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-rw-r--r--home/copy2.asm4
-rw-r--r--home/map.asm32
-rw-r--r--home/map_objects.asm25
-rw-r--r--home/talk_to_npc.asm12
-rw-r--r--home/text.asm2
-rw-r--r--home/tileset.asm20
6 files changed, 51 insertions, 44 deletions
diff --git a/home/copy2.asm b/home/copy2.asm
index 9baad62..e74ef8b 100644
--- a/home/copy2.asm
+++ b/home/copy2.asm
@@ -2,8 +2,8 @@ INCLUDE "constants.asm"
SECTION "Video Copy functions", ROM0[$0D02]
-Function0d02::
- jpab Function14000
+RedrawPlayerSprite::
+ jpab _RedrawPlayerSprite
LoadFont:: ; 00:0d0a
jpab LoadFontGraphics
diff --git a/home/map.asm b/home/map.asm
index d33242a..7b9bd71 100644
--- a/home/map.asm
+++ b/home/map.asm
@@ -448,8 +448,8 @@ FadeIn:: ; 23e5 ; This is not OverworldFadeIn, but I don't know what it is
ret
Function2407:: ; 00:2407
- ld a, $2a
- ld [wcb77], a
+ ld a, NO_MOVEMENT
+ ld [wPlayerMovement], a
xor a
ld [wPlayerAction], a
ld a, [wPlayerFacing]
@@ -505,7 +505,7 @@ CheckMovingOffEdgeOfMap:: ; 245e
ret
.down
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
sub 4
ld b, a
ld a, [wMapHeight]
@@ -516,7 +516,7 @@ CheckMovingOffEdgeOfMap:: ; 245e
ret
.up
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
sub 4
cp -1
jr z, .ok
@@ -524,7 +524,7 @@ CheckMovingOffEdgeOfMap:: ; 245e
ret
.left
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
sub 4
cp -1
jr z, .ok
@@ -532,7 +532,7 @@ CheckMovingOffEdgeOfMap:: ; 245e
ret
.right
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
sub 4
ld b, a
ld a, [wMapWidth]
@@ -701,10 +701,10 @@ WarpCheck:: ; 259f
ret
GetDestinationWarpPointer: ; 25b9
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
sub 4
ld d, a
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
sub 4
ld e, a
ld a, [wCurrMapWarpCount]
@@ -1028,10 +1028,10 @@ Function275e:: ; 275e ; TODO: is this used?
ld [wOverworldMapAnchor + 1], a
ld a, [wYCoord]
and 1
- ld [wMetatileStandingY], a
+ ld [wMetatileNextY], a
ld a, [wXCoord]
and 1
- ld [wMetatileStandingX], a
+ ld [wMetatileNextX], a
ret
@@ -1075,10 +1075,10 @@ GetCoordOfUpperLeftCorner:: ; 277a
ld [wOverworldMapAnchor + 1], a
ld a, [wYCoord]
and 1
- ld [wMetatileStandingY], a
+ ld [wMetatileNextY], a
ld a, [wXCoord]
and 1
- ld [wMetatileStandingX], a
+ ld [wMetatileNextX], a
ret
Function27C7:: ; 27c7 ; TODO
@@ -1175,13 +1175,13 @@ LoadMetatiles:: ; 2822
ApplyFlashlight:: ; 285a
ld hl, wTileMapBackup
- ld a, [wMetatileStandingY]
+ ld a, [wMetatileNextY]
and a
jr z, .top_row
ld bc, $30 ; TODO: constantify this
add hl, bc
.top_row
- ld a, [wMetatileStandingX]
+ ld a, [wMetatileNextX]
and a
jr z, .left_col
inc hl
@@ -1612,7 +1612,7 @@ Function2ae5::
ret nz
call OverworldStartButtonCheck
ret nz
- callab Functionc000
+ callab OverworldMovementCheck
ldh a, [hMapEntryMethod]
and a
ret nz
@@ -1677,7 +1677,7 @@ Function2b87::
call GetJoypad
call OverworldStartButtonCheck
ret nz
- callab Functionc000
+ callab OverworldMovementCheck
call Function2ba8
jr nc, .asm_2b87
callba Function824c
diff --git a/home/map_objects.asm b/home/map_objects.asm
index faa4bb9..c473e13 100644
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -335,27 +335,34 @@ Function17cb::
call Bankswitch
ret
-CheckNonTurningSprite:: ; 00:17de
- ; sets carry flag if a is equal to any of the sprites below
+; sets carry flag if the sprite data includes "in-motion" sprites
+IsAnimatedSprite:: ; 00:17de
push hl
push bc
ld c, a
- ld b, $ff
- ld hl, .Data
-.loop:
+ ld b, -1
+ ld hl, .NonAnimatedSprites
+.loop
ld a, [hli]
cp b
- jr z, .escape
+ jr z, .done
cp c
jr nz, .loop
scf
-.escape:
+.done
pop bc
pop hl
ret
-.Data: ; 00:17f1
- db SPRITE_KABIGON, SPRITE_POKE_BALL, SPRITE_POKEDEX, SPRITE_PAPER, SPRITE_OLD_LINK_RECEPTIONIST, SPRITE_EGG, SPRITE_BOULDER, $ff
+.NonAnimatedSprites: ; 00:17f1
+ db SPRITE_KABIGON
+ db SPRITE_POKE_BALL
+ db SPRITE_POKEDEX
+ db SPRITE_PAPER
+ db SPRITE_OLD_LINK_RECEPTIONIST
+ db SPRITE_EGG
+ db SPRITE_BOULDER
+ db -1
Function17f9::
call GetMapObject
diff --git a/home/talk_to_npc.asm b/home/talk_to_npc.asm
index 7f4452c..69bee3e 100644
--- a/home/talk_to_npc.asm
+++ b/home/talk_to_npc.asm
@@ -226,7 +226,7 @@ TextboxCleanup: ; 00:3171
Function318f: ; 00:318f
callab Function140ea
- call Function0d02
+ call RedrawPlayerSprite
ret
TurnNPCTalkingTo:: ; 00:319b
@@ -236,7 +236,7 @@ TurnNPCTalkingTo:: ; 00:319b
ld hl, OBJECT_SPRITE
add hl, bc
ld a, [hl]
- call CheckNonTurningSprite
+ call IsAnimatedSprite
jr c, .Jump
ld a, [wPlayerWalking]
xor 04
@@ -290,12 +290,12 @@ GetInlineMapObject:: ; 00:31EB
;bc is start of object struct. if c flag set, returns distance in B and direction in C
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
cp [hl]
jr z, .EqualX
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
cp [hl]
jr z, .EqualY
and a
@@ -303,7 +303,7 @@ GetInlineMapObject:: ; 00:31EB
.EqualX
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
sub [hl]
jr z, .Reset
jr nc, .SetDown
@@ -321,7 +321,7 @@ GetInlineMapObject:: ; 00:31EB
.EqualY ; 3219
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
sub [hl]
jr z, .Reset ; (this condition is impossible to meet)
jr nc, .SetRight
diff --git a/home/text.asm b/home/text.asm
index 5d5f607..48662e9 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -232,7 +232,7 @@ NullChar:: ; 00:0f66
ret
.Text:
- deciram hTextErrno, 1, 2
+ deciram hEventID, 1, 2
text "エラー"
done
diff --git a/home/tileset.asm b/home/tileset.asm
index 38b9779..4512728 100644
--- a/home/tileset.asm
+++ b/home/tileset.asm
@@ -50,7 +50,7 @@ RefreshPlayerCoords:: ; 2d74
ld a, [wXCoord]
add a, 4
ld d, a
- ld hl, wPlayerStandingMapX
+ ld hl, wPlayerNextMapX
sub [hl]
ld [hl], d
ld hl, wPlayerObjectXCoord
@@ -61,7 +61,7 @@ RefreshPlayerCoords:: ; 2d74
ld a, [wYCoord]
add a, 4
ld e, a
- ld hl, wPlayerStandingMapY
+ ld hl, wPlayerNextMapY
sub [hl]
ld [hl], e
ld hl, wPlayerObjectYCoord
@@ -211,18 +211,18 @@ SaveScreen:: ; 2df1
RefreshTiles:: ; 2e52
call .left_right
call .up_down
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
ld d, a
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
ld e, a
call GetCoordTile
ld [wPlayerStandingTile], a
ret
.up_down ; 2e67
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
ld d, a
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
ld e, a
push de
inc e
@@ -235,9 +235,9 @@ RefreshTiles:: ; 2e52
ret
.left_right ; 2e80
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
ld d, a
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
ld e, a
push de
dec d
@@ -270,10 +270,10 @@ GetFacingTileCoord:: ; 2e99
ld h, [hl]
ld l, a
- ld a, [wPlayerStandingMapX]
+ ld a, [wPlayerNextMapX]
add a, d
ld d, a
- ld a, [wPlayerStandingMapY]
+ ld a, [wPlayerNextMapY]
add a, e
ld e, a
ld a, [hl]