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INCLUDE "constants.asm"
SECTION "home/names.asm@Names", ROM0
NamesPointers::
; entries correspond to GetName constants (see constants/text_constants.asm)
dba PokemonNames ; MON_NAME (not used; jumps to GetPokemonName)
dba MoveNames ; MOVE_NAME
dbw 0, 0 ; DUMMY_NAME
dba ItemNames ; ITEM_NAME
dbw $00, wPartyMonOT ; PARTY_OT_NAME
dbw $00, wOTPartyMonOT ; ENEMY_OT_NAME
dba TrainerClassNames ; TRAINER_NAME
dbw $04, $5677 ; MOVE_DESC_NAME_BROKEN (wrong bank..?)
GetName::
; Return name wCurSpecies from name list wNamedObjectTypeBuffer in wStringBuffer1.
ldh a, [hROMBank]
push af
push hl
push bc
push de
ld a, [wNamedObjectTypeBuffer]
cp MON_NAME
jr nz, .not_mon_name
ld a, [wCurSpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, MON_NAME_LENGTH
add hl, de
ld e, l
ld d, h
jr .done
.not_mon_name
ld a, [wNamedObjectTypeBuffer]
dec a
ld e, a
ld d, 0
ld hl, NamesPointers
add hl, de
add hl, de
add hl, de
ld a, [hli]
call Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCurSpecies]
dec a
call GetNthString
ld de, wStringBuffer1
ld bc, ITEM_NAME_LENGTH
call CopyBytes
.done
ld a, e
ld [wcd72], a
ld a, d
ld [wcd72 + 1], a
pop de
pop bc
pop hl
pop af
call Bankswitch
ret
GetNthString::
; Return the address of the ath string starting from hl.
and a
ret z
push bc
ld b, a
ld c, "@"
.readChar:
ld a, [hli]
cp c
jr nz, .readChar
dec b
jr nz, .readChar
pop bc
ret
GetPokemonName:
; Get Pokemon name wNamedObjectIndexBuffer.
ldh a, [hROMBank]
push af
push hl
ld a, BANK(PokemonNames)
call Bankswitch
; Each name is five characters
ld a, [wNamedObjectIndexBuffer]
dec a
ld hl, PokemonNames
ld e, a
ld d, 0
rept 5
add hl, de
endr
; Terminator
ld de, wStringBuffer1
push de
ld bc, MON_NAME_LENGTH - 1
call CopyBytes
ld hl, wStringBuffer1 + MON_NAME_LENGTH - 1
ld [hl], "@"
pop de
pop hl
pop af
call Bankswitch
ret
GetItemName::
; given an item ID at [wNamedObjectIndexBuffer], store the name of the item into a string
; starting at wStringBuffer1
push hl
push bc
ld a, [wNamedObjectIndexBuffer]
cp ITEM_HM01_RED
jr nc, .machine
ld [wCurSpecies], a
ld a, ITEM_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
jr .finish
.machine
call GetMachineName
.finish
ld de, wStringBuffer1
pop bc
pop hl
ret
GetMachineName::
; copies the name of the TM/HM in [wNamedObjectIndexBuffer] to wStringBuffer1
push hl
push de
push bc
ld a, [wNamedObjectIndexBuffer]
push af
cp ITEM_TM01_RED
jr nc, .write_tm
; if HM, then write "HM" and add 5 to the item ID, so we can reuse the
; TM printing code
add 5
ld [wNamedObjectIndexBuffer], a
ld hl, .HMText
ld bc, .HMTextEnd - .HMText
jr .write_machine_prefix
.write_tm
ld hl, .TMText
ld bc, .TMTextEnd - .TMText
.write_machine_prefix
ld de, wStringBuffer1
call CopyBytes
; now get the machine number and convert it to text
ld a, [wNamedObjectIndexBuffer]
sub ITEM_TM01_RED - 1
ld b, "0"
.first_digit
sub 10
jr c, .second_digit
inc b
jr .first_digit
.second_digit
add 10
push af
ld a, b
ld [de], a
inc de
pop af
ld b, "0"
add b
ld [de], a
inc de
ld a, "@"
ld [de], a
pop af
ld [wNamedObjectIndexBuffer], a
pop bc
pop de
pop hl
ret
.TMText:
db "わざマシン"
.TMTextEnd:
db "@"
.HMText:
db "ひでんマシン"
.HMTextEnd:
db "@"
IsHM::
cp ITEM_HM01_RED
jr c, .false
cp ITEM_TM01_RED
ret
.false
and a
ret
IsHMMove::
ld hl, .HMMoves
ld de, 1
jp FindItemInTable
.HMMoves:
db MOVE_CUT
db MOVE_FLY
db MOVE_SURF
db MOVE_STRENGTH
db MOVE_FLASH
db -1
Unreferenced_GetMoveName::
push hl
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
ld a, [wNamedObjectIndexBuffer]
ld [wCurSpecies], a
call GetName
ld de, wStringBuffer1
pop hl
ret
SECTION "home/names.asm@GetNick", ROM0
GetCurNick::
ld a, [wWhichPokemon]
ld hl, wPartyMonNicknames
GetNick:
; Get nickname a from list hl.
push hl
push bc
call SkipNames
ld de, wStringBuffer1
push de
ld bc, MON_NAME_LENGTH
call CopyBytes
pop de
callab CorrectNickErrors
pop bc
pop hl
ret
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