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FieldDebug_MoveToRoute1Entrance:
; Check if the player is currently on Route 1
ld a, [wMapGroup]
cp GROUP_ROUTE_1_P1
jr nz, .cannot_use
ld a, [wMapId]
cp MAP_ROUTE_1_P1
jr nz, .cannot_use
ldh a, [hROMBank]
ld hl, .DoMove
call QueueScript
ld a, FIELDDEBUG_RETURN_EXIT
ret
.cannot_use
ld hl, .CantUseText
call FieldDebug_ShowTextboxAndExit
ld a, FIELDDEBUG_RETURN_REOPEN
ret
.CantUseText:
text "ここでは できません"
para "ロード1でじっこうできます"
done
.DoMove:
call RefreshScreen
ld hl, .MoveText
call FieldDebug_ShowTextboxAndExit
ld d, $d
ld e, $d
ld b, 0
ld c, 1
callab Function833a
ld a, 0
ld hl, wMovementBuffer
call LoadMovementDataPointer
call Function1fea
ret
.MoveText:
text "とくていちてん まで"
next "うごかします"
done
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