blob: 767596320b8f5c3e8195a91df267e9868cf93437 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
SECTION "HRAM", HRAM[$FF80]
hOAMDMA:: ; ff80
ds 13
hRTCHours:: db ; ff8d
hRTCMinutes:: db ; ff8e
hRTCSeconds:: db ; ff8f
ds 7 ; TODO
hVBlankCounter:: ; ff97
db
hROMBank:: ; ff98
db
hVBlank:: ; ff99
db
ds 3 ; TODO
hJoypadReleased:: db ; ff9d
hJoypadPressed:: db ; ff9e
hJoypadDown:: db ; ff9f
hJoypadSum:: db ; ffa0
ds 5; TODO
hJoypadDown2:: db ; ffa6
ds 8 ; TODO
hSpriteWidth:: ; ffaf
hSpriteInterlaceCounter:: ; ffaf
db
hSpriteHeight:: ; ffb0
db
hSpriteOffset:: ; ffb1
db
ds 30 ; TODO
hLCDCPointer:: ; ffd0
db
ds 3 ; TODO
hSerialReceived:: ; ffd4
db
hLinkPlayerNumber:: ; ffd5
db
db ; TODO
hSerialSend:: ; ffd7
db
hSerialReceive:: ; ffd8
db
hSCX:: db ; ffd9
hSCY:: db ; ffda
hWX:: db ; ffdb
hWY:: db ; ffdc
hOverworldFlashlightEffect:: db ; ffdd
; Influences draw distance of map around HIRO
; Meant to go from 0x00--> to desired distance
; or else graphical errors will occur.
; 0x00 - regular distance
; 0x01 - 14x14 tile block
; 0x02 - 10x10 tile block
; 0x03 - 6x 6 tile block
; 0x04 - 2x 2 tile block
hBGMapMode:: ; ffde
db
hBGMapTransferPosition:: ; ffdf
db
hBGMapAddress:: ; ffe0
dw
db ; TODO
hSPTemp:: ; ffe3
dw
hRedrawRowOrColumnMode:: db ; ffe5
; Used for redrawing BG in small updates
; instead of once completely for faster
; scrolling on overworld etc.
; Valid values:
; 0x00 - no redraw
; 0x01 - column redraw (move horizontally)
; 0x02 - row redraw (move vertically)
; 0x03 - flashlight row redraw 0 (move up)
; 0x04 - flashlight row redraw 0 (move down)
; 0x05 - flashlight column redraw 0 (move left)
; 0x06 - flashlight column redraw 0 (move right)
; 0x07 - flashlight row redraw 1 (move up)
; 0x08 - flashlight row redraw 1 (move down)
; 0x09 - flashlight column redraw 1 (move left)
; 0x0A - flashlight column redraw 1 (move right)
; 0x0B - flashlight row redraw 2 (move up)
; 0x0C - flashlight row redraw 2 (move down)
; 0x0D - flashlight column redraw 2 (move left)
; 0x0E - flashlight column redraw 2 (move right)
; 0x0F - flashlight row redraw 3 (move up)
; 0x10 - flashlight row redraw 3 (move down)
; 0x11 - flashlight column redraw 3 (move left)
; 0x12 - flashlight column redraw 3 (move right)
hRedrawRowOrColumnDest:: ds 2 ; ffe6
hMapAnims:: ; ffe8
; TODO: figure out size
ds 7
hRandomAdd:: db ; ffef
hRandomSub:: db ; fff0
hRTCRandom:: db ; fff1
; TODO
|