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2021-05-18Move super_palettes.inc to data/sgb/Zumi Daxuya
2021-05-18Decode SGB border palettesZumi Daxuya
Rename UnusedSGBBorder -> AlternateSGBBorder
2021-05-17Fix failing buildZumi Daxuya
2021-05-17Identify SGB functions, properly rip SGB borderZumi Daxuya
2021-05-02Disassemble memory minigame and Picross minigameZumi
2021-01-25Disassemble RTC setup dialog and slot machine minigame (bank $24) (#87)Zumi
Also identify SFX and cry pointers
2021-01-25Split and label Trainer Gear code (#89)Zumi
Split and label Trainer Gear code
2020-12-17Suggested changes to #83Zumi Daxuya
2020-12-11More progress on disassembling Pikachu minigameZumi Daxuya
2020-12-10Dump intro tilemapsZumi Daxuya
2020-11-13Kanto Mon Names (#79)jd-0
Rename Kanto mons to English
2020-09-25Factor out Town Map tilemap and adjust its graphicsRangi
2020-09-22Add an unused duplicate graphic for tileset 1BRangi
This allows Polished Map compatibility
2020-09-22Extract player-shrinking picsRangi
2020-09-22Factor out gfx- and slack-specific rules into .mk filesRangi
2020-09-22Move most files out of the root directoryRangi
- ram/ froups the ram source files - slack/ is for unused garbage taking up the ROM's free space - gfx.py moved to utils/
2020-09-21Rename tileset graphics for future Polished Map compatibilityRangi
2020-09-20More cleanup of whitespace and commentsRangi
2019-04-14Identify radio graphicsSatoMew
2019-04-14Pokégear → Trainer GearSatoMew
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-08-21Dumped rest of bank, still need to clean up a few hardcoded addressesPokeglitch
2018-08-21Extracted corrupted gfxPokeglitch
2018-08-20Dumped first section of Bank 2Pokeglitch
2018-08-19Extract common exterior tileset graphicsRangi
2018-07-31Finished dumping bank 1Pokeglitch
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03Merge branch 'master' of https://github.com/luckytyphlosion/pokegold-spaceworldluckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/pret/pokegold-spaceworldluckytyphlosion
2018-06-04Title screen disassembled (new pr)ehw
2018-06-03gfx/pokegear: use better format for town mapTauwasser
This makes use of the new --trim-trailing option for tools/gfx Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-03gfx: re-organize some graphics and disassemble gfx load codeTauwasser
All graphics were split so that proper labels could be placed. Font was not split, because that was nicely handled using the charmap constants. If proper lengths should also be handled using automatic calculation using labels, some graphics would need further splitting up in order to place labels.s Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-02Make the repository build all four ROMsPikalaxALT
2018-06-01Add trainer battle sprites & update gfx.asmehw
2018-06-01gfx/annon_pics: annotate ROM addressesTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-05-31Disassemble overworld spritesRangi
2018-05-31home/pokemon: disassemble Pokémon sprite uncompression routineTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-05-30Clean up Makefilepfero
This makefile can now figure graphics dependencies on its own, creates dependency files for each compilation unit and compiles everything separately. This is a proposal. Please try it out, read the Makefile to see if you get what I'm trying to do, and propose any improvements you want.
2018-05-30gfx: add egg front spriteTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-05-30Add tileset headers and tileset graphicsdannye
2018-05-30'make mostlyclean' preserves graphics; separate frame gfx filesRangi
2018-05-30Split up icon graphics; add missing filesRangi
2018-05-30Organize graphics like pokecrystalRangi
2018-05-30Add more graphicsdannye
add tools/gfx.c for trimming whitespace from pngs
2018-05-29Add misc graphicsdannye
add exes to gitignore for those on windows
2018-05-29Same pic bank solution as pokecrystalRangi
2018-05-29Merge branch 'master' of http://git.sanqui.net:3000/pret/pokegold-spaceworldRangi
2018-05-29Small temporary SECTION headers go in main.asm, so the individual files ↵Rangi
won't all need fixing later