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INCLUDE "constants.asm"
SECTION "home/audio.asm", ROM0
DisableAudio::
push hl
push de
push bc
push af
ldh a, [hROMBank]
push af
ld a, BANK(_DisableAudio)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
call _DisableAudio
pop af
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
pop bc
pop de
pop hl
ret
UpdateSound::
push hl
push de
push bc
push af
ldh a, [hROMBank]
push af
ld a, BANK(_UpdateSound)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
call _UpdateSound
pop af
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
pop bc
pop de
pop hl
ret
_LoadMusicByte::
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
ld a, [de]
push af
ld a, BANK(_UpdateSound)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
ret
PlayMusic::
push hl
push de
push bc
push af
ldh a, [hROMBank]
push af
ld a, BANK(_PlayMusic)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
call _PlayMusic
pop af
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
pop bc
pop de
pop hl
ret
PlayCryHeader::
push hl
push de
push bc
push af
ldh a, [hROMBank]
push af
ld a, BANK(PokemonCries)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
ld hl, PokemonCries
rept 6
add hl, de
endr
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld a, [hli]
ld [wCryPitch], a
ld a, [hli]
ld [wCryPitch + 1], a
ld a, [hli]
ld [wCryLength], a
ld a, [hl]
ld [wCryLength + 1], a
ld a, BANK(_PlayCryHeader)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
call _PlayCryHeader
pop af
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
pop bc
pop de
pop hl
ret
PlaySFX::
push hl
push de
push bc
push af
ldh a, [hROMBank]
push af
ld a, BANK(_PlaySFX)
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
call _PlaySFX
pop af
ld [MBC3RomBank], a ; Unsafe
ldh [hROMBank], a
pop af
pop bc
pop de
pop hl
ret
WaitPlaySFX::
call WaitSFX
call PlaySFX
ret
WaitSFX::
push hl
.loop
ld hl, wChannel5Flags1
bit 0, [hl]
jr nz, .loop
ld hl, wChannel6Flags1
bit 0, [hl]
jr nz, .loop
ld hl, wChannel7Flags1
bit 0, [hl]
jr nz, .loop
ld hl, wChannel8Flags1
bit 0, [hl]
jr nz, .loop
pop hl
ret
MaxVolume::
ld a, $77
ld [wVolume], a
ret
LowVolume::
ld a, $33
ld [wVolume], a
ret
VolumeOff::
xor a
ld [wVolume], a
ret
UpdateSoundNTimes::
.loop
and a
ret z
dec a
call UpdateSound
jr .loop
FadeToMapMusic::
push hl
push de
push bc
push af
call GetMapMusic
ld a, [wMapMusic]
cp e
jr z, .jump
ld a, 8
ld [wMusicFade], a
ld a, e
ld [wMusicFadeID], a
ld a, d
ld [wMusicFadeID+1], a
ld a, e
ld [wMapMusic], a
.jump
pop af
pop bc
pop de
pop hl
ret
PlayMapMusic::
push hl
push de
push bc
push af
call GetMapMusic
ld a, [wMapMusic]
cp e
jr z, .jump
push de
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
pop de
ld a, e
ld [wMapMusic], a
call PlayMusic
.jump
pop af
pop bc
pop de
pop hl
ret
SpecialMapMusic::
ld a, [wPlayerState]
and a
jr z, .normal
cp $02
jr z, .state2
ld de, MUSIC_BICYCLE
scf
ret
.state2
ld de, MUSIC_NONE
scf
ret
.normal
and a
ret
GetMapMusic::
call SpecialMapMusic
ret c
ld a, [wMapPermissions]
cp TOWN
jr z, .not_route
cp INDOOR
jr z, .not_route
ld de, MUSIC_ROUTE_1
ret
.not_route
ld de, MUSIC_VIRIDIAN_CITY
ret
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