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path: root/maps/PlayerHouse2F.asm
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-rw-r--r--maps/PlayerHouse2F.asm50
1 files changed, 25 insertions, 25 deletions
diff --git a/maps/PlayerHouse2F.asm b/maps/PlayerHouse2F.asm
index 783598f..f684b98 100644
--- a/maps/PlayerHouse2F.asm
+++ b/maps/PlayerHouse2F.asm
@@ -2,13 +2,13 @@ include "constants.asm"
SECTION "maps/PlayerHouse2F.asm", ROMX
-PlayerHouse2FScriptLoader:: ; 418B
+PlayerHouse2FScriptLoader::
ld hl, PlayerHouse2FScriptPointers
call RunMapScript
call WriteBackMapScriptNumber
ret
-PlayerHouse2FScriptPointers: ; 4195
+PlayerHouse2FScriptPointers:
dw PlayerHouse2FScript1
dw PlayerHouse2FNPCIDs1
dw PlayerHouse2FScript2
@@ -18,23 +18,23 @@ PlayerHouse2FTextPointers::
dw PlayerHouse2FText1
dw PlayerHouse2FDollText
-PlayerHouse2FNPCIDs1: ; 41A1
+PlayerHouse2FNPCIDs1:
db 0
db 1
db $FF
-PlayerHouse2FNPCIDs2: ; 41A4
+PlayerHouse2FNPCIDs2:
db 1
db $FF
-PlayerHouse2FSignPointers: ; 41A6
+PlayerHouse2FSignPointers:
dw Function3899
dw PlayerHouse2FRadioText
dw PlayerHouse2FComputerText
dw Function3899
dw PlayerHouse2FN64Text
-PlayerHouse2FScript1: ; 41B0
+PlayerHouse2FScript1:
call PlayerHouse2PositionCheck
ret z
ld hl, PlayerHouse2FNPCIDs1
@@ -43,7 +43,7 @@ PlayerHouse2FScript1: ; 41B0
ret nz
ret
-PlayerHouse2PositionCheck: ; 41BF
+PlayerHouse2PositionCheck:
ld hl, wd41a
bit 0, [hl]
ret nz
@@ -64,7 +64,7 @@ PlayerHouse2PositionCheck: ; 41BF
call ClearAccumulator
ret
-PlayerHouse2FMovePlayer: ; 41EA
+PlayerHouse2FMovePlayer:
ld a, 0
ld hl, Movement
call LoadMovementDataPointer
@@ -74,18 +74,18 @@ PlayerHouse2FMovePlayer: ; 41EA
call WriteIntod637
ret
-Movement: ; 41FD
+Movement:
db $08
db $04
db $32
-PlayerHouse2FScript2: ; 4200
+PlayerHouse2FScript2:
ld hl, PlayerHouse2FNPCIDs2
ld de, PlayerHouse2FSignPointers
call CallMapTextSubroutine
ret
-PlayerHouse2FText1: ; 420A
+PlayerHouse2FText1:
ld hl, wd41a
bit 3, [hl]
jr nz, .jump
@@ -100,17 +100,17 @@ PlayerHouse2FText1: ; 420A
call OpenTextbox
ret
-PlayerHouse2FDollText: ; 4228
+PlayerHouse2FDollText:
ld hl, PlayerHouse2FTextString3
call OpenTextbox
ret
-PlayerHouse2FRadioText: ; 422F
+PlayerHouse2FRadioText:
ld hl, PlayerHouse2FTextString9
call OpenTextbox
ret
-PlayerHouse2FComputerText: ; 4236
+PlayerHouse2FComputerText:
ld hl, wd41a
bit 0, [hl]
jr nz, .jump
@@ -125,7 +125,7 @@ PlayerHouse2FComputerText: ; 4236
call Function1fea
ret
-PlayerHouse2FCheckEmail: ; 4253
+PlayerHouse2FCheckEmail:
call YesNoBox
jr c, .jump2
ld hl, wd41a
@@ -140,12 +140,12 @@ PlayerHouse2FCheckEmail: ; 4253
call PrintText
ret
-PlayerHouse2FN64Text: ; 426B
+PlayerHouse2FN64Text:
ld hl, PlayerHouse2FTextString4
call OpenTextbox
ret
-PlayerHouse2FTextString1: ; 4272
+PlayerHouse2FTextString1:
text "ケン『おっ おまえの うでで"
line "ひかりかがやく そのとけいは⋯⋯"
cont "<PLAYER>も ついに"
@@ -165,27 +165,27 @@ PlayerHouse2FTextString1: ; 4272
cont "きょうは むり だぜ!"
done
-PlayerHouse2FTextString2: ; 4332
+PlayerHouse2FTextString2:
text "そうだ おまえの パソコンに"
line "メールが とどいていたな"
cont "でかけるんなら"
cont "メールぐらい よんでおけよ"
done
-PlayerHouse2FTextString3: ; 4365
+PlayerHouse2FTextString3:
text "クりスマスに カントーの"
line "しんせきに プレゼント"
cont "してもらった にんぎょうだ"
done
-PlayerHouse2FTextString4: ; 438D
+PlayerHouse2FTextString4:
text "ニンテンドウ64を してる!"
cont "⋯⋯ ⋯⋯ さてと!"
cont "そろそろ そとに あそびに"
cont "でかけるか!"
done
-PlayerHouse2FTextString5: ; 43BD
+PlayerHouse2FTextString5:
text "<PLAYER>は"
line "パソコンの スイッチを いれた!"
@@ -200,7 +200,7 @@ PlayerHouse2FTextString5: ; 43BD
call Function3036
ret
-PlayerHouse2FTextString6: ; 43FA
+PlayerHouse2FTextString6:
text "とつぜん メールを さしあげる"
line "しつれいを おゆるしあれ"
@@ -210,12 +210,12 @@ PlayerHouse2FTextString6: ; 43FA
cont "ポケモンけんきゅうしゃ オーキド"
done
-PlayerHouse2FTextString7: ; 4456
+PlayerHouse2FTextString7:
text "あとで"
line "よもっと<⋯⋯>"
done
-PlayerHouse2FTextString8: ; 4461 (unused?)
+PlayerHouse2FTextString8: ; (unused?)
text "しんはつばい トレーナーギア!"
line "ポケモントレーナーの ための"
cont "さいせんたんの とけい です"
@@ -233,7 +233,7 @@ PlayerHouse2FTextString8: ; 4461 (unused?)
cont "シルフの ホームぺージだ"
done
-PlayerHouse2FTextString9: ; 44FE
+PlayerHouse2FTextString9:
text "<PLAYER>は"
line "ラジオのスイッチを おした!"