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; name lengths
NAME_LENGTH EQU 11 ; English
PLAYER_NAME_LENGTH EQU 6 ; Japanese
BOX_NAME_LENGTH EQU 9 ; English
MON_NAME_LENGTH EQU 6
MOVE_NAME_LENGTH EQU 13 ; English
ITEM_NAME_LENGTH EQU 11
TRAINER_CLASS_NAME_LENGTH EQU 13 ; English
; GetName types (see home/names.asm)
const_def 1
const MON_NAME ; 01
const MOVE_NAME ; 02
const DUMMY_NAME ; 03
const ITEM_NAME ; 04
const PARTY_OT_NAME ; 05
const ENEMY_OT_NAME ; 06
const TRAINER_NAME ; 07
const MOVE_DESC_NAME_BROKEN ; 08
; see home/text.asm
BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; PrintNum bit flags
const_def 5
const PRINTNUM_MONEY_F ; 5
const PRINTNUM_RIGHTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/math/print_num.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see constants/charmap.asm)
FIRST_REGULAR_TEXT_CHAR EQU $60
FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
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