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2020-09-22Use Japanese charmap charactersRangi
2020-09-22Replace enum with const, and update many constants to be more like pokegoldRangi
2020-09-200x -> $Rangi
2020-09-20Remove more address commentsRangi
2020-09-20Remove address commentsjd-0
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20- Remove trailing whitespaceRangi
- Indent with single tabs, not spaces - Colons after labels - Capitalize BANK, HIGH, and LOW - dbw BANK(X), X -> dba X
2020-09-13Give all .asm and all .inc except of base_stats/???.inc new line at the end ↵Ebernacher90
of file
2019-04-14Pokégear → Trainer GearSatoMew
2019-02-26Disassemble SetTime.luckytyphlosion
2019-02-26Put 2/3 charmap EQUs back in - works in the latest version of RGBDSobskyr
2019-02-26Fix EQUs in text_entry.asmobskyr
2018-11-30cleaned up labels and added more constants, removed the hardcoded relative ↵2Tie
jumps.
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-07-08Merge branch 'master' into section-reorgluckytyphlosion
2018-07-07Disassemble new game WRAM initializationobskyr
With a lot of unknowns still there, of course.
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into masterobskyr
Long overdue!
2018-06-23split the oak speeches and game setup into two files2Tie
2018-06-23Extract a little more from Oak's speech.IIMarckus
2018-06-23Disassemble Oak's speech.IIMarckus
2018-06-23Disassemble main menu selection logic.IIMarckus
2018-06-19additional menu data tidying up/figuring out2Tie
2018-06-18spoilers: it wasn't2Tie
2018-06-18forgot to save this change, oops2Tie
2018-06-18more bank 1 disasm2Tie
2018-06-18more disassembly in bank 12Tie
2018-06-17main menu progress for the day, still have a bunch more to go.2Tie
2018-06-17some more tidying up2Tie
2018-06-17happy birthday, here's the main menu debug menu... menu2Tie
2018-06-12engine: disassemble reset dialogTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-03Copy pokecrystal's conventions for this data, including:Rangi
- Tabs for indentation, spaces for alignment - Consistent comments and formatting for menu header data (incomplete here, until the related code is disassembled) - The second two menus do not "take priority"; they're all just a count + that many items + ending -1
2018-06-03Fix main menu items positionmid-kid
2018-06-02comments to explain duplicatesTeganGibby
2018-06-02added detail on main menu functionsTeganGibby
2018-06-02additional documentationTeganGibby
Compared to retail Gold disassembly
2018-06-01Code conventions:Rangi
- Lowercase hex literals - Lowercase rgbasm keywords (rept, endr) - Use decimal literals by default, binary when bits are meaningful; hex indicates that it needs further review, e.g. to define a constant - Tabs, not spaces - Newline at end of file (rgbds sometimes complains otherwise) - Doc comments underneath function names
2018-05-30Clean up Makefilepfero
This makefile can now figure graphics dependencies on its own, creates dependency files for each compilation unit and compiles everything separately. This is a proposal. Please try it out, read the Makefile to see if you get what I'm trying to do, and propose any improvements you want.