Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-04 | Disassemble field debug (bank $3f) (#97) | Zumi | |
* Disassemble SFX and cries * Disassemble clock dialog * Disassemble slot machine minigame * Disassemble AnimateTilesetImpl * Disassemble start menu frame type dialog * Disassemble field menu * Split debug menus into debug folder * Remove redundant shims | |||
2021-01-25 | Disassemble RTC setup dialog and slot machine minigame (bank $24) (#87) | Zumi | |
Also identify SFX and cry pointers | |||
2021-01-25 | Disassemble subgame portion of title debug menu (#91) | Zumi | |
Disassemble subgame menu and add shims for the minigames in bank $38 | |||
2021-01-25 | Disassemble Pokecenter PC (#90) | Zumi | |
Disassemble Pokecenter PC and identify some menu functions in bank 09 | |||
2021-01-21 | Disassemble start menu frame type dialog | Zumi Daxuya | |
2020-12-17 | Merge pull request #84 from ZoomTen/pikachu-minigame | Rangi | |
Disassemble opening cutscene, Game Freak intro, and Pikachu minigame | |||
2020-12-17 | Suggested changes to #85 | Zumi Daxuya | |
2020-12-17 | Split sound test text pointers to another file | Zumi Daxuya | |
2020-12-17 | Sound test text one line each | Zumi Daxuya | |
2020-12-17 | SoundTest_DungeonText -> SoundTest_CaveText | Zumi Daxuya | |
2020-12-17 | Amend sound description labels with more accurate translations | Zumi Daxuya | |
Thanks SatoMew! | |||
2020-12-16 | Forgot the comma | Zumi Daxuya | |
2020-12-16 | Minor adjustments to value rep in debug menu | Zumi Daxuya | |
2020-12-16 | Disassemble sound test debug menu | Zumi Daxuya | |
2020-12-10 | Create sprite_anim_constants.asm | Zumi Daxuya | |
2020-12-10 | Make use of depixel / dbpixel | Zumi Daxuya | |
2020-09-22 | Use Japanese charmap characters | Rangi | |
2020-09-22 | Replace enum with const, and update many constants to be more like pokegold | Rangi | |
2020-09-20 | 0x -> $ | Rangi | |
2020-09-20 | Remove more address comments | Rangi | |
2020-09-20 | Remove address comments | jd-0 | |
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4} | |||
2020-09-20 | - Remove trailing whitespace | Rangi | |
- Indent with single tabs, not spaces - Colons after labels - Capitalize BANK, HIGH, and LOW - dbw BANK(X), X -> dba X | |||
2020-09-13 | Give all .asm and all .inc except of base_stats/???.inc new line at the end ↵ | Ebernacher90 | |
of file | |||
2019-04-14 | Pokégear → Trainer Gear | SatoMew | |
2019-02-26 | Disassemble SetTime. | luckytyphlosion | |
2019-02-26 | Put 2/3 charmap EQUs back in - works in the latest version of RGBDS | obskyr | |
2019-02-26 | Fix EQUs in text_entry.asm | obskyr | |
2018-11-30 | cleaned up labels and added more constants, removed the hardcoded relative ↵ | 2Tie | |
jumps. | |||
2018-11-29 | Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵ | 2Tie | |
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself. | |||
2018-07-08 | Merge branch 'master' into section-reorg | luckytyphlosion | |
2018-07-07 | Disassemble new game WRAM initialization | obskyr | |
With a lot of unknowns still there, of course. | |||
2018-07-03 | Introduce linkerscript. | luckytyphlosion | |
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section. | |||
2018-07-03 | Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into master | obskyr | |
Long overdue! | |||
2018-06-23 | split the oak speeches and game setup into two files | 2Tie | |
2018-06-23 | Extract a little more from Oak's speech. | IIMarckus | |
2018-06-23 | Disassemble Oak's speech. | IIMarckus | |
2018-06-23 | Disassemble main menu selection logic. | IIMarckus | |
2018-06-19 | additional menu data tidying up/figuring out | 2Tie | |
2018-06-18 | spoilers: it wasn't | 2Tie | |
2018-06-18 | forgot to save this change, oops | 2Tie | |
2018-06-18 | more bank 1 disasm | 2Tie | |
2018-06-18 | more disassembly in bank 1 | 2Tie | |
2018-06-17 | main menu progress for the day, still have a bunch more to go. | 2Tie | |
2018-06-17 | some more tidying up | 2Tie | |
2018-06-17 | happy birthday, here's the main menu debug menu... menu | 2Tie | |
2018-06-12 | engine: disassemble reset dialog | Tauwasser | |
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu> | |||
2018-06-03 | Copy pokecrystal's conventions for this data, including: | Rangi | |
- Tabs for indentation, spaces for alignment - Consistent comments and formatting for menu header data (incomplete here, until the related code is disassembled) - The second two menus do not "take priority"; they're all just a count + that many items + ending -1 | |||
2018-06-03 | Fix main menu items position | mid-kid | |
2018-06-02 | comments to explain duplicates | TeganGibby | |
2018-06-02 | added detail on main menu functions | TeganGibby | |