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path: root/constants/wram_constants.asm
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; wWalkingDirection::
	const_def -1
	const STANDING ; -1
	const DOWN     ; 0
	const UP       ; 1
	const LEFT     ; 2
	const RIGHT    ; 3
NUM_DIRECTIONS EQU const_value

; wMonType:: ; cb5a
	const_def
	const PARTYMON   ; 0
	const OTPARTYMON ; 1
	const BOXMON     ; 2
	const TEMPMON    ; 3
	const WILDMON    ; 4
	
; wPlayerState:: ; d95d
PLAYER_NORMAL    EQU 0
PLAYER_BIKE      EQU 1
PLAYER_SKATE     EQU 2
PLAYER_SURF      EQU 4
PLAYER_SURF_PIKA EQU 8

; wDebugFlags:: ; ce63
	const_def
	const DEBUG_BATTLE_F
	const DEBUG_FIELD_F
	const CONTINUED_F