diff options
Diffstat (limited to 'maps/PlayerHouse2F.asm')
| -rw-r--r-- | maps/PlayerHouse2F.asm | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/maps/PlayerHouse2F.asm b/maps/PlayerHouse2F.asm index 783598f..f684b98 100644 --- a/maps/PlayerHouse2F.asm +++ b/maps/PlayerHouse2F.asm @@ -2,13 +2,13 @@ include "constants.asm" SECTION "maps/PlayerHouse2F.asm", ROMX -PlayerHouse2FScriptLoader:: ; 418B +PlayerHouse2FScriptLoader:: ld hl, PlayerHouse2FScriptPointers call RunMapScript call WriteBackMapScriptNumber ret -PlayerHouse2FScriptPointers: ; 4195 +PlayerHouse2FScriptPointers: dw PlayerHouse2FScript1 dw PlayerHouse2FNPCIDs1 dw PlayerHouse2FScript2 @@ -18,23 +18,23 @@ PlayerHouse2FTextPointers:: dw PlayerHouse2FText1 dw PlayerHouse2FDollText -PlayerHouse2FNPCIDs1: ; 41A1 +PlayerHouse2FNPCIDs1: db 0 db 1 db $FF -PlayerHouse2FNPCIDs2: ; 41A4 +PlayerHouse2FNPCIDs2: db 1 db $FF -PlayerHouse2FSignPointers: ; 41A6 +PlayerHouse2FSignPointers: dw Function3899 dw PlayerHouse2FRadioText dw PlayerHouse2FComputerText dw Function3899 dw PlayerHouse2FN64Text -PlayerHouse2FScript1: ; 41B0 +PlayerHouse2FScript1: call PlayerHouse2PositionCheck ret z ld hl, PlayerHouse2FNPCIDs1 @@ -43,7 +43,7 @@ PlayerHouse2FScript1: ; 41B0 ret nz ret -PlayerHouse2PositionCheck: ; 41BF +PlayerHouse2PositionCheck: ld hl, wd41a bit 0, [hl] ret nz @@ -64,7 +64,7 @@ PlayerHouse2PositionCheck: ; 41BF call ClearAccumulator ret -PlayerHouse2FMovePlayer: ; 41EA +PlayerHouse2FMovePlayer: ld a, 0 ld hl, Movement call LoadMovementDataPointer @@ -74,18 +74,18 @@ PlayerHouse2FMovePlayer: ; 41EA call WriteIntod637 ret -Movement: ; 41FD +Movement: db $08 db $04 db $32 -PlayerHouse2FScript2: ; 4200 +PlayerHouse2FScript2: ld hl, PlayerHouse2FNPCIDs2 ld de, PlayerHouse2FSignPointers call CallMapTextSubroutine ret -PlayerHouse2FText1: ; 420A +PlayerHouse2FText1: ld hl, wd41a bit 3, [hl] jr nz, .jump @@ -100,17 +100,17 @@ PlayerHouse2FText1: ; 420A call OpenTextbox ret -PlayerHouse2FDollText: ; 4228 +PlayerHouse2FDollText: ld hl, PlayerHouse2FTextString3 call OpenTextbox ret -PlayerHouse2FRadioText: ; 422F +PlayerHouse2FRadioText: ld hl, PlayerHouse2FTextString9 call OpenTextbox ret -PlayerHouse2FComputerText: ; 4236 +PlayerHouse2FComputerText: ld hl, wd41a bit 0, [hl] jr nz, .jump @@ -125,7 +125,7 @@ PlayerHouse2FComputerText: ; 4236 call Function1fea ret -PlayerHouse2FCheckEmail: ; 4253 +PlayerHouse2FCheckEmail: call YesNoBox jr c, .jump2 ld hl, wd41a @@ -140,12 +140,12 @@ PlayerHouse2FCheckEmail: ; 4253 call PrintText ret -PlayerHouse2FN64Text: ; 426B +PlayerHouse2FN64Text: ld hl, PlayerHouse2FTextString4 call OpenTextbox ret -PlayerHouse2FTextString1: ; 4272 +PlayerHouse2FTextString1: text "ケン『おっ おまえの うでで" line "ひかりかがやく そのとけいは⋯⋯" cont "<PLAYER>も ついに" @@ -165,27 +165,27 @@ PlayerHouse2FTextString1: ; 4272 cont "きょうは むり だぜ!" done -PlayerHouse2FTextString2: ; 4332 +PlayerHouse2FTextString2: text "そうだ おまえの パソコンに" line "メールが とどいていたな" cont "でかけるんなら" cont "メールぐらい よんでおけよ" done -PlayerHouse2FTextString3: ; 4365 +PlayerHouse2FTextString3: text "クりスマスに カントーの" line "しんせきに プレゼント" cont "してもらった にんぎょうだ" done -PlayerHouse2FTextString4: ; 438D +PlayerHouse2FTextString4: text "ニンテンドウ64を してる!" cont "⋯⋯ ⋯⋯ さてと!" cont "そろそろ そとに あそびに" cont "でかけるか!" done -PlayerHouse2FTextString5: ; 43BD +PlayerHouse2FTextString5: text "<PLAYER>は" line "パソコンの スイッチを いれた!" @@ -200,7 +200,7 @@ PlayerHouse2FTextString5: ; 43BD call Function3036 ret -PlayerHouse2FTextString6: ; 43FA +PlayerHouse2FTextString6: text "とつぜん メールを さしあげる" line "しつれいを おゆるしあれ" @@ -210,12 +210,12 @@ PlayerHouse2FTextString6: ; 43FA cont "ポケモンけんきゅうしゃ オーキド" done -PlayerHouse2FTextString7: ; 4456 +PlayerHouse2FTextString7: text "あとで" line "よもっと<⋯⋯>" done -PlayerHouse2FTextString8: ; 4461 (unused?) +PlayerHouse2FTextString8: ; (unused?) text "しんはつばい トレーナーギア!" line "ポケモントレーナーの ための" cont "さいせんたんの とけい です" @@ -233,7 +233,7 @@ PlayerHouse2FTextString8: ; 4461 (unused?) cont "シルフの ホームぺージだ" done -PlayerHouse2FTextString9: ; 44FE +PlayerHouse2FTextString9: text "<PLAYER>は" line "ラジオのスイッチを おした!" |
