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INCLUDE "constants.asm"
SECTION "engine/overworld/spawn_points.asm", ROMX
LoadSpawnPoint:
; loads the spawn point in wDefaultSpawnPoint
push hl
push de
ld a, [wDefaultSpawnPoint]
and a
jr z, .skip
dec a
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld de, SpawnPoints
add hl, de
ld a, [hli]
ld [wMapGroup], a
ld a, [hli]
ld [wMapId], a
ld a, [hli]
ld [wXCoord], a
ld a, [hli]
ld [wYCoord], a
.skip
pop de
pop hl
ret
IsSpawnPoint:
; Checks if the map loaded in de is a spawn point.
; Returns carry if it's a spawn point.
ld hl, SpawnPoints
ld c, 1
.loop
ld a, [hl]
cp SPAWN_N_A
jr z, .fail
cp d
jr nz, .next
inc hl
ld a, [hld]
cp e
jr z, .succeed
.next
push bc
ld bc, SPAWN_POINT_SIZE
add hl, bc
pop bc
inc c
jr .loop
.fail
and a
ret
.succeed
scf
ret
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