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INCLUDE "constants.asm"
SECTION "engine/menu/debug_menu.asm", ROMX
DebugMenu::
call ClearTileMap
call ClearWindowData
call LoadFont
call LoadFontsBattleExtra
call ClearSprites
call GetMemSGBLayout
xor a
ld [wWhichIndexSet], a
ld hl, DebugMenuHeader
call LoadMenuHeader
call OpenMenu
call CloseWindow
jp c, TitleSequenceStart
ld a, $41
ld [wce5f], a
ld a, [wMenuSelection]
ld hl, DebugJumpTable
jp CallJumptable
DebugJumpTable::
dw DebugMenuOptionFight
dw DebugMenuOptionField
dw DebugMenuSoundTest ; to home bank
dw DebugMenuOptionSubGames
dw DebugMenuOptionMonsterTest
dw DebugMenuOptionName
DebugMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 05, 02, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 1
dw .MenuData
db 01 ; default option
.MenuData:
db $A0
db 0 ; items
dw DebugMenuItems
db $8A, $1F
dw .Strings
.Strings
db "ファイト@"
db "フィールド@"
db "サウンド@"
db "サブゲーム@"
db "モンスター@"
db "なまえ@"
DebugMenuItems:
db 06
db 00
db 01
db 02
db 03
db 04
db 05
db -1
DebugMenuOptionField::
ld hl, wDebugFlags
set DEBUG_FIELD_F, [hl] ; set debug mode
jp StartNewGame
DebugMenuOptionFight::
ld hl, wDebugFlags
set DEBUG_BATTLE_F, [hl]
ld a, $54
call Predef
ld hl, wDebugFlags
res DEBUG_BATTLE_F, [hl]
ret
DebugMenuOptionSubGames::
callab CallSubGameMenu
jp DebugMenu
DebugMenuOptionMonsterTest::
ld hl, wPokedexOwned
ld de, wPokedexSeen
ld b, NUM_POKEMON / 8
ld a, %11111111
.loop
ld [hli], a
ld [de], a
inc de
dec b
jr nz, .loop
ld a, (1 << ((NUM_POKEMON - 1) % 8)) - 1 ; discount #251
ld [hl], a
ld [de], a
callab MonsterTest
ld a, %11100100
ldh [rBGP], a
Function40eb::
jp DebugMenu
DebugMenuOptionName::
callab OpenTrainerGear
ld a, %11100100
ldh [rBGP], a
jp DebugMenu
SECTION "engine/menu/debug_menu.asm@Sound Test", ROMX
_DebugMenuSoundTest::
call ClearTileMap
call LoadFontExtra
call ClearSprites
call GetMemSGBLayout
xor a
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
.RefreshScreenAndLoop:
call WaitBGMap
.Loop:
call ClearJoypad
call GetJoypad
ldh a, [hJoyDown]
and a
jr z, .Loop
bit A_BUTTON_F, a
jr nz, .a_pressed
bit B_BUTTON_F, a
jr nz, .b_pressed
bit START_F, a
jr nz, .start_pressed
bit D_UP_F, a
jr nz, .up_pressed
bit D_DOWN_F, a
jr nz, .down_pressed
ret
.a_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ldh a, [hDebugMenuSoundID]
jr .RefreshScreenAndLoop
.up_pressed
ldh a, [hDebugMenuSoundMenuIndex]
inc a
cp 55
jr nz, .SetIndex
xor a
.SetIndex:
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
jr .RefreshScreenAndLoop
.down_pressed
ldh a, [hDebugMenuSoundMenuIndex]
dec a
cp -1
jr nz, .SetIndex2
ld a, 54
.SetIndex2:
ldh [hDebugMenuSoundMenuIndex], a
call .DetermineDescriptionPointer
jr .RefreshScreenAndLoop
.start_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ld a, -1
jr .RefreshScreenAndLoop
.b_pressed
ldh a, [hDebugMenuSoundBank]
ld c, a
ld a, 10
ld [wcdb5], a
ld [wcdb6], a
ld a, $ff
ld [wcdb4], a
jr .RefreshScreenAndLoop
.DetermineDescriptionPointer:
ld hl, SoundTestTextPointers
ldh a, [hDebugMenuSoundMenuIndex]
add a
add a ; a * 4
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ldh [hDebugMenuSoundID], a
ld a, [hli]
ldh [hDebugMenuSoundBank], a
ld a, [hli]
ld e, a
ld d, [hl]
call CopyStringToStringBuffer2
call .DisplayText
ret
.DisplayText:
ld hl, hDebugMenuSoundMenuIndex
inc [hl]
ld hl, .String
call PrintText
ld hl, hDebugMenuSoundMenuIndex
dec [hl]
ld c, 3
call DelayFrames
ret
.String:
deciram hDebugMenuSoundMenuIndex, 1, 1
text "<LINE>@"
text_from_ram wStartDay
text " "
done
INCLUDE "data/sound_test_text_pointers.inc"
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