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INCLUDE "constants.asm"
SECTION "engine/menu/debug_menu.asm", ROMX
; DebugJumpTable indices
const_def
const DEBUGMENU_FIGHT
const DEBUGMENU_FIELD
const DEBUGMENU_SOUNDTEST
const DEBUGMENU_SUBGAME
const DEBUGMENU_POKEDEX
const DEBUGMENU_TRAINERGEAR
DebugMenu::
call ClearTileMap
call ClearWindowData
call LoadFont
call LoadFontsBattleExtra
call ClearSprites
call GetMemSGBLayout
xor a
ld [wWhichIndexSet], a
ld hl, DebugMenuHeader
call LoadMenuHeader
call OpenMenu
call CloseWindow
jp c, TitleSequenceStart
ld a, $41
ld [wce5f], a
ld a, [wMenuSelection]
ld hl, DebugJumpTable
jp CallJumptable
DebugJumpTable::
dw DebugMenuOptionFight
dw DebugMenuOptionField
dw DebugMenuSoundTest ; to home bank
dw DebugMenuOptionSubGames
dw DebugMenuOptionMonsterTest
dw DebugMenuOptionName
DebugMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 5, 2, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP
db 0
dw DebugMenuItems
dw PlaceMenuStrings
dw .Strings
.Strings
db "ファイト@"
db "フィールド@"
db "サウンド@"
db "サブゲーム@"
db "モンスター@"
db "なまえ@"
DebugMenuItems:
db 6 ; items
db DEBUGMENU_FIGHT
db DEBUGMENU_FIELD
db DEBUGMENU_SOUNDTEST
db DEBUGMENU_SUBGAME
db DEBUGMENU_POKEDEX
db DEBUGMENU_TRAINERGEAR
db -1
DebugMenuOptionField::
ld hl, wDebugFlags
set DEBUG_FIELD_F, [hl] ; set debug mode
jp StartNewGame
DebugMenuOptionFight::
ld hl, wDebugFlags
set DEBUG_BATTLE_F, [hl]
predef Functionfdb66
ld hl, wDebugFlags
res DEBUG_BATTLE_F, [hl]
ret
DebugMenuOptionSubGames::
callab CallSubGameMenu
jp DebugMenu
DebugMenuOptionMonsterTest::
ld hl, wPokedexOwned
ld de, wPokedexSeen
ld b, NUM_POKEMON / 8
ld a, %11111111
.loop
ld [hli], a
ld [de], a
inc de
dec b
jr nz, .loop
ld a, (1 << ((NUM_POKEMON - 1) % 8)) - 1 ; discount #251
ld [hl], a
ld [de], a
callab MonsterTest
ld a, %11100100
ldh [rBGP], a
Function40eb::
jp DebugMenu
DebugMenuOptionName::
callab OpenTrainerGear
ld a, %11100100
ldh [rBGP], a
jp DebugMenu
SECTION "engine/menu/debug_menu.asm@Sound Test", ROMX
_DebugMenuSoundTest::
call ClearTileMap
call LoadFontExtra
call ClearSprites
call GetMemSGBLayout
xor a
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
.RefreshScreenAndLoop:
call WaitBGMap
.Loop:
call ClearJoypad
call GetJoypad
ldh a, [hJoyDown]
and a
jr z, .Loop
bit A_BUTTON_F, a
jr nz, .a_pressed
bit B_BUTTON_F, a
jr nz, .b_pressed
bit START_F, a
jr nz, .start_pressed
bit D_UP_F, a
jr nz, .up_pressed
bit D_DOWN_F, a
jr nz, .down_pressed
ret
.a_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ldh a, [hDebugMenuSoundID]
jr .RefreshScreenAndLoop
.up_pressed
ldh a, [hDebugMenuSoundMenuIndex]
inc a
cp 55
jr nz, .SetIndex
xor a
.SetIndex:
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
jr .RefreshScreenAndLoop
.down_pressed
ldh a, [hDebugMenuSoundMenuIndex]
dec a
cp -1
jr nz, .SetIndex2
ld a, 54
.SetIndex2:
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
jr .RefreshScreenAndLoop
.start_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ld a, -1
jr .RefreshScreenAndLoop
.b_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ld a, 10
ld [wcdb5], a
ld [wcdb6], a
ld a, $ff
ld [wcdb4], a
jr .RefreshScreenAndLoop
.DetermineDescriptionPointer:
ld hl, SoundTestTextPointers
ldh a, [hDebugMenuSoundMenuIndex]
add a
add a ; a * 4
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ldh [hDebugMenuSoundID], a
ld a, [hli]
ldh [hDebugMenuSoundBank], a
ld a, [hli]
ld e, a
ld d, [hl]
call CopyStringToStringBuffer2
call .DisplayText
ret
.DisplayText:
ld hl, hDebugMenuSoundMenuIndex
inc [hl]
ld hl, .String
call PrintText
ld hl, hDebugMenuSoundMenuIndex
dec [hl]
ld c, 3
call DelayFrames
ret
.String:
deciram hDebugMenuSoundMenuIndex, 1, 1
text "<LINE>@"
text_from_ram wStartDay
text " "
done
INCLUDE "data/sound_test_text_pointers.inc"
SECTION "engine/menu/debug_menu.asm@Subgame Menu", ROMX
CallSubGameMenu:
call ClearTileMap
call LoadFont
call LoadFontsBattleExtra
call ClearSprites
call GetMemSGBLayout
ld hl, .MenuHeader
call CopyMenuHeader
call VerticalMenu
ret c
ld a, [wMenuCursorY]
dec a
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .return
push de
jp hl
.return
jr CallSubGameMenu
.Jumptable:
dw SubGameMenu_PokerGame
dw SubGameMenu_PuzzleGame
dw SubGameMenu_CardFlipGame
dw SubGameMenu_PicrossGame
dw SubGameMenu_SlotMachineGame
.MenuHeader:
db 0 ; flags
menu_coords 5, 4, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 3
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP
db 5 ; items
db "ポーカー@"
db "15パズル@"
db "しんけい@"
db "ピクロス@"
db "スロット@"
SubGameMenu_PokerGame:
callab PokerMinigame
ret
SubGameMenu_PuzzleGame:
callab FifteenPuzzleMinigame
ret
SubGameMenu_CardFlipGame:
callab MemoryMinigame
ret
SubGameMenu_PicrossGame:
callab PicrossMinigame
ret
SubGameMenu_SlotMachineGame:
callab SlotMachineGame
ret
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