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INCLUDE "constants.asm"
SECTION "engine/pokemon/health.asm@HealParty", ROMX
HealParty:
ld hl, wPartySpecies
ld de, wPartyMons
.party_loop
ld a, [hli]
cp -1
jr z, .party_done
push hl
push de
; Clear the status
ld hl, MON_STATUS
add hl, de
xor a
ld [hli], a
ld [hl], a
; Reset the PP
ld hl, MON_MOVES
add hl, de
ld b, NUM_MOVES
.move_loop
push hl
push bc
ld a, [hl]
and a
jr z, .next_move
dec a
push hl
ld hl, Moves + MOVE_PP
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
pop hl
ld bc, MON_PP - MON_MOVES
add hl, bc
ld b, a
ld a, [hl]
and PP_UP_MASK
add b
ld [hl], a
.next_move
pop bc
pop hl
inc hl
dec b
jr nz, .move_loop
; Reset the HP
pop de
push de
ld hl, MON_MAXHP
add hl, de
ld b, h
ld c, l
dec bc
dec bc
ld a, [hli]
ld [bc], a
inc bc
ld a, [hl]
ld [bc], a
pop de
pop hl
push hl
ld hl, PARTYMON_STRUCT_LENGTH
add hl, de
ld d, h
ld e, l
pop hl
jr .party_loop
.party_done
xor a
ld [wWhichPokemon], a
ld [wce37], a
ld a, [wPartyCount]
ld b, a
.pp_up
push bc
call ApplyPPUp
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz, .pp_up
ret
SECTION "engine/pokemon/health.asm@HP Bar", ROMX
ComputeHPBarPixels:
push hl
xor a
ldh [hMultiplicand], a
ld a, b
ldh [hMultiplicand + 1], a
ld a, c
ldh [hMultiplicand + 2], a
ld a, HP_BAR_LENGTH_PX
ldh [hMultiplier], a
call Multiply
; We need de to be under 256 because hDivisor is only 1 byte.
ld a, d
and a
jr z, .divide
; divide de and hProduct by 4
srl d
rr e
srl d
rr e
ldh a, [hProduct + 2]
ld b, a
ldh a, [hProduct + 3]
srl b
rr a
srl b
rr a
ldh [hDividend + 3], a
ld a, b
ldh [hDividend + 2], a
.divide
ld a, e
ldh [hDivisor], a
ld b, 4
call Divide
ldh a, [hQuotient + 2]
ld e, a
pop hl
and a
ret nz
ld e, 1
ret
UpdateHPBar:
ld a, [wHPBarOldHP]
ld c, a
ld a, [wHPBarOldHP + 1]
ld b, a
ld a, [wHPBarNewHP]
ld e, a
ld a, [wHPBarNewHP + 1]
ld d, a
push de
push bc
call UpdateHPBar_CalcHPDifference
ld a, e
ld [wHPBarHPDifference + 1], a
ld a, d
ld [wHPBarHPDifference], a
pop bc
pop de
call UpdateHPBar_CompareNewHPToOldHP
ret z
ld a, -1
jr c, .hp_decrease
ld a, 1
.hp_decrease
ld [wHPBarDelta], a
ld a, [wHPBarNewHP]
ld e, a
ld a, [wHPBarNewHP + 1]
ld d, a
.animate_hp_bar_loop
push de
ld a, [wHPBarOldHP]
ld c, a
ld a, [wHPBarOldHP + 1]
ld b, a
call UpdateHPBar_CompareNewHPToOldHP
jr z, .animate_hp_bar_done
jr nc, .hp_increase
;hp_decrease
dec bc
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP + 1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, e
sub d
jr .apply
.hp_increase
inc bc
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP + 1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, d
sub e
.apply
call UpdateHPBar_PrintHPNumber
and a
jr z, .no_pixel_difference
call UpdateHPBar_AnimateHPBar
.no_pixel_difference
ld a, [wHPBarNewHP]
ld [wHPBarOldHP], a
ld a, [wHPBarNewHP + 1]
ld [wHPBarOldHP + 1], a
pop de
jr .animate_hp_bar_loop
.animate_hp_bar_done
pop de
ld a, e
ld [wHPBarOldHP], a
ld a, d
ld [wHPBarOldHP + 1], a
or e
jr z, .mon_fainted
call UpdateHPBar_CalcOldNewHPBarPixels
ld d, e
.mon_fainted
call UpdateHPBar_PrintHPNumber
ld a, 1
call UpdateHPBar_AnimateHPBar
jp WaitBGMap
; animates the HP bar going up or down for (a) ticks (two waiting frames each)
; stops prematurely if bar is filled up
; e: current health (in pixels) to start with
UpdateHPBar_AnimateHPBar:
push hl
.bar_animation_loop
push af
push de
ld d, HP_BAR_LENGTH
ld a, [wHPBarType]
and BATTLE_HP_BAR
ld b, a
call DrawBattleHPBar
ld c, 2
call DelayFrames
pop de
ld a, [wHPBarDelta]
add e
cp HP_BAR_LENGTH_PX + 1
jr nc, .bar_filled_up
ld e, a
pop af
dec a
jr nz, .bar_animation_loop
pop hl
ret
.bar_filled_up
pop af
pop hl
ret
; compares old HP and new HP and sets c and z flags accordingly
UpdateHPBar_CompareNewHPToOldHP:
ld a, d
sub b
ret nz
ld a, e
sub c
ret
; calcs HP difference between bc and de (into de)
UpdateHPBar_CalcHPDifference:
ld a, d
sub b
jr c, .old_hp_greater
jr z, .test_lower_byte
.new_hp_greater
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
ret
.old_hp_greater
ld a, c
sub e
ld e, a
ld a, b
sbc d
ld d, a
ret
.test_lower_byte
ld a, e
sub c
jr c, .old_hp_greater
jr nz, .new_hp_greater
ld de, 0
ret
UpdateHPBar_PrintHPNumber:
push af
push de
ld a, [wHPBarType]
and a
jr z, .done
ld a, [wHPBarOldHP]
ld [wHPBarTempHP + 1], a
ld a, [wHPBarOldHP + 1]
ld [wHPBarTempHP], a
push hl
ld de, SCREEN_WIDTH + 1
add hl, de
push hl
ld a, " "
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ld de, wHPBarTempHP
lb bc, 2, 3
call PrintNumber
call DelayFrame
pop hl
.done
pop de
pop af
ret
; calcs number of HP bar pixels for old and new HP value
; d: new pixels
; e: old pixels
UpdateHPBar_CalcOldNewHPBarPixels:
push hl
ld hl, wHPBarMaxHP
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
push hl
push de
call ComputeHPBarPixels
ld a, e
pop de
pop bc
push af
call ComputeHPBarPixels
pop af
ld d, e
ld e, a
pop hl
ret
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