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include "constants.asm"

SECTION "engine/intro.asm", ROMX

DemoStart:: ; 558D
	ld de, OakPic
	lb bc, BANK(OakPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call FadeInIntroPic
	ld hl, OakSpeechDemo
	call PrintText
	call GBFadeOutToWhite
	call ClearTileMap
	ld de, ProtagonistPic
	lb bc, BANK(ProtagonistPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call MovePicLeft
	ld a, %11010000
	ldh [rOBP0], a
	call DemoSetUpPlayer
	jp IntroCleanup
	
GameStart:: ; 55BB
	ld de, OakPic
	lb bc, BANK(OakPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call FadeInIntroPic
	ld hl, OakSpeech1
	call PrintText
	call GBFadeOutToWhite
	call ClearTileMap
	ld a, DEX_YADOKING
	ld [wCurSpecies], a
	ld [wMonDexIndex], a
	call GetMonHeader
	hlcoord 6, 4
	hlcoord 6, 4
	call PrepMonFrontpic
	call MovePicLeft
	ld hl, OakSpeech2
	call PrintText
	ld a, DEX_YADOKING
	call PlayCry
	ld hl, OakSpeech3
	call PrintText
	call GBFadeOutToWhite
	call ClearTileMap
	ld de, ProtagonistPic
	lb bc, BANK(ProtagonistPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call MovePicLeft
	ld hl, OakSpeech4
	call PrintText
	call ChoosePlayerName
	call GBFadeOutToWhite
	call ClearTileMap
	ld de, RivalPic
	lb bc, BANK(RivalPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call FadeInIntroPic
	ld hl, OakSpeech5
	call PrintText
	call ChooseRivalName
	call GBFadeOutToWhite
	call ClearTileMap
	ld de, OakPic
	lb bc, BANK(OakPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call FadeInIntroPic
	ld hl, OakSpeech6
	call PrintText
	callba SetClockDialog
	call Function04ac
	call GBFadeOutToWhite
	call ClearTileMap
	ld de, ProtagonistPic
	lb bc, BANK(ProtagonistPic), $00
	call IntroDisplayPicCenteredOrUpperRight
	call GBFadeInFromWhite
	ld hl, OakSpeech7
	call PrintText
	ldh a, [hROMBank]
	push af
	ld a, $20
	ld [wMusicFade], a
	ld de, MUSIC_NONE
	ld a, e
	ld [wMusicFadeIDLow], a
	ld a, d
	ld [wMusicFadeIDHigh], a
	ld de, $000B ; should be a constant - shrink noise?
	call PlaySFX
	pop af
	call Bankswitch
	ld c, $04
	call DelayFrames
	
IntroCleanup:: ; 568E
	ld de, ShrinkPic1
	lb bc, BANK(ShrinkPic1), $00
	call IntroDisplayPicCenteredOrUpperRight
	ld c, $04
	call DelayFrames
	ld de, ShrinkPic2
	lb bc, BANK(ShrinkPic2), $00
	call IntroDisplayPicCenteredOrUpperRight
	ld c, $14
	call DelayFrames
	hlcoord 6, 5
	ld b, $07
	ld c, $07
	call ClearBox
	ld c, $14
	call DelayFrames
	call LoadStartingSprites
	call LoadFontExtra
	ld c, $32
	call DelayFrames
	call GBFadeOutToWhite
	call ClearTileMap
	call Function0502
	ld a, $00
	ld [wd638], a
	ld [wd637], a
	
OverworldStart::
	call SetUpGameEntry
	ld hl, wDebugFlags
	bit CONTINUED_F, [hl]
	call z, Function15b5
	ld hl, wd4a9
	set 0, [hl]
	jp Function2a85
	
SetUpGameEntry:: ; 56E8
	ld a, $04
	ld [wd65e], a
	ld a, $F2
	ldh [hMapEntryMethod], a
	ld hl, wDebugFlags
	bit CONTINUED_F, [hl] ; if we loaded a game
	ret nz
	ld a, $F1
	ldh [hMapEntryMethod], a
	ld a, $00
	ld [wDefaultSpawnPoint], a
	ld hl, GameStartPlacement
	ld de, wMapGroup
	ld bc, wd65e - wMapGroup
	call CopyBytes
	ret
	
GameStartPlacement:: ; 570D
	db $01 ; map group 
	db MAP_PLAYER_HOUSE_2F ; map
	dwcoord 15, 45 ; screen anchor
	db $04 ; metatile x
	db $04 ; metatile y
	db $00 ; in-metatile x
	db $01 ; in-metatile y
	
DebugSetUpPlayer:: ; 5715
	call SetPlayerNamesDebug
	ld a, $0F
	ld [wd15d], a
	ld a, $42
	ld [wd15e], a
	ld a, $3F
	ld [wd15f], a
	ld a, $FF
	ld [wd163], a
	ld [wd164], a
	call GiveRandomJohto
	ld a, $03
	call AddRandomPokemonToBox
	call FillTMs
	ld de, DebugBagItems
	call FillBagWithList
	ld hl, wPokedexOwned
	call DebugFillPokedex
	ld hl, wPokedexSeen
	call DebugFillPokedex
	ld hl, wAnnonDex
	ld [hl], $01
	call Function40fd
	ret
 
DebugFillPokedex:: ; 5755
	ld b, $1F
	ld a, $FF
.loop
	ld [hl+], a
	dec b
	jr nz, .loop 
	ld [hl], $07
	ret
	
FillBagWithList:: ; 5760
	ld hl, wNumBagItems
.loop
	ld a, [de]
	cp $FF
	jr z, .yump
	ld [wCurItem], a
	inc de
	ld a, [de] 
	inc de
	ld [wItemQuantity], a
	call ReceiveItem
	jr .loop
.yump
	ret
	
DebugBagItems:: ; 5777
	db ITEM_IMPORTANT_BAG, $01 
	db ITEM_BAG, $01 
	db ITEM_TM_HOLDER, $01 
	db ITEM_BALL_HOLDER, $01 
	db ITEM_BICYCLE, $01 
	db ITEM_MAIL, $06 
	db ITEM_ULTRA_BALL, $1E 
	db ITEM_POKE_BALL, $63 
	db ITEM_POTION, $1E 
	db ITEM_RARE_CANDY, $14 
	db ITEM_MOON_STONE, $63 
	db ITEM_FULL_HEAL, $63 
	db ITEM_PROTEIN, $63 
	db ITEM_QUICK_NEEDLE, $63 
	db ITEM_SNAKESKIN, $63 
	db ITEM_KINGS_ROCK, $63 
	db ITEM_FLEE_FEATHER, $63 
	db ITEM_FOCUS_ORB, $63 
	db ITEM_SHARP_SCYTHE, $63 
	db ITEM_DETECT_ORB, $63 
	db $FF
	
GiveRandomPokemon:: ; 57A0
	and a
	ret z
.loop
	push af
	call RandomUnder246
	ld b, $0A
	call GivePokemon
	pop af
	dec a
	jr nz, .loop
	ret
 
GiveRandomJohto::  ; 57B0
.loop  
	call Random
	and $03
	jr z, .loop
	dec a
	ld b, a
	add a, a
	add a, b
	add a, $98 ; maybe should be a constant - 152, aka the number of kanto pokes
	ld b, $08
	call GivePokemon
	ld a, $8D
	ld [wPartyMon1 + 1], a
	ret
  
GiveKantoStarters:: ; 57C8
	ld a, $03
	ld b, $20
	call GivePokemon
	ld a, $06
	ld b, $24
	call GivePokemon
	ld a, $09
	ld b, $24
	call GivePokemon
	ret
	
GivePokemon:: ; 57DE
	ld [wMonDexIndex], a
	ld a, b
	ld [wCurPartyLevel], a
	ld a, $10
	call Predef
	ret
	
AddRandomPokemonToBox: ; 57EB
	and a
	ret z
.loop
	push af
	xor a
	ld [wca44], a
	call RandomUnder246
	ld [wcdd7], a
	ld a, $05
	ld [wCurPartyLevel], a
	callab AddPokemonToBox
	ld a, [wcdd7]
	ld [wMonDexIndex], a
	callab Functiondd5c
	pop af
	dec a
	jr nz, .loop
	ret
	
RandomUnder246:: ; 5818
.loop	
	call Random
	and a
	jr z, .loop
	cp $F6
	jr nc, .loop
	ret

FillTMs:: ; 5823
	ld b, $39
	ld a, $01
	ld hl, wTMsHMs
.loop
	ld [hl+], a
	dec b
	jr nz, .loop
	ret
	
DebugGiveKeyItems:: ; 582F
	ld hl, DebugKeyItemsList
	ld de, wKeyItems
	ld c, $FF
.loop
	inc c
	ld a, [hl+]
	ld [de], a
	inc de
	cp $FF
	jr nz, .loop
	ld a, c
	ld [wNumKeyItems], a
	ret

DebugKeyItemsList:: ; 5844
	db ITEM_TM_HOLDER
	db ITEM_BALL_HOLDER
	db ITEM_BAG
	db ITEM_BICYCLE
	db $FF
	
DemoSetUpPlayer:: ; 5849
	ld hl, wPlayerName
	ld de, DemoPlayerName
	call CopyString
	ld hl, wRivalName
	ld de, DemoRivalName
	call CopyString
	call Function40fd
	ld de, DemoItemList
	call FillBagWithList
	call GiveRandomJohto
	ret
	
DemoItemList:: ; 5868
	db ITEM_POKE_BALL, $05 
	db ITEM_POTION, $0A 
	db ITEM_FULL_HEAL, $0A 
	db ITEM_STIMULUS_ORB, $01 
	db ITEM_FOCUS_ORB, $01 
	db $FF
	
DemoPlayerName:: ; 5873
	db "サトシ@"
	
DemoRivalName:: ; 5877
	db "シゲル@"
	
OakSpeechDemo:: ; 587B
	text "ようこそ" 
	line "ポケット モンスターの せかいへ!"
	cont "ごぞんじ わしが オーキドじゃ!"
	
	para "きょう きみに きてもらったのは"
	line "ほかでもない"
	cont "あたらしい ずかんづくりを"
	cont "てつだって ほしいのじゃ!"
	
	para "もちろん"
	line "きみの パートナーとなる ポケモンと"
	cont "りュックは ようい しておる"
	
	para "りュックの なかには"
	line "キズぐすりと"
	cont "モンスターボールが"
	cont "はいっておるから あんしんじゃ!"
	
	para "すでに きみの ライバルは"
	line "しゅっぱつ しとる"
	
	para "まけないよう がんばって くれい!"
	prompt
	
OakSpeech1:: ; 5956
	text "いやあ またせた!"
	
	para "ポケット モンスターの せかいへ"
	line "ようこそ!"
	
	para "わたしの なまえは オーキド"
	
	para "みんなからは # はかせと"
	line "したわれて おるよ"
	prompt
	
OakSpeech2:: ; 599F
	text "きみも もちろん"
	line "しっているとは おもうが"
	
	para "この せかいには"
	line "ポケット モンスターと よばれる"
	cont "いきもの たちが"
	cont "いたるところに すんでいる!"
	prompt
	
OakSpeech3:: ; 59E8
	text "その # という いきものを"
	line "ひとは ぺットに したり"
	cont "しょうぶに つかったり"
	cont "そして・・・"
	
	para "わたしは この #の"
	line "けんきゅうを してる というわけだ"
	prompt
	
OakSpeech4:: ; 5A35
	text "では はじめに きみの なまえを"
	line "おしえて もらおう!"
	prompt
	
OakSpeech5:: ; 5A52
	text "そして この しょうねんは"
	line "きみの おさななじみであり"
	cont"ライバルである"
	
	para "・・・えーと?"
	line "なまえは なんて いったかな?"
	prompt
	
OakSpeech6:: ; 5A8F
	text "さて きみの きねんすべき"
	line "たびだちのひを"
	cont "きろくしておこう!"
	
	para "じかんも なるべく せいかくにな!"
	prompt
	
OakSpeech7:: ; 5AC2
	text "<PLAYER>!"
	
	para "いよいよ これから"
	line "きみの ものがたりの はじまりだ!"
	
	para "ゆめと ぼうけんと!"
	line "ポケット モンスターの せかいへ!"
	
	para "レッツ ゴー!"
	done
	
SetPlayerNamesDebug:: ; 5B07
	ld hl, DebugPlayerName
	ld de, wPlayerName
	call CopyNameDebug
	ld hl, DebugRivalName
	ld de, wRivalName
	
CopyNameDebug:
	ld bc, PLAYER_NAME_LENGTH
	call CopyBytes
	ret
	
DebugPlayerName: ; 5B1D
	db "コージ@"
	
DebugRivalName: ; 5B21
	db "レッド@"
	
ChoosePlayerName:: ; 5B25
	call PanPortraitRight
	ld hl, PlayerNameMenuHeader
	call NamingWindow
	ld a, [wMenuCursorY]
	dec a
	jr z, .loop
	ld de, wPlayerName
	call SaveCustomName
	jr .farjump
	
.loop
	ld b, $01
	ld de, wPlayerName
	callba NamingScreen
	ld a, [wPlayerName]
	cp "@"
	jr z, .loop
	
	call GBFadeOutToWhite
	call ClearTileMap
	call LoadFontExtra
	call WaitBGMap
	ld de, $4D10
	ld bc, $1200
	call IntroDisplayPicCenteredOrUpperRight
	call GBFadeInFromWhite
.farjump
	ld hl, ChoosePlayerNameEndText
	call PrintText
	ret
	
ChoosePlayerNameEndText: ; 5B6F
	text "ふむ・・・"
	line "<PLAYER> と いうんだな!"
	prompt
	
PlayerNameMenuHeader: ; 5B81
	db MENU_BACKUP_TILES ; flags
	menu_coords 00, 00, 10, 11
	dw PlayerNameMenuData
	db 01 ; initial selection
	
PlayerNameMenuData; 5B89
	db STATICMENU_CURSOR | STATICMENU_PLACE_TITLE | STATICMENU_DISABLE_B 
	db 04 ; items
	db "じぶんできめる@"
	db "ゴールド@"
	db "サトシ@"
	db "ジャック@"
	db 3 ; x offset for the title string
	db "なまえこうほ@"

ChooseRivalName:: ; 5BA9
	call PanPortraitRight
	ld hl, RivalNameMenuHeader
	call NamingWindow
	ld a, [wMenuCursorY]
	dec a
	jr z, .loop
	ld de, wRivalName
	call SaveCustomName
	jr .farjump
	
.loop
	ld b, $02
	ld de, wRivalName
	callba NamingScreen
	ld a, [wRivalName]
	cp "@"
	jr z, .loop
	
	call GBFadeOutToWhite
	call ClearTileMap
	call LoadFontExtra
	call WaitBGMap
	ld de, $4BD4
	ld bc, $1200
	call IntroDisplayPicCenteredOrUpperRight
	call GBFadeInFromWhite
.farjump
	ld hl, ChooseRivalNameEndText
	call PrintText
	ret
	
ChooseRivalNameEndText: ; 5BF3
	text "そうか そうだったな"
	line "<RIVAL> という なまえだ"
	prompt
	
RivalNameMenuHeader: ; 5C0A
	db MENU_BACKUP_TILES ; flags
	menu_coords 00, 00, 10, 11
	dw RivalNameMenuData 
	db 01 ; initial selection
	
RivalNameMenuData: ; 5C12
	db STATICMENU_CURSOR | STATICMENU_PLACE_TITLE | STATICMENU_DISABLE_B 
	db 04 ; items
	db "じぶんできめる@"
	db "シルバー@"
	db "シゲル@"
	db "ジョン@"
	db 3
	db "なまえこうほ@"
	
MomNamePrompt:: ; 5C31
	ld hl, MomNameMenuHeader
	call NamingWindow
	ld a, [wMenuCursorY]
	dec a
	jr z, .loop
	ld de, wMomsName
	call SaveCustomName
	jr .escape
	
.loop
	ld b, $03
	ld de, wMomsName
	callba NamingScreen
	ld a, [wMomsName]
	cp "@"
	jr z, .loop
	
	call ClearPalettes
	call ClearTileMap
	callab Function140d9
	call LoadFontExtra
	call GetMemSGBLayout
	call WaitBGMap
.escape
	ret
	
MomNameMenuHeader: ; 5C71
	db MENU_BACKUP_TILES ; flags
	menu_coords 00, 00, 10, 11
	dw .MomNameMenuData
	db 01 ; initial selection
	
.MomNameMenuData: ; 5C79
	db STATICMENU_CURSOR | STATICMENU_PLACE_TITLE | STATICMENU_DISABLE_B 
	db 04 ; items
	db "じぶんで きめる@"
	db "おかあさん@"
	db "ママ@"
	db "かあちゃん@"
	db 3
	db "なまえこうほ@"
	
NamingWindow:: ; 5C9B
	; loads the menu header put into hl
	call LoadMenuHeader
	call VerticalMenu
	ld a, [wMenuCursorY]
	dec a
	call CopyNameFromMenu
	call CloseWindow
	ret
	
SaveCustomName:: ; 5CAC
	ld hl, wStringBuffer2
	ld bc, PLAYER_NAME_LENGTH
	call CopyBytes
	ret
	
PanPortraitRight:: ; 5CB6
	hlcoord 5, 4
	ld d, $06
	ld e, $7E
	ld b, d
	ld c, e
	ld d, $00
	add hl, de
.loop
	xor a
	ldh [hBGMapMode], a
	push hl
	push bc
.innerLoop
	;pans all the tiles onscreen to the right one
	ld a, [hl+]
	ld [hl-], a
	dec hl
	dec c
	jr nz, .innerLoop
	
	call WaitBGMap
	pop bc
	pop hl
	inc hl
	dec b ; passed c - how many tiles right to pan?
	jr nz, .loop
	ret
	
PanPortraitLeft:: ; 5CD7
	hlcoord 12, 4
	ld b, $06
	ld c, $7E
.loop
	xor a
	ldh [hBGMapMode], a
	push hl
	push bc
.innerloop
	ld a, [hl-]
	ld [hl+], a
	inc hl
	dec c
	jr nz, .innerloop
	
	call WaitBGMap
	pop bc
	pop hl
	inc hl
	dec b
	jr nz, .loop
	ret
	
MenuCallSettings:: ; 5CF3
	call SettingsScreen
	ret
	
FadeInIntroPic: ; 5CF7
	ld hl, IntroFadePalettes
	ld b, 6
.next
	ld a, [hl+]
	ldh [rBGP], a
	ld c, 10
	call DelayFrames
	dec b
	jr nz, .next
	ret
	
IntroFadePalettes:
	db %01010100
	db %10101000
	db %11111100
	db %11111000
	db %11110100
	db %11100100
	
MovePicLeft: ; 5D0E
	ld a, 119
	ldh [hWX], a
	call DelayFrame
	
	ld a, %11100100
	ldh [rBGP], a
.next
	call DelayFrame
	ldh a, [hWX]
	sub 8
	cp $FF
	ret z
	ldh [hWX], a
	jr .next
	
IntroDisplayPicCenteredOrUpperRight:: ; 5D27
; b = bank
; de = address of compressed pic
; c: 0 = centred, non-zero = upper-right
	ld a, c
	and a
	hlcoord 13, 4
	jr nz, .skip
	hlcoord 6, 4
.skip
	push hl
	ld a, b
	call UncompressSpriteFromDE
	ld a, $00
	call OpenSRAM
	ld hl, sSpriteBuffer1
	ld de, sSpriteBuffer0
	ld bc, DOUBLESPRITEBUFFERSIZE
	call CopyBytes
	call CloseSRAM
	ld de, VRAM_Begin + $1000
	call InterlaceMergeSpriteBuffers
	pop hl
	xor a
	ldh [hGraphicStartTile], a
	ld bc, $0707
	predef PlaceGraphic
	ret
	
LoadStartingSprites: ; 5D5D
	ld de, GoldSpriteGFX
	lb bc, BANK(GoldSpriteGFX), $0C
	ld hl, VRAM_Begin
	call Request2bpp
	ld hl, wVirtualOAM
	ld de, GameStartSprites
	ld c, $04
.loop
	ld a, [de]
	inc de
	ld [hl+], a
	ld a, [de]
	inc de
	ld [hl+], a
	ld a, [de]
	inc de
	ld [hl+], a
	xor a
	ld [hl+], a
	dec c
	jr nz, .loop
	ret
	
GameStartSprites: ; 5D80
	db $50, $48, $00 
	db $50, $50, $01 
	db $58, $48, $02
	db $58, $50, $03
	
; 5D8C