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path: root/gfx.asm
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2020-09-22Move most files out of the root directoryRangi
- ram/ froups the ram source files - slack/ is for unused garbage taking up the ROM's free space - gfx.py moved to utils/
2020-09-21Rename tileset graphics for future Polished Map compatibilityRangi
2020-09-21Extract bank 07, 08,13, & 37 tilesets' metatiles and collision datajd-0
2020-09-21Extract bank $0C tilesets' metatiles and collision datajd-0
Are collisions always 1/4 the metatile size?? Build: OK
2020-09-21Extract bank $06 tilesets' metatiles and collision dataRangi
2020-09-20Use local .End or .FirstEntryEnd labels for measuring data/GFX sizesRangi
2020-09-20More cleanup of whitespace and commentsRangi
2020-09-20Remove address commentsjd-0
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20Capitalize DEFRangi
2020-09-20- Remove trailing whitespaceRangi
- Indent with single tabs, not spaces - Colons after labels - Capitalize BANK, HIGH, and LOW - dbw BANK(X), X -> dba X
2020-08-29Fix minor oversightSatoMew
2020-08-29Resolved conflict caused by my changes.SatoMew
2020-08-09Remove "; if DEBUG" comments for SECTIONs, and "if DEBUG" conditions since ↵Rangi
only the debug Gold ROM is built
2019-04-14Identify radio graphicsSatoMew
2019-04-14Pokégear → Trainer GearSatoMew
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-08-21Dumped rest of bank, still need to clean up a few hardcoded addressesPokeglitch
2018-08-21Extracted corrupted gfxPokeglitch
2018-08-20Dumped first section of Bank 2Pokeglitch
2018-08-19Extract common exterior tileset graphicsRangi
2018-07-31Small formatting fixPokeglitch
2018-07-31Finished dumping bank 1Pokeglitch
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-06-04Title screen disassembled (new pr)ehw
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-03gfx: re-organize some graphics and disassemble gfx load codeTauwasser
All graphics were split so that proper labels could be placed. Font was not split, because that was nicely handled using the charmap constants. If proper lengths should also be handled using automatic calculation using labels, some graphics would need further splitting up in order to place labels.s Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-02Make the repository build all four ROMsPikalaxALT
2018-06-02Dump all songsdannye
uses a slightly modified red sound engine only added feature is drumsets, which still need documenting
2018-06-01Compress trainer picsdannye
add missing include for soldier pic
2018-06-01Add trainer battle sprites & update gfx.asmehw
2018-05-31Keep pokemon data in data/pokemonRangi
Don't print "Here" a lot 'make mostlyclean' needs to remove .d files in case a file was renamed
2018-05-31Disassemble overworld spritesRangi
2018-05-31Add palette constants and pokemon palette assignment tabledannye
2018-05-31Add super palette datadannye
2018-05-30Clean up Makefilepfero
This makefile can now figure graphics dependencies on its own, creates dependency files for each compilation unit and compiles everything separately. This is a proposal. Please try it out, read the Makefile to see if you get what I'm trying to do, and propose any improvements you want.