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INCLUDE "constants.asm"
SECTION "home/misc_32c8.asm@Unknown 32c8", ROM0
Function32c8::
predef GetItemAmount
ld a, b
and a
ret
Function32d0::
ld hl, .EmptyString
ret
.EmptyString:
db "@"
SubtractSigned::
sub b
ret nc
cpl
add $1
scf
ret
SECTION "home/misc_32c8.asm@Unknown 3686", ROM0
GiveMonToPlayer::
; Give to the player Pokemon of species b at level c.
ld a, b
ld [wMonDexIndex], a
ld a, c
ld [wCurPartyLevel], a
xor a
ld [wMonType], a
jpba Function1130a
WaitPressedAny::
; Waits for one of the buttons in d to be pressed.
; If bc is negative, waits forever.
; Otherwise, times out after bc frames then returns z.
; Reset hJoypadSum to clear button history
xor a
ldh [hJoypadSum], a
.loop:
; Wait for joypad polling.
call DelayFrame
; If any of the buttons in d were pressed, return nz.
ldh a, [hJoypadSum]
and a
jr z, .not_pressed
and d
ret nz
.not_pressed:
; If bc < 0, don't check timeout.
bit 7, b
jr nz, .loop
; Count down to timeout.
dec bc
ld a, b
or c
jr nz, .loop
; Return z, signifying that the request timed out.
ret
CountSetBits::
; Count the number of bits set in b bytes at hl.
; Return to a, c, and wCountSetBitsResult.
ld c, $0
.asm_36b3:
ld a, [hli]
ld e, a
ld d, $8
.asm_36b7:
srl e
ld a, $0
adc c
ld c, a
dec d
jr nz, .asm_36b7
dec b
jr nz, .asm_36b3
ld a, c
ld [wCountSetBitsResult], a
ret
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