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INCLUDE "constants.asm"
SECTION "home/misc_3c43.asm", ROM0
GetPartyParamLocation:: ; 3c43 (00:3c43)
; Get the location of parameter a from wCurPartyMon in hl
push bc
ld hl, wPartyMons
ld c, a
ld b, 0
add hl, bc
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [wWhichPokemon]
call AddNTimes
pop bc
ret
UseItem:: ; 3c56 (00:3c56)
jpba _UseItem
CheckTossableItem:: ; 3c5e (00:3c5e)
push hl
push de
push bc
callab _CheckTossableItem
pop bc
pop de
pop hl
ret
GetBattleAnimPointer:: ; 3c6d (00:3c6d)
ld a, BANK(BattleAnimationsBankRef)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld a, [hli]
ld [wBattleAnimAddress], a
ld a, [hl]
ld [wBattleAnimAddress + 1], a
ld a, BANK(PlayBattleAnim)
ld [MBC3RomBank], a
ldh [hROMBank], a
ret
GetBattleAnimByte:: ; 3c84 (00:3c84)
push hl
push de
ld hl, wBattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimationsBankRef)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld a, [de]
ld [wBattleAnimByte], a
inc de
ld a, BANK(PlayBattleAnim)
ld [MBC3RomBank], a
ldh [hROMBank], a
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [wBattleAnimByte]
ret
InitSpriteAnimStruct:: ; 3ca8 (00:3ca8)
ld [wSpriteAnimIDBuffer], a
ldh a, [hROMBank]
push af
ld a, BANK(_InitSpriteAnimStruct)
call Bankswitch
ld a, [wSpriteAnimIDBuffer]
call _InitSpriteAnimStruct
pop af
call Bankswitch
ret
EmptyFunction3cbe:: ; 3cbe (00:3cbe)
ret
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