayPicCenteredOrUpperRight
- call RotateThreePalettesLeft
+ call GBFadeInFromWhite
.farjump
ld hl, ChoosePlayerNameEndText
call PrintText
@@ -552,14 +552,14 @@ ChooseRivalName:: ; 5BA9
cp "@"
jr z, .loop
- call RotateThreePalettesRight
+ call GBFadeOutToWhite
call ClearTileMap
call LoadFontExtra
call WaitBGMap
ld de, $4BD4
ld bc, $1200
call IntroDisplayPicCenteredOrUpperRight
- call RotateThreePalettesLeft
+ call GBFadeInFromWhite
.farjump
ld hl, ChooseRivalNameEndText
call PrintText
diff --git a/engine/predef.asm b/engine/predef.asm
index c9293b4..92fed51 100644
--- a/engine/predef.asm
+++ b/engine/predef.asm
@@ -1,10 +1,6 @@
INCLUDE "constants.asm"
-; if DEBUG
SECTION "engine/predef.asm", ROMX
-; else
-; SECTION "Predef pointers", ROMX[$62AD], BANK[$01]
-; endc
GetPredefPointer:: ; 1:62b0
ld a, h
diff --git a/engine/title.asm b/engine/title.asm
index c39abdd..5abeade 100644
--- a/engine/title.asm
+++ b/engine/title.asm
@@ -420,12 +420,8 @@ TitleSeq_TitleScreenInputAndTimeout::
jr .psbtn_nextseq
.psbtn_gotodebug
-if DEBUG
ld a, $01 ; DebugMenu
jr .psbtn_nextseq
-else
- ret
-endc
.psbtn_sramclear
ld a, $02
@@ -629,12 +625,7 @@ SetTitleGfxNext::
jr nz, .loop
ret
-; if DEBUG
SECTION "engine/title.asm@Title screen TEMPORARY", ROMX
-; else
-; SECTION "Title screen TEMPORARY", ROMX[$62A2], BANK[$01] ; TODO: merge this with the main section above
-; endc
-
GameInit::
call ClearWindowData