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|
INCLUDE "constants.asm"
SECTION "engine/movie/opening_cutscene.asm", ROMX
OpeningCutscene::
call .Init
.loop
call .PlayFrame
jr nc, .loop
ret
.Init:
callba InitEffectObject
xor a
ld [wIntroJumptableIndex], a
ldh [hBGMapMode], a
ret
.PlayFrame:
ld hl, hJoypadDown
ld a, [hl]
and %00001111
jr nz, .Finish
; check done flag
ld a, [wIntroJumptableIndex]
bit 7, a
jr nz, .Finish
callba EffectObjectJumpNoDelay
call IntroSceneJumper
call DelayFrame
and a
ret
.Finish:
callab InitEffectObject
call ClearSprites
call DelayFrame
xor a
ldh [hSCX], a
ldh [hSCY], a
ldh [hLCDCPointer], a
ldh [hLYOverrideStart], a
ldh [hLYOverrideEnd], a
ld a, %11100100
ldh [rBGP], a
ldh [rOBP0], a
scf
ret
IntroSceneJumper:
jumptable .scenes, wIntroJumptableIndex
.scenes
dw IntroScene1
dw IntroScene2
dw IntroScene3
dw IntroScene4
dw IntroScene5
dw IntroScene6
dw IntroScene7
dw IntroScene8
dw IntroScene9
dw IntroScene10
dw IntroScene11
dw IntroScene12
dw IntroScene13
dw IntroScene14
dw IntroScene15
dw IntroScene16
dw IntroScene17
IntroScene1: ; 43b8
; Set up water cutscene
ld hl, wIntroJumptableIndex
inc [hl]
call DisableLCD
ld b, SGB_GS_INTRO
ld c, 0
call GetSGBLayout
callab InitEffectObject
call Intro_ResetLYOverrides
ld hl, vChars2
ld de, IntroUnderwaterGFX
call Intro_Copy128Tiles
; Load water metatiles
ld a, LOW(Intro_WaterMeta)
ld [wIntroTilesPointer + 0], a
ld a, HIGH(Intro_WaterMeta)
ld [wIntroTilesPointer + 1], a
; Set destination BG map pointer
ld hl, vBGMap0
ld a, l
ld [wIntroBGMapPointer + 0], a
ld a, h
ld [wIntroBGMapPointer + 1], a
; Load water tilemap
ld de, Intro_WaterTilemap + 15 tiles
ld a, e
ld [wIntroTilemapPointer + 0], a
ld a, d
ld [wIntroTilemapPointer + 1], a
call Intro_DrawBackground
; draw GFX
ld hl, IntroWaterPokemonGFX
ld de, vChars0
ld bc, $80 tiles
.draw_gfx
ld a, [hli]
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .draw_gfx
ld hl, wSpriteAnimDict
ld a, SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE
ld [hli], a
ld a, SPRITE_ANIM_DICT_DEFAULT
ld [hli], a
xor a
ldh [hSCY], a
ld [wGlobalAnimYOffset], a
ld [wGlobalAnimXOffset], a
ld a, $58
ldh [hSCX], a
; setup counter for the first scene
xor a
ld [wIntroFrameCounter2], a
ld a, $80
ld [wIntroFrameCounter1], a
ld a, LOW(rSCY)
ldh [hLCDCPointer], a
call Intro_InitSineLYOverrides
xor a ; FALSE
ld [wIntroSpriteStateFlag], a
call EnableLCD
call DelayFrame
ld a, %11100100
ldh [rBGP], a
ld a, %11100000
ldh [rOBP0], a
call Intro_InitOmanyte
ret
IntroScene2: ; 444a
call Intro_UpdateLYOverrides
ld hl, wIntroFrameCounter1
ld a, [hl]
and a
jr z, .skip_intro
dec [hl]
call Intro_InitBubble
ret
.skip_intro
ld [hl], $10
ld hl, wIntroJumptableIndex
inc [hl]
IntroScene3:
; rise towards the surface
call IntroScene3_Jumper
call IntroScene3_ScrollToSurface
ret nc
; next scene if carry flag is set
call Intro_ResetLYOverrides
ld hl, hSCY
inc [hl]
ld hl, wIntroJumptableIndex
inc [hl]
IntroScene4:
; at surface; Lapras surfs to left of screen
ld a, [wIntroSpriteStateFlag]
and a
jr nz, .next
ld hl, wIntroFrameCounter2
inc [hl]
ld a, [hl]
and $07
jr nz, .skip_move_left
ld hl, hSCX
dec [hl]
.skip_move_left
call Intro_AnimateOceanWaves
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
xor a
ld [wIntroFrameCounter1], a
IntroScene5:
; fade out
ld hl, wIntroFrameCounter1
ld a, [hl]
inc [hl]
swap a
and $f
ld e, a
ld d, 0
ld hl, .palettes
add hl, de
ld a, [hl]
cp -1
jr z, .next
ldh [rBGP], a
call Intro_AnimateOceanWaves
ld hl, hSCX
dec [hl]
dec [hl]
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
ret
.palettes:
db %11100100
db %11100100
db %10010000
db %01000000
db %00000000
db -1
IntroScene17:
; delay a bit before leading into the title screen
ld c, 64
.loop
call DelayFrame
dec c
jr nz, .loop
; set done flag
ld hl, wIntroJumptableIndex
set 7, [hl]
ret
IntroScene3_ScrollToSurface:
ld hl, wIntroFrameCounter2
inc [hl]
ld a, [hl]
and %00000011
jr nz, .skip_move_left
ld hl, hSCX
dec [hl]
.skip_move_left
and 1
jr nz, .no_carry
ld hl, wGlobalAnimYOffset
inc [hl]
ld hl, hSCY
ld a, [hl]
dec [hl]
and $f
call z, Intro_UpdateTilemapAndBGMap
ld a, [wIntroFrameCounter1]
and a
jr z, .carry
.no_carry
and a
ret
.carry
scf
ret
IntroScene3_Jumper:
jumptable .subroutines, wIntroFrameCounter1
.subroutines
dw .scene3_2
dw .scene3_2
dw .scene3_2
dw .scene3_1
dw .scene3_2
dw .scene3_2
dw .scene3_3
dw .scene3_3
dw .scene3_3
dw .scene3_4
dw .scene3_5
dw .scene3_6
dw .scene3_6
dw .scene3_6
dw .scene3_6
dw .scene3_6
dw .scene3_6
.scene3_1:
call Intro_InitLapras
ld a, %11100100
ldh [rOBP0], a
.scene3_2: ; fallthrough
call Intro_AnimateOceanWaves
ret
.scene3_3:
call Intro_InitMagikarps
call Intro_AnimateOceanWaves
ret
.scene3_4:
ld hl, wIntroFrameCounter2
ld a, [hl]
and %00011111
jr z, .load_palettes
call Intro_InitMagikarps
ret
.load_palettes
callab Function962d ; load magikarp palettes
ret
.scene3_5:
xor a
ldh [hLCDCPointer], a
ret
.scene3_6:
call Intro_UpdateLYOverrides
ret
Intro_InitBubble:
ld hl, wIntroFrameCounter1
ld a, [hl]
and $0f
ret nz
ld a, [hl]
and $70
swap a
ld e, a
ld d, $00
ld hl, .pixel_table
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE
call InitSpriteAnimStruct
ret
.pixel_table
dbpixel 6, 14, 0, 4
dbpixel 14, 18, 0, 4
dbpixel 10, 16, 0, 4
dbpixel 12, 15, 0, 0
dbpixel 4, 13, 0, 0
dbpixel 8, 17, 0, 0
Intro_InitMagikarps:
depixel 8, 7, 0, 7
ld a, [wSGB]
and a
jr z, .ok
depixel 4, 3, 0, 7
.ok
ld hl, wIntroFrameCounter2
ld a, [hl]
and e
ret nz
ld a, [hl]
and d
jr nz, .alternate_frame
depixel 29, 28
call .PlaceMagikarp
depixel 26, 0
call .PlaceMagikarp
depixel 0, 24
call .PlaceMagikarp
ret
.alternate_frame
depixel 28, 30
call .PlaceMagikarp
depixel 31, 24
call .PlaceMagikarp
depixel 2, 28
call .PlaceMagikarp
ret
.PlaceMagikarp:
ld a, SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP
call InitSpriteAnimStruct
ret
Intro_InitOmanyte:
depixel 18, 7
call .PlaceOmanyte
depixel 14, 10
call .PlaceOmanyte
depixel 16, 15
; fallback
.PlaceOmanyte:
ld a, SPRITE_ANIM_INDEX_GS_INTRO_OMANYTE
call InitSpriteAnimStruct
ret
Intro_InitLapras:
ld a, [wIntroFrameCounter2]
and %00011111
ret nz
depixel 16, 24
ld a, SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS
call InitSpriteAnimStruct
ret
Intro_UnusedInitAerodactyl: ; unreferenced
depixel 2, 0
ld a, SPRITE_ANIM_INDEX_UNUSED_INTRO_AERODACTYL
call InitSpriteAnimStruct
ret
Intro_UpdateTilemapAndBGMap:
; add new tiles to top as water scene scrolls up to surface
push hl
push de
ld a, [wIntroTilemapPointer + 0]
ld e, a
ld a, [wIntroTilemapPointer + 1]
ld d, a
ld hl, -$10
add hl, de
ld a, l
ld e, l
ld [wIntroTilemapPointer + 0], a
ld a, h
ld d, h
ld [wIntroTilemapPointer + 1], a
hlcoord 0, 0
ld c, BG_MAP_WIDTH / 2
.loop
call Intro_Draw2x2Tiles
dec c
jr nz, .loop
ld a, [wIntroBGMapPointer + 0]
ld e, a
ld a, [wIntroBGMapPointer + 1]
ld d, a
ld hl, hCurSpriteYCoord
add hl, de
ld a, l
ld [wIntroBGMapPointer + 0], a
ld [wVBCopyDst], a
ld a, h
and %11111011
or %00001000
ld [wIntroBGMapPointer + 1], a
ld [wVBCopyDst + 1], a
ld a, LOW(wTileMap)
ld [wVBCopySrc], a
ld a, HIGH(wTileMap)
ld [wVBCopySrc + 1], a
ld a, 4
ld [wVBCopySize], a
ld hl, wIntroFrameCounter1
dec [hl]
pop de
pop hl
ret
Intro_AnimateOceanWaves:
; uses a 2bpp request to copy tile IDs to the BG map
ld hl, wIntroFrameCounter2
ld a, [hl]
and 3
cp 3
ret z
ld a, [hl]
and $30
swap a
ld l, a
ld h, 0
rept 5
add hl, hl
endr
ld de, .wave_tiles
add hl, de
ld a, l
ld [wVBCopySrc], a
ld a, h
ld [wVBCopySrc + 1], a
ld a, LOW(vBGMap0 + (15 * BG_MAP_WIDTH)) ; vBGMap0 row 15
ld [wVBCopyDst], a
ld a, HIGH(vBGMap0 + (15 * BG_MAP_WIDTH)) ; vBGMap0 row 15
ld [wVBCopyDst + 1], a
ld a, 2
ld [wVBCopySize], a
ret
.wave_tiles:
; Fill an entire bg map row with each frame
rept 8
db $70, $71, $72, $73 ; frame 1
endr
rept 8
db $74, $75, $76, $77 ; frame 2
endr
rept 8
db $78, $79, $7a, $7b ; frame 3
endr
rept 8
db $7c, $7d, $7e, $7f ; frame 4
endr
Intro_InitSineLYOverrides:
ld bc, wLYOverrides2
ld a, SCREEN_HEIGHT_PX
ld de, BG_MAP_WIDTH * BG_MAP_HEIGHT
.loop
push af
push de
callba BattleAnim_Sine_e
ld a, e
ld [bc], a
inc bc
pop de
inc e
pop af
dec a
jr nz, .loop
ret
Intro_UpdateLYOverrides:
ld bc, wLYOverrides
ld e, $10
.loop1
ldh a, [hSCY]
ld [bc], a
inc bc
dec e
jr nz, .loop1
ld hl, wLYOverrides2
ld de, wLYOverrides2 + 1
ld a, [hl]
push af
ld a, $80
.loop2
push af
ld a, [de]
inc de
ld [hli], a
push hl
ld hl, hSCY
add [hl]
ld [bc], a
inc bc
pop hl
pop af
dec a
jr nz, .loop2
pop af
ld [hl], a
ret
IntroScene6:
; Set up grass cutscene (Pikachu/Jigglypuff)
ld hl, wIntroJumptableIndex
inc [hl]
call DisableLCD
ld b, SGB_GS_INTRO
ld c, 1
call GetSGBLayout
callab InitEffectObject
call Intro_ResetLYOverrides
ld hl, vChars2
ld de, IntroForestGFX
call Intro_Copy128Tiles
ld a, LOW(Intro_GrassMeta)
ld [wIntroTilesPointer + 0], a
ld a, HIGH(Intro_GrassMeta)
ld [wIntroTilesPointer + 1], a
ld hl, vBGMap0
ld a, l
ld [wIntroBGMapPointer + 0], a
ld a, h
ld [wIntroBGMapPointer + 1], a
ld de, Intro_GrassTilemap + 2 tiles
ld a, e
ld [wIntroTilemapPointer + 0], a
ld a, d
ld [wIntroTilemapPointer + 1], a
call Intro_DrawBackground
ld hl, IntroJigglypuffPikachuGFX
ld de, vChars0
ld bc, $0a00
.load
ld a, [hli]
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .load
ld hl, wSpriteAnimDict
ld a, SPRITE_ANIM_INDEX_GS_INTRO_OMANYTE
ld [hli], a
ld a, SPRITE_ANIM_DICT_DEFAULT
ld [hli], a
xor a
ldh [hSCY], a
ld [wGlobalAnimYOffset], a
ld a, $60
ldh [hSCX], a
ld a, $a0
ld [wGlobalAnimXOffset], a
xor a
ld [wIntroFrameCounter2], a
call EnableLCD
ld a, $e4
ldh [rBGP], a
ldh [rOBP0], a
call Intro_InitJigglypuff
xor a
ld [wIntroSpriteStateFlag], a
ret
IntroScene7:
call Intro_InitNote
ld hl, wIntroFrameCounter2
ld a, [hl]
inc [hl]
and $03
ret z
ld hl, hSCX
ld a, [hl]
and a
jr z, .next
dec [hl]
ld hl, wGlobalAnimXOffset
inc [hl]
ret
.next
ld a, $ff
ld [wIntroFrameCounter1], a
call Intro_InitPikachu
ld hl, wIntroJumptableIndex
inc [hl]
ret
IntroScene8:
ld hl, wIntroFrameCounter1
ld a, [hl]
and a
jr z, .next
dec [hl]
call Intro_InitNote
ld hl, wIntroFrameCounter2
inc [hl]
ret
.next
xor a
ld [wIntroFrameCounter1], a
ld hl, wIntroJumptableIndex
inc [hl]
callab Function9633
ret
IntroScene9:
ld hl, wIntroFrameCounter1
ld a, [hl]
inc [hl]
swap a
and $0f
ld e, a
ld d, $00
ld hl, .palettes
add hl, de
ld a, [hl]
and a
jr z, .next
ldh [rBGP], a
ld hl, hSCY
inc [hl]
ld hl, wGlobalAnimYOffset
dec [hl]
ret
.next:
ld hl, wIntroJumptableIndex
inc [hl]
ret
.palettes:
; fade out to black
db %11100100
db %11100100
db %11100100
db %11100100
db %11100100
db %11111001
db %11111110
db %11111111
db 0
Intro_DummyFunction:
ret
Intro_InitNote:
ld a, [wIntroSpriteStateFlag]
and a
ret nz
ld hl, wIntroFrameCounter2
ld a, [hl]
and $3f
ret nz
ld a, [hl]
and $7f
jr z, .SmallerNote
depixel 11, 6, 4, 0
ld a, SPRITE_ANIM_INDEX_GS_INTRO_NOTE
call InitSpriteAnimStruct
ret
.SmallerNote:
depixel 10, 6, 4, 0
ld a, SPRITE_ANIM_INDEX_GS_INTRO_SMALLER_NOTE
call InitSpriteAnimStruct
ret
Intro_InitJigglypuff:
depixel 14, 6
ld a, SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF
call InitSpriteAnimStruct
ret
Intro_InitPikachu:
depixel 14, 24
ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU
call InitSpriteAnimStruct
depixel 14, 24
ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL
call InitSpriteAnimStruct
ret
IntroScene10:
; Set up fireball cutscene (evolved Kanto starters)
ld hl, wIntroJumptableIndex
inc [hl]
ld b, SGB_GS_INTRO
ld c, 2
call GetSGBLayout
callab InitEffectObject
call Intro_ResetLYOverrides
call Intro_BlankTilemapAndBGMap
ld hl, vChars2
ld de, IntroCharizard1GFX
lb bc, BANK(IntroCharizard1GFX), 8 tiles
call Request2bpp
ld hl, vFont
ld de, IntroCharizard2GFX tile $40
lb bc, BANK(IntroCharizard2GFX), 8 tiles
call Request2bpp
ld hl, vChars0
ld de, IntroCharizardFlamesGFX
lb bc, BANK(IntroCharizardFlamesGFX), 8 tiles
call Request2bpp
ld hl, wSpriteAnimDict
ld a, SPRITE_ANIM_INDEX_GS_INTRO_OMANYTE
ld [hli], a
ld a, SPRITE_ANIM_DICT_DEFAULT
ld [hli], a
ld a, 0
call DrawIntroCharizardGraphic
ld a, $80
ldh [hSCY], a
xor a
ldh [hSCX], a
ld [wGlobalAnimYOffset], a
ld [wGlobalAnimXOffset], a
xor a
ld [wIntroFrameCounter2], a
ld a, %00111111
ldh [rBGP], a
ld a, %11111111
ldh [rOBP0], a
ret
IntroScene11:
; scroll up to Charizard silhoutte, flash Blastoise and Venusaur
ld hl, wIntroFrameCounter2
ld a, [hl]
inc [hl]
and 1
ret z
call Intro_CheckSCYEvent
ld hl, hSCY
ld a, [hl]
and a
jr z, .next
inc [hl]
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
xor a
ld [wIntroFrameCounter1], a
IntroScene12:
; load Charizard palettes
ld hl, wIntroFrameCounter1
ld a, [hl]
inc [hl]
srl a
srl a
and 3
ld e, a
ld d, 0
ld hl, .palettes
add hl, de
ld a, [hl]
and a
jr z, .next
ldh [rBGP], a
ldh [rOBP0], a
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
ld a, $80
ld [wIntroFrameCounter1], a
ret
.palettes:
db %01101010
db %10100101
db %11100100
db %00000000
IntroScene13:
; Charizard mouth open
ld hl, wIntroFrameCounter1
ld a, [hl]
and a
jr z, .next
dec [hl]
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
ld a, 1
call DrawIntroCharizardGraphic
ld a, 4
ld [wIntroFrameCounter1], a
ret
IntroScene14:
; Charizard breathing fire
ld hl, wIntroFrameCounter1
ld a, [hl]
and a
jr z, .next
dec [hl]
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
ld a, 2
call DrawIntroCharizardGraphic
ld a, 64
ld [wIntroFrameCounter1], a
xor a
ld [wIntroFrameCounter2], a
; fallthrough
IntroScene15:
; Charizard mouth wide open / fireball starts
call Intro_AnimateFireball
ld hl, wIntroFrameCounter1
ld a, [hl]
and a
jr z, .next
dec [hl]
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
xor a
ld [wIntroFrameCounter1], a
ret
IntroScene16:
; continue fireball / fade out palettes
call Intro_AnimateFireball
ld hl, wIntroFrameCounter1
ld a, [hl]
inc [hl]
swap a
and $07
ld e, a
ld d, $00
ld hl, .palettes
add hl, de
ld a, [hl]
cp $ff
jr z, .next
ldh [rBGP], a
ldh [rOBP0], a
ret
.next
ld hl, wIntroJumptableIndex
inc [hl]
ret
.palettes:
db %11100100
db %10010000
db %01000000
db %00000000
db -1
Intro_BlankTilemapAndBGMap:
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
.blank_tilemap
ld [hl], 0
inc hl
dec bc
ld a, b
or c
jr nz, .blank_tilemap
ld hl, wOverworldMapBlocks ; $c600, buffer
ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT
.blank_bgmap
ld [hl], 0
inc hl
dec bc
ld a, b
or c
jr nz, .blank_bgmap
ld hl, vBGMap0
ld de, wOverworldMapBlocks ; $c600, buffer
lb bc, BANK(@), $40
call Request2bpp
ret
Intro_CheckSCYEvent:
ldh a, [hSCY]
ld c, a
ld hl, .Cuelist
.loop
ld a, [hli]
cp -1
ret z
cp c
jr z, .value_found
inc hl
inc hl
jr .loop
.value_found
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Cuelist:
dbw $87, Intro_BlastoiseAppears
dbw $88, Intro_FlashMonPalette
dbw $98, Intro_FlashSilhouette
dbw $99, Intro_LoadVenusaurPalette
dbw $bf, Intro_VenusaurAppears
dbw $c0, Intro_FlashMonPalette
dbw $d0, Intro_FlashSilhouette
dbw $d1, Intro_LoadCharizardPalette
db -1
Intro_BlastoiseAppears:
call Intro_LoadBlastoiseObject
ret
Intro_VenusaurAppears:
call Intro_LoadVenusaurObject
ret
Intro_FlashMonPalette:
ld a, %11100100
ldh [rOBP0], a
xor a
ldh [rBGP], a
ret
Intro_FlashSilhouette:
ld a, %11111111
ldh [rOBP0], a
ld a, %00111111
ldh [rBGP], a
ret
Intro_LoadVenusaurPalette:
callab Function9639
ret
Intro_LoadCharizardPalette:
callab Function963f
ret
DrawIntroCharizardGraphic:
push af
hlcoord 0, 6
ld c, SCREEN_WIDTH * 8
xor a
.loop1
ld [hli], a
dec c
jr nz, .loop1
pop af
ld e, a
ld d, $00
ld hl, .charizard_data
rept 5
add hl, de
endr
ld e, [hl]
inc hl
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, e
.loop2_outer
push bc
push hl
.loop2_inner
ld [hli], a
inc a
dec c
jr nz, .loop2_inner
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .loop2_outer
ld a, 1
ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ldh [hBGMapMode], a
ret
.charizard_data
db $00, $08, $08, $22, $c3
db $40, $09, $08, $21, $c3
db $88, $09, $08, $20, $c3
Intro_AnimateFireball:
ld hl, wIntroFrameCounter2
ld a, [hl]
inc [hl]
and 3
ret nz
depixel 12, 10, 4, 4
ld a, SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL
call InitSpriteAnimStruct
ld hl, hSCX
dec [hl]
ld hl, wGlobalAnimXOffset
inc [hl]
ret
Intro_LoadBlastoiseObject:
depixel 22, 1
ld a, SPRITE_ANIM_INDEX_GS_INTRO_BLASTOISE
call InitSpriteAnimStruct
ret
Intro_LoadVenusaurObject:
depixel 22, 20
ld a, SPRITE_ANIM_INDEX_GS_INTRO_VENUSAUR
call InitSpriteAnimStruct
ret
Intro_Copy128Tiles:
ld bc, 128 tiles
.loop
ld a, [de]
inc de
ld [hli], a
dec bc
ld a, c
or b
jr nz, .loop
ret
Intro_DrawBackground:
ld b, BG_MAP_WIDTH / 2
.outer_loop
push hl
ld c, BG_MAP_HEIGHT / 2
.inner_loop
call Intro_Draw2x2Tiles
dec c
jr nz, .inner_loop
pop hl
push bc
ld bc, 2 * BG_MAP_WIDTH
add hl, bc
pop bc
dec b
jr nz, .outer_loop
ret
Intro_Draw2x2Tiles:
push bc
push de
push hl
push hl
push hl
ld a, [de]
ld l, a
ld h, 0
ld a, [wIntroTilesPointer + 0]
ld e, a
ld a, [wIntroTilesPointer + 1]
ld d, a
add hl, hl
add hl, hl
add hl, de
ld e, l
ld d, h
pop hl
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
pop hl
ld bc, BG_MAP_WIDTH
add hl, bc
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
pop hl
inc hl
inc hl
pop de
inc de
pop bc
ret
Intro_ResetLYOverrides:
ld hl, wLYOverrides
xor a
ld c, wLYOverrides2 - wLYOverrides
.loop
ld [hli], a
dec c
jr nz, .loop
ret
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