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path: root/constants/music_constants.asm
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; song ids
	const_def
	const MUSIC_NONE            ; 00
	const MUSIC_TITLE           ; 01
	const MUSIC_ROUTE_1         ; 02
	const MUSIC_OAK_INTRO       ; 03
	const MUSIC_LEADER_BATTLE   ; 04
	const MUSIC_TRAINER_BATTLE  ; 05
	const MUSIC_NIDORINO_INTRO  ; 06
	const MUSIC_VIRIDIAN_CITY   ; 07
	const MUSIC_HEAL            ; 08
	const MUSIC_BICYCLE         ; 09
	const MUSIC_SPOTTED_ROCKET  ; 0A
	const MUSIC_VICTORY_TRAINER ; 0B
	const MUSIC_EVOLUTION       ; 0C

MUSIC_SURF EQU $62

SE_SELECT EQU 5