1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
|
INCLUDE "constants.asm"
SECTION "engine/games/memory_minigame.asm", ROMX
; MemoryMinigame.Jumptable indices
const_def
const MEMORYGAME_RESTART_GAME
const MEMORYGAME_RESTART_BOARD
const MEMORYGAME_INIT_BOARD_AND_CURSOR
const MEMORYGAME_CHECK_TRIES_REMAINING
const MEMORYGAME_PICK_CARD_1
const MEMORYGAME_PICK_CARD_2
const MEMORYGAME_DELAY_PICK_AGAIN
const MEMORYGAME_REVEAL_ALL
const MEMORYGAME_ASK_PLAY_AGAIN
MEMORYGAME_END_LOOP_F EQU 7
MEMORYGAME_STARTING_COINS EQU 256
MemoryMinigame:
; Always start off with 256 coins
ld hl, wCoins
ld [hl], HIGH(MEMORYGAME_STARTING_COINS)
inc hl
ld [hl], LOW(MEMORYGAME_STARTING_COINS)
call .LoadGFXAndPals
call DelayFrame
.loop
call .JumptableLoop
jr nc, .loop
ret
.LoadGFXAndPals:
call DisableLCD
ld b, SGB_DIPLOMA
call GetSGBLayout
callab InitEffectObject
ld hl, MemoryGameGFX
ld de, vChars2
ld bc, $70 tiles
ld a, BANK(MemoryGameGFX)
call FarCopyData
ld hl, PointerGFX
ld de, vSprites
ld bc, $4 tiles
ld a, BANK(PointerGFX)
call FarCopyData
ld a, SPRITE_ANIM_DICT_29
ld hl, wSpriteAnimDict
ld [hli], a
ld [hl], 0
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call ByteFill
xor a
ldh [hSCY], a
ldh [hSCX], a
ld [rWY], a
ld [wJumptableIndex], a
ld a, 1
ldh [hBGMapMode], a
ld a, %11100011
ld [rLCDC], a
ld a, %11100100
ld [rBGP], a
ld a, %11100000
ld [rOBP0], a
ret
.JumptableLoop:
ld a, [wJumptableIndex]
bit MEMORYGAME_END_LOOP_F, a
jr nz, .quit
call .ExecuteJumptable
callab EffectObjectJumpNoDelay
call DelayFrame
and a
ret
.quit
scf
ret
.ExecuteJumptable:
jumptable .Jumptable, wJumptableIndex
.Jumptable:
dw .RestartGame
dw .ResetBoard
dw .InitBoardTilemapAndCursorObject
dw .CheckTriesRemaining
dw .PickCard1
dw .PickCard2
dw .DelayPickAgain
dw .RevealAll
dw .AskPlayAgain
.RestartGame:
call MemoryGame_InitStrings
ld hl, wJumptableIndex
inc [hl]
ret
.ResetBoard:
call Cursor_AnimateCursor
jr nc, .proceed
ld hl, wJumptableIndex
set MEMORYGAME_END_LOOP_F, [hl]
ret
.proceed
call MemoryGame_InitBoard
ld hl, wJumptableIndex
inc [hl]
xor a
ld [wMemoryGameCounter], a
ld hl, wMemoryGameLastMatches
rept 4
ld [hli], a
endr
ld [hl], a
ld [wMemoryGameNumCardsMatched], a
.InitBoardTilemapAndCursorObject:
ld hl, wMemoryGameCounter
ld a, [hl]
cp 45
jr nc, .spawn_object
inc [hl]
call MemoryGame_Card2Coord
xor a
ld [wMemoryGameLastCardPicked], a
call MemoryGame_PlaceCard
ret
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
call InitSpriteAnimStruct
ld a, 5
ld [wMemoryGameNumberTriesRemaining], a
ld hl, wJumptableIndex
inc [hl]
ret
.CheckTriesRemaining:
ld a, [wMemoryGameNumberTriesRemaining]
hlcoord 17, 0
add "0"
ld [hl], a
ld hl, wMemoryGameNumberTriesRemaining
ld a, [hl]
and a
jr nz, .next_try
ld a, MEMORYGAME_REVEAL_ALL
ld [wJumptableIndex], a
ret
.next_try
dec [hl]
xor a
ld [wMemoryGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
.PickCard1:
ld a, [wMemoryGameCardChoice]
and a
ret z
dec a
ld e, a
ld d, 0
ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
cp -1
ret z
ld [wMemoryGameLastCardPicked], a
ld [wMemoryGameCard1], a
ld a, e
ld [wMemoryGameCard1Location], a
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
xor a
ld [wMemoryGameCardChoice], a
ld hl, wJumptableIndex
inc [hl]
ret
.PickCard2:
ld a, [wMemoryGameCardChoice]
and a
ret z
dec a
ld hl, wMemoryGameCard1Location
cp [hl]
ret z
ld e, a
ld d, 0
ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
cp -1
ret z
ld [wMemoryGameLastCardPicked], a
ld [wMemoryGameCard2], a
ld a, e
ld [wMemoryGameCard2Location], a
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
ld a, 64
ld [wMemoryGameCounter], a
ld hl, wJumptableIndex
inc [hl]
.DelayPickAgain:
ld hl, wMemoryGameCounter
ld a, [hl]
and a
jr z, .PickAgain
dec [hl]
ret
.PickAgain:
call MemoryGame_CheckMatch
ld a, MEMORYGAME_CHECK_TRIES_REMAINING
ld [wJumptableIndex], a
ret
.RevealAll:
ldh a, [hJoypadDown]
and A_BUTTON
ret z
xor a
ld [wMemoryGameCounter], a
.RevelationLoop:
ld hl, wMemoryGameCounter
ld a, [hl]
cp 45
jr nc, .finish_round
inc [hl]
push af
call MemoryGame_Card2Coord
pop af
push hl
ld e, a
ld d, 0
ld hl, wMemoryGameCards
add hl, de
ld a, [hl]
pop hl
cp -1
jr z, .RevelationLoop
ld [wMemoryGameLastCardPicked], a
call MemoryGame_PlaceCard
jr .RevelationLoop
.finish_round
call TextboxWaitPressAorB_BlinkCursor
ld hl, wJumptableIndex
inc [hl]
.AskPlayAgain:
call Cursor_InterpretJoypad
jr nc, .restart
ld hl, wJumptableIndex
set MEMORYGAME_END_LOOP_F, [hl]
ret
.restart
xor a
ld [wJumptableIndex], a
ret
MemoryGame_CheckMatch:
ld hl, wMemoryGameCard1
ld a, [hli]
cp [hl]
jr nz, .no_match
ld a, [wMemoryGameCard1Location]
call MemoryGame_Card2Coord
call MemoryGame_DeleteCard
ld a, [wMemoryGameCard2Location]
call MemoryGame_Card2Coord
call MemoryGame_DeleteCard
ld a, [wMemoryGameCard1Location]
ld e, a
ld d, 0
ld hl, wMemoryGameCards
add hl, de
ld [hl], -1
ld a, [wMemoryGameCard2Location]
ld e, a
ld d, 0
ld hl, wMemoryGameCards
add hl, de
ld [hl], -1
ld hl, wMemoryGameLastMatches
.find_empty_slot
ld a, [hli]
and a
jr nz, .find_empty_slot
dec hl
ld a, [wMemoryGameCard1]
ld [hl], a
ld [wMemoryGameLastCardPicked], a
ld hl, wMemoryGameNumCardsMatched
ld e, [hl]
inc [hl]
inc [hl]
ld d, 0
hlcoord 5, 0
add hl, de
call MemoryGame_PlaceCard
ld hl, .VictoryText
call PrintText
ret
.no_match
xor a
ld [wMemoryGameLastCardPicked], a
ld a, [wMemoryGameCard1Location]
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
ld a, [wMemoryGameCard2Location]
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
ld hl, .DarnText
call PrintText
ret
.VictoryText:
start_asm
push bc
hlcoord 2, 13
call MemoryGame_PlaceCard
ld hl, .YeahText
pop bc
inc bc
inc bc
inc bc
ret
.YeahText:
text " いただき!"
done
.DarnText:
text "ざんねん⋯⋯"
done
MemoryGame_InitBoard:
ld hl, wMemoryGameCards
ld bc, wMemoryGameCardsEnd - wMemoryGameCards
xor a
call ByteFill
call MemoryGame_GetDistributionOfTiles
ld c, 2
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 8
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 4
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 7
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 3
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 6
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 1
ld b, [hl]
call MemoryGame_SampleTilePlacement
ld c, 5
ld hl, wMemoryGameCards
ld b, wMemoryGameCardsEnd - wMemoryGameCards
.loop
ld a, [hl]
and a
jr nz, .no_load
ld [hl], c
.no_load
inc hl
dec b
jr nz, .loop
ret
MemoryGame_SampleTilePlacement:
push hl
ld de, wMemoryGameCards
.loop
call Random
and %00111111
cp 45
jr nc, .loop
ld l, a
ld h, 0
add hl, de
ld a, [hl]
and a
jr nz, .loop
ld [hl], c
dec b
jr nz, .loop
pop hl
inc hl
ret
MemoryGame_GetDistributionOfTiles:
ld a, [wMenuCursorY]
dec a
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
ld de, .distributions
add hl, de
ret
.distributions
db $02, $03, $06, $06, $06, $08, $08, $06
db $02, $02, $04, $06, $06, $08, $08, $09
db $02, $02, $02, $04, $07, $08, $08, $0c
MemoryGame_PlaceCard:
ld a, [wMemoryGameLastCardPicked]
sla a
sla a
add 4
ld [hli], a
inc a
ld [hld], a
inc a
ld bc, SCREEN_WIDTH
add hl, bc
ld [hli], a
inc a
ld [hl], a
ld c, 3
call DelayFrames
ret
MemoryGame_DeleteCard:
ld a, 1
ld [hli], a
ld [hld], a
ld bc, SCREEN_WIDTH
add hl, bc
ld [hli], a
ld [hl], a
ld c, 3
call DelayFrames
ret
MemoryGame_InitStrings:
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, 1
call ByteFill
hlcoord 0, 0
ld de, .str1
call PlaceString
hlcoord 15, 0
ld de, .str2
call PlaceString
ld hl, .dummy_text
call PrintText
ret
.dummy_text
db "@"
.str1
db "とったもの@"
.str2
db "あと かい@"
MemoryGame_Card2Coord:
ld d, 0
.find_row
sub 9
jr c, .found_row
inc d
jr .find_row
.found_row
add 9
ld e, a
hlcoord 1, 2
ld bc, 2 * SCREEN_WIDTH
.loop2
ld a, d
and a
jr z, .done
add hl, bc
dec d
jr .loop2
.done
sla e
add hl, de
ret
MemoryGame_AnimateCursor: ; Called from sprite animation routine?
ld a, [wJumptableIndex]
cp MEMORYGAME_REVEAL_ALL
jr nc, .quit
call GetJoypadDebounced
ld hl, hJoypadDown
ld a, [hl]
and A_BUTTON
jr nz, .pressed_a
ld a, [hl]
and D_LEFT
jr nz, .pressed_left
ld a, [hl]
and D_RIGHT
jr nz, .pressed_right
ld a, [hl]
and D_UP
jr nz, .pressed_up
ld a, [hl]
and D_DOWN
jr nz, .pressed_down
ret
.quit
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], 0
ret
.pressed_a
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc a
ld [wMemoryGameCardChoice], a
ret
.pressed_left
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
and a
ret z
sub 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
dec [hl]
ret
.pressed_right
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
cp (9 - 1) tiles
ret z
add 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
inc [hl]
ret
.pressed_up
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
and a
ret z
sub 1 tiles
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
sub 9
ld [hl], a
ret
.pressed_down
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
cp (5 - 1) tiles
ret z
add a, $10
ld [hl], a
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add a, 9
ld [hl], a
ret
|