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INCLUDE "constants.asm"
SECTION "home/misc_3c43.asm", ROM0
GetPartyParamLocation::
; Get the location of parameter a from wCurPartyMon in hl
push bc
ld hl, wPartyMons
ld c, a
ld b, 0
add hl, bc
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [wWhichPokemon]
call AddNTimes
pop bc
ret
UseItem::
jpba _UseItem
CheckTossableItem::
push hl
push de
push bc
callab _CheckTossableItem
pop bc
pop de
pop hl
ret
GetBattleAnimPointer::
ld a, BANK(BattleAnimationsBankRef)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld a, [hli]
ld [wBattleAnimAddress], a
ld a, [hl]
ld [wBattleAnimAddress + 1], a
ld a, BANK(PlayBattleAnim)
ld [MBC3RomBank], a
ldh [hROMBank], a
ret
GetBattleAnimByte::
push hl
push de
ld hl, wBattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimationsBankRef)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld a, [de]
ld [wBattleAnimByte], a
inc de
ld a, BANK(PlayBattleAnim)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [wBattleAnimByte]
ret
InitSpriteAnimStruct::
ld [wSpriteAnimIDBuffer], a
ldh a, [hROMBank]
push af
ld a, BANK(_InitSpriteAnimStruct)
call Bankswitch
ld a, [wSpriteAnimIDBuffer]
call _InitSpriteAnimStruct
pop af
call Bankswitch
ret
EmptyFunction3cbe::
ret
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