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INCLUDE "constants.asm"
SECTION "TM/HM Moves", ROMX[$52D1], BANK[$04]
; This is a nearly-sequential table of new moves.
; It was probably meant for easy testing, not as
; a final set of TM moves.
TMHMMoves: ; 04:52d1
; TMs
db MOVE_SKETCH ; TM01
db MOVE_HIDDEN_POWER ; TM02
db MOVE_SNORE ; TM03
db MOVE_FLAIL ; TM04
db MOVE_CONVERSION2 ; TM05
db MOVE_COTTON_SPORE ; TM06
db MOVE_REVERSAL ; TM07
db MOVE_SPITE ; TM08
db MOVE_POWDER_SNOW ; TM09
db MOVE_MACH_PUNCH ; TM10
db MOVE_SCARY_FACE ; TM11
db MOVE_SWEET_KISS ; TM12
db MOVE_BELLY_DRUM ; TM13
db MOVE_SLUDGE_BOMB ; TM14
db MOVE_MUD_SLAP ; TM15
db MOVE_OCTAZOOKA ; TM16
db MOVE_ZAP_CANNON ; TM17
db MOVE_DESTINY_BOND ; TM18
db MOVE_BONE_LOCK ; TM19
db MOVE_LOCK_ON ; TM20
db MOVE_OUTRAGE ; TM21
db MOVE_GIGA_DRAIN ; TM22
db MOVE_CHARM ; TM23
db MOVE_FALSE_SWIPE ; TM24
db MOVE_MILK_DRINK ; TM25
db MOVE_SPARK ; TM26
db MOVE_STEEL_WING ; TM27
db MOVE_SLEEP_TALK ; TM28
db MOVE_BELL_CHIME ; TM29
db MOVE_PRESENT ; TM30
db MOVE_PAIN_SPLIT ; TM31
db MOVE_SACRED_FIRE ; TM32
db MOVE_DYNAMICPUNCH ; TM33
db MOVE_MEGAPHONE ; TM34
db MOVE_DRAGONBREATH ; TM35
db MOVE_ENCORE ; TM36
db MOVE_ROCK_HEAD ; TM37
db MOVE_CROSS_CUTTER ; TM38
db MOVE_TWISTER ; TM39
db MOVE_TRIPLE_KICK ; TM40
db MOVE_THIEF ; TM41
db MOVE_SPIDER_WEB ; TM42
db MOVE_NIGHTMARE ; TM43
db MOVE_FLAME_WHEEL ; TM44
db MOVE_NAIL_DOWN ; TM45
db MOVE_PROTECT ; TM46
db MOVE_SPIKES ; TM47
db MOVE_PERISH_SONG ; TM48
db MOVE_ENDURE ; TM49
db MOVE_MAGNITUDE ; TM50
; HMs
db MOVE_UPROOT ; HM01
db MOVE_WIND_RIDE ; HM02
db MOVE_WATER_SPORT ; HM03
db MOVE_STRONG_ARM ; HM04
db MOVE_BRIGHT_MOSS ; HM05
db MOVE_WHIRLPOOL ; HM06
db MOVE_BOUNCE ; HM07
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