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path: root/engine/gfx.asm
AgeCommit message (Collapse)Author
2021-05-17Split GFX routinesZumi Daxuya
2020-09-25Factor out Town Map tilemap and adjust its graphicsRangi
2020-09-20Use local .End or .FirstEntryEnd labels for measuring data/GFX sizesRangi
2020-09-20More cleanup of whitespace and commentsRangi
2020-09-20Remove address commentsjd-0
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-13Give all .asm and all .inc except of base_stats/???.inc new line at the end ↵Ebernacher90
of file
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-06-12home, wram, gfx: split toolgear functions from unknown, rename gfx ↵Tauwasser
functions, add wram variables Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-04Add more labels, rename some to match pokecrystalISSOtm
2018-06-03gfx: re-organize some graphics and disassemble gfx load codeTauwasser
All graphics were split so that proper labels could be placed. Font was not split, because that was nicely handled using the charmap constants. If proper lengths should also be handled using automatic calculation using labels, some graphics would need further splitting up in order to place labels.s Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>