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INCLUDE "constants.asm"
SECTION "home/tileset.asm", ROM0
LoadTilesetGFX::
call GetMapEnvironment
cp TOWN
jr z, .exterior
cp ROUTE
jr z, .exterior
ld a, [wMapTileset]
cp TILESET_FOREST
jr z, .exterior
ld a, [wTilesetTilesAddress]
ld e, a
ld a, [wTilesetTilesAddress + 1]
ld d, a
ld hl, vTileset
ld a, [wTilesetBank]
ld b, a
ld c, $60
call Get2bpp
xor a
ldh [hTileAnimFrame], a
ret
.exterior
ld de, CommonExteriorTilesGFX
ld hl, vTileset
lb bc, BANK(CommonExteriorTilesGFX), $20
call Get2bpp
ld a, [wTilesetTilesAddress]
ld e, a
ld a, [wTilesetTilesAddress + 1]
ld d, a
ld hl, vExteriorTileset
ld a, [wTilesetBank]
ld b, a
ld c, $40
call Get2bpp
xor a
ldh [hTileAnimFrame], a
ret
RefreshPlayerCoords::
ld a, [wXCoord]
add a, 4
ld d, a
ld hl, wPlayerNextMapX
sub [hl]
ld [hl], d
ld hl, wPlayerObjectXCoord
ld [hl], d
ld hl, wPlayerLastMapX
ld [hl], d
ld d, a
ld a, [wYCoord]
add a, 4
ld e, a
ld hl, wPlayerNextMapY
sub [hl]
ld [hl], e
ld hl, wPlayerObjectYCoord
ld [hl], e
ld hl, wPlayerLastMapY
ld [hl], e
ld e, a
ld a, [wObjectFollow_Leader]
cp 1
ret nz
ld a, [wObjectFollow_Follower]
and a
ret z
; This piece of code has been removed in pokegold (note that the conditions above were altered, as well)
call GetObjectStruct
ld hl, 16 ; TODO: constantify this
add hl, bc
ld a, [hl]
add a, d
ld [hl], a
ld [wMap1ObjectXCoord], a
ld hl, 18 ; TODO: constantify this
add hl, bc
ld a, [hl]
add a, d
ld [hl], a
ld hl, 17 ; TODO: constantify this
add hl, bc
ld a, [hl]
add a, e
ld [hl], a
ld [wMap1ObjectYCoord], a
ld hl, 19
add hl, bc
ld a, [hl]
add a, e
ld [hl], a
ret
BufferScreen::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wScreenSave
ld c, 5
ld b, 6
.row
push bc
push hl
.col
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .col
pop hl
ld a, [wMapWidth]
add a, 6
ld c, a
ld b, 0
add hl, bc
pop bc
dec c
jr nz, .row
ret
SaveScreen::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wScreenSave
ld a, [wMapWidth]
add 6
ldh [hMapObjectIndexBuffer], a
ld a, [wPlayerStepDirection]
and a
jr z, .down
cp UP
jr z, .up
cp LEFT
jr z, .left
cp RIGHT
jr z, .right
ret
.up
ld de, wScreenSave + 6
ldh a, [hMapObjectIndexBuffer]
ld c, a
ld b, 0
add hl, bc
jr .vertical
.down
ld de, wScreenSave
.vertical
ld b, 6
ld c, 4
jr .load_neighbor
.left
ld de, wScreenSave + 1
inc hl
jr .horizontal
.right
ld de, wScreenSave
.horizontal
ld b, 5
ld c, 5
.load_neighbor
.row
push bc
push hl
push de
.col
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .col
pop de
ld a, e
add a, 6
ld e, a
jr nc, .okay
inc d
.okay
pop hl
ldh a, [hConnectionStripLength]
ld c, a
ld b, 0
add hl, bc
pop bc
dec c
jr nz, .row
ret
RefreshTiles::
call .left_right
call .up_down
ld a, [wPlayerNextMapX]
ld d, a
ld a, [wPlayerNextMapY]
ld e, a
call GetCoordTile
ld [wPlayerStandingTile], a
ret
.up_down
ld a, [wPlayerNextMapX]
ld d, a
ld a, [wPlayerNextMapY]
ld e, a
push de
inc e
call GetCoordTile
ld [wTileDown], a
pop de
dec e
call GetCoordTile
ld [wTileUp], a
ret
.left_right
ld a, [wPlayerNextMapX]
ld d, a
ld a, [wPlayerNextMapY]
ld e, a
push de
dec d
call GetCoordTile
ld [wTileLeft], a
pop de
inc d
call GetCoordTile
ld [wTileRight], a
ret
GetFacingTileCoord::
ld a, [wPlayerWalking] ; TODO: wPlayerDirection in Crystal. Not here?
and %1100
srl a
srl a
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld de, .directions
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPlayerNextMapX]
add a, d
ld d, a
ld a, [wPlayerNextMapY]
add a, e
ld e, a
ld a, [hl]
ret
.directions
db 0, 1
dw wTileDown
db 0, -1
dw wTileUp
db -1, 0
dw wTileLeft
db 1, 0
dw wTileRight
GetCoordTile::
; Get the collision byte for tile d, e
call GetBlockLocation
ld a, [hl]
and a
jr z, .nope
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld a, [wTilesetCollisionAddress]
ld c, a
ld a, [wTilesetCollisionAddress + 1]
ld b, a
add hl, bc
rr d
jr nc, .nocarry
inc hl
.nocarry
rr e
jr nc, .nocarry2
inc hl
inc hl
.nocarry2
ld a, [wTilesetBank]
call GetFarByte
ret
.nope
ld a, -1
ret
GetBlockLocation::
ld a, [wMapWidth]
add a, 6
ld c, a
ld b, 0
ld hl, wOverworldMapBlocks + 1
add hl, bc
ld a, e
srl a
jr z, .nope
and a
.loop
srl a
jr nc, .ok
add hl, bc
.ok
sla c
rl b
and a
jr nz, .loop
.nope
ld c, d
srl c
ld b, 0
add hl, bc
ret
GetFacingSignpost::
call GetFacingTileCoord
ld b, a
GetSignpost::
ld a, d
sub $4
ld d, a
ld a, e
sub $4
ld e, a
ld a, [wCurrMapSignCount]
and a
ret z
ld c, a
ld hl, wCurrMapSigns
.asm_2f32:
ld a, [hli]
cp e
jr nz, .asm_2f3e
ld a, [hli]
cp d
jr nz, .asm_2f3f
ld a, [hli]
cp b ; useless comparison
jr .asm_2f46
.asm_2f3e:
inc hl
.asm_2f3f:
inc hl
inc hl
dec c
jr nz, .asm_2f32
xor a
ret
.asm_2f46:
scf
ret
LoadTileset::
push hl
push bc
ld hl, Tilesets
ld bc, wTilesetEnd - wTileset
ld a, [wMapTileset]
call AddNTimes
ld de, wTileset
ld bc, wTilesetEnd - wTileset
ld a, BANK(Tilesets)
call FarCopyBytes
ld a, 1
ldh [hMapAnims], a
xor a
ldh [hTileAnimFrame], a
pop bc
pop hl
ret
ReloadFontAndTileset::
call DisableLCD
ldh a, [hROMBank]
push af
ld a, [wMapGroup]
ld b, a
ld a, [wMapId]
ld c, a
call SwitchToAnyMapBank
call LoadFontExtra
call LoadMapPart
call LoadTilesetGFX
pop af
call Bankswitch
call EnableLCD
ret
LoadTilesetGFX_LCDOff::
call DisableLCD
call LoadTilesetGFX
call EnableLCD
ret
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