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FieldDebug_Minigames:
call .DoMinigameSelection
ld a, FIELDDEBUG_RETURN_REOPEN
ret
.DoMinigameSelection:
ld hl, .MenuHeader
call LoadMenuHeader
call VerticalMenu
push af
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
ld a, [wMenuCursorY]
dec a
ld e, a
ld d, 0
ld hl, .MinigamePointers
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld [wQueuedScriptBank], a
ld a, [hli]
ld [wQueuedScriptAddr], a
ld a, [hl]
ld [wQueuedScriptAddr + 1], a
pop af
call CloseWindow
ret c
ld hl, .MinigameConfirmationText
call MenuTextBox
call YesNoBox
call CloseWindow
ret c
call LoadStandardMenuHeader
ldh a, [hMapAnims]
push af
xor a
ldh [hMapAnims], a
ld hl, wVramState
res 0, [hl]
call ClearSprites
call ClearTileMap
call WaitBGMap
ld hl, wQueuedScriptBank
call CallFar_atHL
call ClearPalettes
call Function3657
call LoadTilesetGFX
ld hl, wVramState
set 0, [hl]
call CloseWindow
pop af
ldh [hMapAnims], a
call GetMemSGBLayout
call WaitBGMap
call UpdateTimePals
ret
.MenuHeader:
db MENU_BACKUP_TILES
menu_coords 0, 0, 10, 10
dw .MenuData
db 1
.MenuData:
db STATICMENU_CURSOR
db 3
db "スロットマシン@"
db "ポーカーゲーム@"
db "ぺアゲーム@"
.MinigamePointers:
dba SlotMachineGame
dba PokerMinigame
dba MemoryMinigame
.MinigameConfirmationText:
text_from_ram wStringBuffer2
text "で "
line "あそびますか?"
done
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