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|
include config.mk
BUILDBASE := build
BUILD := $(BUILDBASE)
MD5 := md5sum -c
PYTHON := python
PYTHON3 := python3.6
RGBASM := rgbasm -D$(GAME_VERSION)=1 -DDEBUG=$(DEBUG)
RGBGFX := rgbgfx
RGBLINK := rgblink
RGBFIX := rgbfix
RGBASMFLAGS := -h -E -i $(BUILD)/
tools/gfx :=
tools/make_shim :=
sort_sym := tools/sort_symfile.sh
#sort_sym := $(PYTHON3) tools/sort_sym.py
ROM := poke$(BUILD_NAME)-spaceworld.gb
ROMS := $(foreach r, gold gold-debug silver silver-debug, poke$(r)-spaceworld.gb)
# Pokemon Gold Debug
BASEROM := baserom.gb
DIRS := home engine data audio
OBJS := $(addprefix $(BUILD)/, gfx.o sram.o wram.o hram.o shim.o)
SHIM := shim.sym
CORRECTEDROM := $(ROM:%.gb=%-correctheader.gb)
CORRECTEDROMS := $(ROMS:%.gb=%-correctheader.gb)
rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
OBJS += $(patsubst %.asm, $(BUILD)/%.o, $(call rwildcard, $(DIRS), *.asm))
GFX := $(patsubst %.png, $(BUILD)/%.2bpp, \
$(patsubst %.1bpp.png, $(BUILD)/%.1bpp, \
$(patsubst gfx/pokemon/%/front.png, $(BUILD)/gfx/pokemon/%/front.pic, \
$(patsubst gfx/pokemon/%/back.png, $(BUILD)/gfx/pokemon/%/back.pic, \
$(patsubst gfx/trainer/%.png, $(BUILD)/gfx/trainer/%.pic, \
$(call rwildcard, gfx, *.png))))))
.SECONDEXPANSION:
.PHONY: all
all: $(ROM) $(CORRECTEDROM) compare
.PHONY: compare
compare: $(ROM)
$(MD5) roms.md5
.PHONY: tools
tools tools/pkmncompress tools/gfx:
$(MAKE) -C tools/
.PHONY: coverage
coverage: tools/disasm_coverage.py $(ROM)
$(PYTHON) $< -m $(ROM:.gb=.map) -b 0x40
# Remove files generated by the build process.
.PHONY: clean
clean:
rm -rf $(ROMS) $(CORRECTEDROMS) $(BUILDBASE) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(CORRECTEDROMS)
make -C tools clean
# Remove files except for graphics.
.PHONY: mostlyclean
mostlyclean:
rm -rf $(ROMS) $(OBJS) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(CORRECTEDROMS)
find . \( -iname '*.d' \) -exec rm {} +
$(ROM): $(OBJS) | $(BASEROM)
$(RGBLINK) -d -n $(@:.gb=.sym) -m $(@:.gb=.map) -O $(BASEROM) -o $@ $^
$(RGBFIX) -f lh -k 01 -l 0x33 -m 0x03 -p 0 -r 3 -t "POKEMON2$(GAME_VERSION)" $@
$(sort_sym) $(@:.gb=.sym)
$(BASEROM):
@echo "Please obtain a copy of Gold_debug.sgb and put it in this directory as $@"
@exit 1
$(BUILD)/shim.asm: tools/make_shim $(SHIM) tools/make_shim | $$(dir $$@)
tools/make_shim -w $(filter-out $<, $^) > $@
$(CORRECTEDROM): %-correctheader.gb: %.gb
cp $< $@
$(RGBFIX) -f hg -m 0x10 $@
$(BUILD)/gfx.o: | $(GFX)
$(BUILD)/%.o: $(BUILD)/%.asm | $$(dir $$@)
$(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $<
$(BUILD)/%.o: %.asm | $$(dir $$@)
$(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $<
$(BUILD)/gfx/sgb/sgb_border_alt.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/sgb/sgb_border_gold.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/sgb/sgb_border_silver.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/title/title_gold.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/title/title_silver.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/trainer_card/trainer_card.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/minigames/slots.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace
$(BUILD)/gfx/intro/purin_pikachu.2bpp: tools/gfx += --trim-whitespace
.PRECIOUS: $(BUILD)/%.pic
$(BUILD)/%.pic: $(BUILD)/%.2bpp tools/pkmncompress | $$(dir $$@)
tools/pkmncompress $< $@
.PRECIOUS: $(BUILD)/%.2bpp
$(BUILD)/%.2bpp: %.png tools/gfx | $$(dir $$@)
$(RGBGFX) $(OUTPUT_OPTION) $<
tools/gfx $(tools/gfx) $(OUTPUT_OPTION) $@
.PRECIOUS: $(BUILD)/%.1bpp
$(BUILD)/%.1bpp: %.1bpp.png tools/gfx | $$(dir $$@)
$(RGBGFX) -d1 $(OUTPUT_OPTION) $<
tools/gfx $(tools/gfx) -d1 $(OUTPUT_OPTION) $@
.PRECIOUS: $(BUILD)/%.tilemap
$(BUILD)/%.tilemap: %.png | $$(dir $$@)
$(RGBGFX) -t $@ $<
.PRECIOUS: %/
%/:
mkdir -p $@
-include $(call rwildcard, $(BUILD)/, *.d)
#gold: ; @$(MAKE) GAME_VERSION=GOLD
#gold_debug: ; @$(MAKE) GAME_VERSION=GOLD DEBUG=1
#silver: ; @$(MAKE) GAME_VERSION=SILVER
#silver_debug: ; @$(MAKE) GAME_VERSION=SILVER DEBUG=1
#compare: ;
# @$(MAKE) GAME_VERSION=GOLD COMPARE=1
# @$(MAKE) GAME_VERSION=GOLD DEBUG=1 COMPARE=1
# @$(MAKE) GAME_VERSION=SILVER COMPARE=1
# @$(MAKE) GAME_VERSION=SILVER DEBUG=1 COMPARE=1
# @$(MD5) roms.md5
|