diff options
author | entrpntr <entrpntr@gmail.com> | 2020-06-02 06:07:53 -0400 |
---|---|---|
committer | entrpntr <entrpntr@gmail.com> | 2020-06-03 03:08:25 -0400 |
commit | 20f612793ecc50bc4767decbd7e90d37bd4eb162 (patch) | |
tree | d30295f9a2308f64cd9a535be3c1f899963f6536 | |
parent | ea845793bb1d3d2b5e2e7778ec83ed932bbf1adc (diff) |
Start cleaning up.
-rwxr-xr-x | data/sprite_anims/framesets.asm | 5 | ||||
-rwxr-xr-x | data/sprite_anims/oam.asm | 112 | ||||
-rwxr-xr-x | engine/battle/battle_transition.asm | 21 | ||||
-rwxr-xr-x | engine/gfx/sprite_anims.asm | 378 | ||||
-rwxr-xr-x | engine/gfx/sprites.asm | 4 | ||||
-rw-r--r-- | main.asm | 10 | ||||
-rw-r--r-- | wram.asm | 4 |
7 files changed, 279 insertions, 255 deletions
diff --git a/data/sprite_anims/framesets.asm b/data/sprite_anims/framesets.asm index 702e6716..c564c5de 100755 --- a/data/sprite_anims/framesets.asm +++ b/data/sprite_anims/framesets.asm @@ -1,4 +1,5 @@ SpriteAnimFrameData: +; entries correspond to SPRITE_ANIM_FRAMESET_* constants dw .Frameset_00 dw .Frameset_PartyMon dw .Frameset_PartyMonWithMail @@ -49,7 +50,7 @@ SpriteAnimFrameData: dw .Frameset_Leaf dw .Frameset_CutTree dw .Frameset_EggCrack - dw .Frameset_EggHatch + dw .Frameset_EggHatch1 dw .Frameset_EggHatch2 dw .Frameset_EggHatch3 dw .Frameset_EggHatch4 @@ -354,7 +355,7 @@ ENDC frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32 endanim -.Frameset_EggHatch: +.Frameset_EggHatch1: frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32 endanim diff --git a/data/sprite_anims/oam.asm b/data/sprite_anims/oam.asm index fa5b0965..9bf98477 100755 --- a/data/sprite_anims/oam.asm +++ b/data/sprite_anims/oam.asm @@ -87,54 +87,54 @@ SpriteAnimOAMData: dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_OAMSET_CUT_TREE_4 dbw $00, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EGG_CRACK dbw $01, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EGG_HATCH - IF DEF(_GOLD) +IF DEF(_GOLD) dbw $00, .OAMData_GSIntroHoOh1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 dbw $00, .OAMData_GSIntroHoOh2 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 dbw $00, .OAMData_GSIntroHoOh3 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 dbw $00, .OAMData_GSIntroHoOh4 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 dbw $00, .OAMData_GSIntroHoOh5 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 - ELIF DEF(_SILVER) - dbw $00, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 - dbw $20, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 - dbw $40, .OAMData_GSIntroLugia2 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 - dbw $60, .OAMData_GSIntroLugia2 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 - dbw $00, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 - ENDC +ELIF DEF(_SILVER) + dbw $00, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 + dbw $20, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 + dbw $40, .OAMData_GSIntroLugia2 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 + dbw $60, .OAMData_GSIntroLugia2 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 + dbw $00, .OAMData_GSIntroLugia1 ; SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 +ENDC dbw $04, .OAMData_Tree ; SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 -.OAMData_1x1_Palette0 +.OAMData_1x1_Palette0: db 1 dbsprite -1, -1, 4, 4, $00, 0 -.OAMData_GSIntroShellder +.OAMData_GSIntroShellder: db 4 dbsprite -1, -1, 0, 0, $00, 0 dbsprite 0, -1, 0, 0, $01, 0 dbsprite -1, 0, 0, 0, $10, 0 dbsprite 0, 0, 0, 0, $11, 0 -.OAMData_GSIntroStar +.OAMData_GSIntroStar: db 4 dbsprite -1, -1, 0, 0, $00, 0 dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP dbsprite -1, 0, 0, 0, $01, 0 dbsprite 0, 0, 0, 0, $01, 0 | X_FLIP -.OAMData_TradePokeBall1 +.OAMData_TradePokeBall1: db 4 dbsprite -1, -1, 0, 0, $00, 0 | PRIORITY dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP | PRIORITY dbsprite -1, 0, 0, 0, $01, 0 | PRIORITY dbsprite 0, 0, 0, 0, $01, 0 | X_FLIP | PRIORITY -.OAMData_8df09 +.OAMData_8df09: db 4 dbsprite -1, -1, 0, 0, $00, 0 dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP dbsprite -1, 0, 0, 0, $00, 0 | Y_FLIP dbsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_TradeTubeBulge +.OAMData_TradeTubeBulge: db 4 dbsprite -1, -1, 0, 0, $00, 7 dbsprite 0, -1, 0, 0, $00, 7 | X_FLIP @@ -148,7 +148,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 0, 0, $00, 0 | Y_FLIP | PRIORITY dbsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP | PRIORITY -.OAMData_TradePoofBubble +.OAMData_TradePoofBubble: db 16 dbsprite -2, -2, 0, 0, $00, 0 dbsprite -1, -2, 0, 0, $01, 0 @@ -167,7 +167,7 @@ SpriteAnimOAMData: dbsprite 0, 1, 0, 0, $01, 0 | X_FLIP | Y_FLIP dbsprite 1, 1, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_GSIntroBigFireball +.OAMData_GSIntroBigFireball: db 36 dbsprite -3, -3, 0, 0, $00, 0 dbsprite -2, -3, 0, 0, $01, 0 @@ -206,7 +206,7 @@ SpriteAnimOAMData: dbsprite 1, 2, 0, 0, $01, 0 | X_FLIP | Y_FLIP dbsprite 2, 2, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_Unused43_4A +.OAMData_Unused43_4A: db 9 dbsprite -2, -2, 4, 4, $00, 0 dbsprite -1, -2, 4, 4, $01, 0 @@ -218,7 +218,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $21, 0 dbsprite 0, 0, 4, 4, $22, 0 -.OAMData_GSIntroJigglypuffPikachu +.OAMData_GSIntroJigglypuffPikachu: db 16 dbsprite -2, -2, 0, 0, $00, 0 dbsprite -1, -2, 0, 0, $01, 0 @@ -237,7 +237,7 @@ SpriteAnimOAMData: dbsprite 0, 1, 0, 0, $32, 0 dbsprite 1, 1, 0, 0, $33, 0 -.OAMData_GSIntroStarter +.OAMData_GSIntroStarter: db 25 dbsprite -3, -3, 4, 4, $00, 0 dbsprite -3, -2, 4, 4, $01, 0 @@ -304,49 +304,49 @@ SpriteAnimOAMData: dbsprite 1, 2, 0, 0, $22, 0 dbsprite 2, 2, 0, 0, $23, 0 -.OAMData_RedWalk +.OAMData_RedWalk: db 4 dbsprite -1, -1, 0, 0, $00, PAL_OW_RED dbsprite 0, -1, 0, 0, $01, PAL_OW_RED dbsprite -1, 0, 0, 0, $02, PAL_OW_RED dbsprite 0, 0, 0, 0, $03, PAL_OW_RED -.OAMData_MagnetTrainRed +.OAMData_MagnetTrainRed: db 4 dbsprite -1, -1, 0, 0, $00, PAL_OW_RED | PRIORITY dbsprite 0, -1, 0, 0, $01, PAL_OW_RED | PRIORITY dbsprite -1, 0, 0, 0, $02, PAL_OW_RED | PRIORITY dbsprite 0, 0, 0, 0, $03, PAL_OW_RED | PRIORITY -.OAMData_PartyMonWithMail1 +.OAMData_PartyMonWithMail1: db 4 dbsprite -1, -1, 0, 0, $00, PAL_OW_RED dbsprite 0, -1, 0, 0, $01, PAL_OW_RED dbsprite -1, 0, 0, 0, $08, PAL_OW_RED dbsprite 0, 0, 0, 0, $03, PAL_OW_RED -.OAMData_PartyMonWithMail2 +.OAMData_PartyMonWithMail2: db 4 dbsprite -1, -1, 0, 0, $04, PAL_OW_RED dbsprite 0, -1, 0, 0, $05, PAL_OW_RED dbsprite -1, 0, 0, 0, $08, PAL_OW_RED dbsprite 0, 0, 0, 0, $07, PAL_OW_RED -.OAMData_PartyMonWithItem1 +.OAMData_PartyMonWithItem1: db 4 dbsprite -1, -1, 0, 0, $00, PAL_OW_RED dbsprite 0, -1, 0, 0, $01, PAL_OW_RED dbsprite -1, 0, 0, 0, $09, PAL_OW_RED dbsprite 0, 0, 0, 0, $03, PAL_OW_RED -.OAMData_PartyMonWithItem2 +.OAMData_PartyMonWithItem2: db 4 dbsprite -1, -1, 0, 0, $04, PAL_OW_RED dbsprite 0, -1, 0, 0, $05, PAL_OW_RED dbsprite -1, 0, 0, 0, $09, PAL_OW_RED dbsprite 0, 0, 0, 0, $07, PAL_OW_RED -.OAMData_GSIntroMagikarp +.OAMData_GSIntroMagikarp: db 6 dbsprite -2, -1, 4, 0, $00, 1 dbsprite -1, -1, 4, 0, $01, 1 @@ -355,7 +355,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 0, $11, 1 dbsprite 0, 0, 4, 0, $12, 1 -.OAMData_8e1e9 +.OAMData_8e1e9: db 10 db $f4, $f0, $00, $00 db $f4, $f8, $01, $00 @@ -368,7 +368,7 @@ SpriteAnimOAMData: db $04, $f8, $09, $00 db $04, $00, $0a, $00 -.OAMData_8e212 +.OAMData_8e212: db 27 db $e8, $e8, $00, $00 db $e8, $f0, $01, $00 @@ -398,7 +398,7 @@ SpriteAnimOAMData: db $10, $08, $54, $80 db $10, $10, $55, $80 -.OAMData_8e27f +.OAMData_8e27f: db 27 db $e8, $e8, $0d, $00 db $e8, $f0, $0e, $00 @@ -428,7 +428,7 @@ SpriteAnimOAMData: db $10, $08, $54, $80 db $10, $10, $55, $80 -.OAMData_GSIntroLapras +.OAMData_GSIntroLapras: db 29 dbsprite -3, -3, 0, 0, $00, 0 dbsprite -2, -3, 0, 0, $01, 0 @@ -460,12 +460,12 @@ SpriteAnimOAMData: dbsprite 1, 2, 0, 0, $54, 0 | PRIORITY dbsprite 2, 2, 0, 0, $55, 0 | PRIORITY -.OAMData_GSIntroNote +.OAMData_GSIntroNote: db 2 dbsprite -1, -1, 4, 0, $00, 0 dbsprite -1, 0, 4, 0, $10, 0 -.OAMData_GSIntroPikachuTail +.OAMData_GSIntroPikachuTail: db 5 dbsprite 3, -2, 0, 0, $00, 0 dbsprite 4, -2, 0, 0, $01, 0 @@ -473,25 +473,25 @@ SpriteAnimOAMData: dbsprite 3, -1, 0, 0, $03, 0 dbsprite 2, 0, 0, 0, $04, 0 -.OAMData_Leaf +.OAMData_Leaf: db 1 dbsprite -1, -1, 4, 4, $00, PAL_OW_TREE -.OAMData_Tree +.OAMData_Tree: db 4 dbsprite -1, -1, 0, 0, $00, PAL_OW_TREE dbsprite 0, -1, 0, 0, $01, PAL_OW_TREE dbsprite -1, 0, 0, 0, $02, PAL_OW_TREE dbsprite 0, 0, 0, 0, $03, PAL_OW_TREE -.OAMData_TextEntryCursor +.OAMData_TextEntryCursor: db 4 dbsprite -1, -1, 7, 7, $00, 0 dbsprite 0, -1, 0, 7, $00, 0 | X_FLIP dbsprite -1, 0, 7, 0, $00, 0 | Y_FLIP dbsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_TextEntryCursorBig +.OAMData_TextEntryCursorBig: db 10 dbsprite 0, -1, 0, 7, $00, 0 dbsprite 1, -1, 0, 7, $01, 0 @@ -504,7 +504,7 @@ SpriteAnimOAMData: dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_GSIntroGameFreakLogo +.OAMData_GSIntroGameFreakLogo: db 15 dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM @@ -522,7 +522,7 @@ SpriteAnimOAMData: dbsprite -1, 1, 4, 4, $0d, 1 | OBP_NUM dbsprite 0, 1, 4, 4, $0e, 1 | OBP_NUM -.OAMData_SlotsGolem +.OAMData_SlotsGolem: db 6 dbsprite -2, -2, 4, 4, $00, 5 | OBP_NUM dbsprite -1, -2, 4, 4, $02, 5 | OBP_NUM @@ -531,7 +531,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $06, 5 | OBP_NUM dbsprite 0, 0, 4, 4, $04, 5 | OBP_NUM | X_FLIP -.OAMData_SlotsChansey1 +.OAMData_SlotsChansey1: db 6 dbsprite -2, -2, 4, 4, $00, 6 | OBP_NUM dbsprite -1, -2, 4, 4, $02, 6 | OBP_NUM @@ -540,7 +540,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $08, 6 | OBP_NUM dbsprite 0, 0, 4, 4, $0a, 6 | OBP_NUM -.OAMData_SlotsChansey2 +.OAMData_SlotsChansey2: db 6 dbsprite -2, -2, 4, 4, $00, 6 | OBP_NUM dbsprite -1, -2, 4, 4, $02, 6 | OBP_NUM @@ -549,7 +549,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $0e, 6 | OBP_NUM dbsprite 0, 0, 4, 4, $10, 6 | OBP_NUM -.OAMData_SlotsChansey3 +.OAMData_SlotsChansey3: db 6 dbsprite -2, -2, 4, 4, $00, 6 | OBP_NUM dbsprite -1, -2, 4, 4, $02, 6 | OBP_NUM @@ -558,7 +558,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $14, 6 | OBP_NUM dbsprite 0, 0, 4, 4, $16, 6 | OBP_NUM -.OAMData_SlotsChansey4 +.OAMData_SlotsChansey4: db 6 dbsprite -2, -2, 4, 4, $00, 6 | OBP_NUM dbsprite -1, -2, 4, 4, $02, 6 | OBP_NUM @@ -567,7 +567,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $1a, 6 | OBP_NUM dbsprite 0, 0, 4, 4, $1c, 6 | OBP_NUM -.OAMData_SlotsChansey5 +.OAMData_SlotsChansey5: db 6 dbsprite -2, -2, 4, 4, $1e, 6 | OBP_NUM dbsprite -1, -2, 4, 4, $20, 6 | OBP_NUM @@ -576,13 +576,13 @@ SpriteAnimOAMData: dbsprite -1, 0, 4, 4, $26, 6 | OBP_NUM dbsprite 0, 0, 4, 4, $28, 6 | OBP_NUM -.OAMData_RadioTuningKnob +.OAMData_RadioTuningKnob: db 3 dbsprite -1, -2, 4, 4, $00, 0 | OBP_NUM dbsprite -1, -1, 4, 4, $00, 0 | OBP_NUM dbsprite -1, 0, 4, 4, $00, 0 | OBP_NUM -.OAMData_Unused4B +.OAMData_Unused4B: db 6 dbsprite 0, 0, 0, 0, $00, 0 dbsprite 1, 0, 0, 0, $01, 0 @@ -591,28 +591,28 @@ SpriteAnimOAMData: dbsprite 4, 0, 0, 0, $02, 0 dbsprite 5, 0, 0, 0, $03, 0 -.OAMData_Unused4C +.OAMData_Unused4C: db 4 dbsprite 0, 0, 0, 0, $00, 0 dbsprite 1, 0, 0, 0, $01, 0 dbsprite 2, 0, 0, 0, $02, 0 dbsprite 3, 0, 0, 0, $03, 0 -.OAMData_CutTree2 +.OAMData_CutTree2: db 4 dbsprite -2, -1, 6, 0, $00, PAL_OW_TREE dbsprite 0, -1, 2, 0, $01, PAL_OW_TREE dbsprite -2, 0, 6, 0, $02, PAL_OW_TREE dbsprite 0, 0, 2, 0, $03, PAL_OW_TREE -.OAMData_CutTree3 +.OAMData_CutTree3: db 4 dbsprite -2, -1, 4, 0, $00, PAL_OW_TREE dbsprite 0, -1, 4, 0, $01, PAL_OW_TREE dbsprite -2, 0, 4, 0, $02, PAL_OW_TREE dbsprite 0, 0, 4, 0, $03, PAL_OW_TREE -.OAMData_CutTree4 +.OAMData_CutTree4: db 4 dbsprite -2, -1, 0, 0, $00, PAL_OW_TREE dbsprite 1, -1, 0, 0, $01, PAL_OW_TREE @@ -620,7 +620,7 @@ SpriteAnimOAMData: dbsprite 1, 0, 0, 0, $03, PAL_OW_TREE IF DEF(_GOLD) -.OAMData_GSIntroHoOh1 +.OAMData_GSIntroHoOh1: db 19 dbsprite -4, -1, 0, 0, $00, 0 dbsprite -3, -2, 0, 0, $02, 0 @@ -642,7 +642,7 @@ IF DEF(_GOLD) dbsprite 3, -2, 0, 0, $22, 0 dbsprite 3, 0, 0, 0, $24, 0 -.OAMData_GSIntroHoOh2 +.OAMData_GSIntroHoOh2: db 16 dbsprite -4, -1, 0, 0, $00, 0 dbsprite -3, -2, 0, 0, $02, 0 @@ -661,7 +661,7 @@ IF DEF(_GOLD) dbsprite 3, -2, 0, 0, $22, 0 dbsprite 3, 0, 0, 0, $24, 0 -.OAMData_GSIntroHoOh3 +.OAMData_GSIntroHoOh3: db 15 dbsprite -4, -1, 0, 0, $00, 0 dbsprite -3, -2, 0, 0, $02, 0 @@ -679,7 +679,7 @@ IF DEF(_GOLD) dbsprite 3, -2, 0, 0, $22, 0 dbsprite 3, 0, 0, 0, $24, 0 -.OAMData_GSIntroHoOh4 +.OAMData_GSIntroHoOh4: db 17 dbsprite -4, -1, 0, 0, $00, 0 dbsprite -3, -2, 0, 0, $02, 0 @@ -699,7 +699,7 @@ IF DEF(_GOLD) dbsprite 3, -2, 0, 0, $22, 0 dbsprite 3, 0, 0, 0, $24, 0 -.OAMData_GSIntroHoOh5 +.OAMData_GSIntroHoOh5: db 17 dbsprite -4, -1, 0, 0, $00, 0 dbsprite -3, -2, 0, 0, $02, 0 @@ -719,7 +719,7 @@ IF DEF(_GOLD) dbsprite 3, -2, 0, 0, $22, 0 dbsprite 3, 0, 0, 0, $24, 0 -.OAMData_GSTitleTrail +.OAMData_GSTitleTrail: db 1 dbsprite -1, -1, 4, 4, $00, 1 | OBP_NUM @@ -822,7 +822,7 @@ ELIF DEF(_SILVER) db $f8, $18, $74, $00 db $f8, $20, $76, $00 -.OAMData_GSTitleTrail +.OAMData_GSTitleTrail: db 2 db $f8, $f8, $00, $00 db $f8, $00, $02, $00 diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm index 34a5ec4e..4de4d347 100755 --- a/engine/battle/battle_transition.asm +++ b/engine/battle/battle_transition.asm @@ -25,9 +25,8 @@ DoBattleTransition: .loop ld a, [wJumptableIndex] - bit 7, a + bit 7, a ; BATTLETRANSITION_END? jr nz, .done - call BattleTransitionJumptable call DelayFrame jr .loop @@ -74,7 +73,7 @@ DoBattleTransition: ret ConvertTrainerBattlePokeballTilesTo2bpp: - ld hl, wc700 + ld hl, wDecompressScratch ld bc, $28 tiles .loop ld [hl], -1 @@ -84,7 +83,7 @@ ConvertTrainerBattlePokeballTilesTo2bpp: or b jr nz, .loop - ld de, wc700 + ld de, wDecompressScratch ld hl, vBGMap2 ld b, BANK(@) ld c, $28 @@ -101,16 +100,7 @@ TrainerBattlePokeballTiles: INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp" BattleTransitionJumptable: - ld a, [wJumptableIndex] - ld e, a - ld d, 0 - ld hl, .Jumptable - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp hl + jumptable .Jumptable, wJumptableIndex .Jumptable dw StartTrainerBattle_DetermineWhichAnimation ; 00 @@ -604,12 +594,10 @@ StartTrainerBattle_LoadPokeBallGraphics: ld de, wBGPals2 palette PAL_BG_TEXT ld bc, 1 palettes call CopyBytes - hlcoord 0, 0, wAttrmap ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, %00000111 call ByteFill - ld a, 1 ldh [hCGBPalUpdate], a call DelayFrame @@ -689,6 +677,7 @@ StartTrainerBattle_DrawSineWave: StartTrainerBattle_ZoomToBlack: farcall Function55a1 ld de, .boxes + .loop ld a, [de] cp -1 diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 16c3235c..178f05d3 100755 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -54,9 +54,9 @@ DoAnimFrame: dw .FlyFrom dw .FlyLeaf dw .FlyTo - dw .Function8d885 + dw .GSIntroHoOhLugia -.Null +.Null: ret .PartyMon @@ -137,36 +137,36 @@ DoAnimFrame: ld [hl], 8 * 3 ret -.Function8d528: - ld hl, $0d +.Function8d528 + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] inc [hl] cp $40 - jr nc, .asm_554a + jr nc, .asm_8d54a - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc dec [hl] - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add $02 ld [hl], a ld d, $08 call .Sprites_Sine - ld hl, $0006 + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret -.asm_554a +.asm_8d54a call DeinitializeSprite ret -.Function8d54e: +.Function8d54e ld a, [wGlobalAnimYOffset] - ld hl, $0005 + ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc add [hl] cp $b0 @@ -178,58 +178,61 @@ DoAnimFrame: call .AnonymousJumptable jp hl -; anonymous jumptable +; Anonymous dw (see .AnonymousJumptable) dw .Function8d565 dw .Function8d576 .Function8d565 call .IncrementJumptableIndex - ld hl, $0000 + ld hl, SPRITEANIMSTRUCT_INDEX add hl, bc ld a, [hl] + and $03 swap a - ld hl, $000c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a -.Function8d576: + +.Function8d576 ld de, $0201 ldh a, [hSGB] and a - jr z, .asm_5581 + jr z, .asm_8d581 ld de, $0402 -.asm_5581: - ld hl, $06 + +.asm_8d581 + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] cp $f0 - jr nc, .asm_559e + jr nc, .asm_8d59e add d ld [hl], a - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add e ld [hl], a ld d, $08 call .Sprites_Sine - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret -.asm_559e +.asm_8d59e call DeinitializeSprite ret .Function8d5a2: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $b0 - jr nc, .asm_55bb + jr nc, .asm_8d5bb inc [hl] ld hl, SPRITEANIMSTRUCT_0C @@ -239,12 +242,12 @@ DoAnimFrame: and $1 ret z - ld hl, $0005 + ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc inc [hl] ret -.asm_55bb: +.asm_8d5bb: call DeinitializeSprite ret @@ -258,75 +261,75 @@ DoAnimFrame: dw .Function8d5f3 .Function8d5c9: - call .Call_023_560b + call .Function8d60b ret z - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $58 - jr c, .asm_55d8 + jr c, .asm_8d5d8 dec [hl] ret -.asm_55d8: +.asm_8d5d8: call .IncrementJumptableIndex - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $b0 ret .Function8d5e2: - call .Call_023_560b - ld hl, $0d + call .Function8d60b + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a - jr z, .asm_55ef + jr z, .asm_8d5ef dec [hl] ret -.asm_55ef: +.asm_8d5ef call .IncrementJumptableIndex ret -.Function8d5f3: - call .Call_023_560b +.Function8d5f3 + call .Function8d60b ret z - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $d0 - jr z, .asm_5602 + jr z, .asm_8d602 dec [hl] ret -.asm_5602: +.asm_8d602 call DeinitializeSprite ld a, $1 ld [wBattleMonLevel], a ret -.Call_023_560b: - ld hl, $0c +.Function8d60b + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] inc [hl] ld d, 4 call .Sprites_Sine - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and $1 ret -.Function8d623: +.Function8d623 call .AnonymousJumptable jp hl @@ -342,36 +345,41 @@ DoAnimFrame: and $1 swap a sla a - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a .Function8d63e: - ld hl, $06 + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] cp $80 - jr nc, .asm_5667 + jr nc, .asm_8d667 inc [hl] ld d, $04 - ld hl, $000c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add $02 ld [hl], a call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc and $2 ret z - ld hl, $05 + + ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret -.asm_5667: +.asm_8d667: call DeinitializeSprite ret @@ -388,19 +396,19 @@ DoAnimFrame: and a ret z call .IncrementJumptableIndex - ld a, $0c + ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2 call _ReinitSpriteAnimFrame .Function8d680: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $d0 - jr z, .asm_568c + jr z, .asm_8d68c dec [hl] dec [hl] ret -.asm_568c: +.asm_8d68c: call DeinitializeSprite ret @@ -415,77 +423,77 @@ DoAnimFrame: dw .Function8d6f2 .Function8d69c: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $80 - jr z, .asm_56a7 + jr z, .asm_8d6a7 dec [hl] ret -.asm_56a7: +.asm_8d6a7: call .IncrementJumptableIndex - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $30 - ld a, $0e + ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2 call _ReinitSpriteAnimFrame ret .Function8d6b6: - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a - jr z, .asm_56c0 + jr z, .asm_8d6c0 dec [hl] ret -.asm_56c0: +.asm_8d6c0: call .IncrementJumptableIndex - ld a, $0f + ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3 call _ReinitSpriteAnimFrame ret .Function8d6c9: - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add $04 ld [hl], a ld d, $04 call .Sprites_Sine - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $50 - jr z, .asm_56e9 + jr z, .asm_8d6e9 dec [hl] dec [hl] dec [hl] dec [hl] ret -.asm_56e9: +.asm_8d6e9: ld a, 1 ld [wBattleMonLevel], a call .IncrementJumptableIndex ret .Function8d6f2: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $d0 - jr z, .asm_56fe + jr z, .asm_8d6fe dec [hl] dec [hl] ret -.asm_56fe: +.asm_8d6fe: call DeinitializeSprite ret @@ -499,56 +507,59 @@ DoAnimFrame: dw .Function8d73c .Function8d70c: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $80 - jr z, .asm_5717 + jr z, .asm_8d717 dec [hl] ret -.asm_5717: +.asm_8d717: call .IncrementJumptableIndex - ld hl, $0d + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $30 - ld a, $11 + ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2 call _ReinitSpriteAnimFrame ret .Function8d726: - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a - jr z, .asm_5738 + jr z, .asm_8d738 dec [hl] cp $20 ret nz - ld a, $10 + ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL call _ReinitSpriteAnimFrame ret -.asm_5738: +.asm_8d738: call .IncrementJumptableIndex ret .Function8d73c: - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add $04 ld [hl], a ld d, $04 call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $04 + + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $d0 - jr z, .asm_5761 + jr z, .asm_8d761 dec [hl] dec [hl] ld a, [wBattleMonLevel] @@ -558,7 +569,7 @@ DoAnimFrame: dec [hl] ret -.asm_5761: +.asm_8d761: call DeinitializeSprite ret @@ -582,37 +593,41 @@ DoAnimFrame: and $3 swap a add e - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .Function8d786: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc dec [hl] dec [hl] dec [hl] dec [hl] - ld hl, $0d + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] ld d, a add $8 ld [hl], a - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] push af push de call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call .Sprites_Cosine - ld hl, $06 + + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret @@ -627,16 +642,16 @@ DoAnimFrame: .Function8d7b9: call .IncrementJumptableIndex - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $30 - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $30 ret .Function8d7c9: - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $3c @@ -646,17 +661,20 @@ DoAnimFrame: inc [hl] ld d, $90 call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $0d + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $90 call .Sprites_Cosine - ld hl, $06 + + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret @@ -671,16 +689,16 @@ DoAnimFrame: .Function8d7f7: call .IncrementJumptableIndex - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $30 - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $10 ret .Function8d807: - ld hl, $0c + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $3c @@ -689,17 +707,17 @@ DoAnimFrame: inc [hl] ld d, $90 call .Sprites_Sine - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, $0d + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $90 call .Sprites_Cosine - ld hl, $06 + ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret @@ -713,53 +731,63 @@ IF DEF(_GOLD) dw .Function8d835 dw .Function8d84c -.Function8d835: +.Function8d835 call .IncrementJumptableIndex - ld hl, 0 + + ld hl, SPRITEANIMSTRUCT_INDEX add hl, bc ld a, [hl] - ld hl, $0d + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc and $3 ld [hl], a inc [hl] swap a - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a -.Function8d84c: - ld hl, $04 + +.Function8d84c + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $a4 - jr nc, .asm_5881 - ld hl, $0d + jr nc, .asm_8d881 + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc add $4 - ld hl, $04 + + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld [hl], a - ld hl, $05 + + ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc inc [hl] - ld hl, $0d + + ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] sla a sla a ld d, 2 - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] add $3 ld [hl], a call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret -.asm_5881: +.asm_8d881: call DeinitializeSprite ret @@ -774,7 +802,8 @@ ELIF DEF(_SILVER) swap a add $3 ld d, a - ld hl, $0c + + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [wIntroSceneTimer] and $30 @@ -783,26 +812,27 @@ ELIF DEF(_SILVER) add [hl] ld [hl], a call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a .Function8d856: - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $a4 - jr nc, .asm_5863 + jr nc, .asm_8d863 add $4 ld [hl], a ret -.asm_5863 +.asm_8d863 call DeinitializeSprite ret ENDC -.Function8d885: - ld hl, $0c +.GSIntroHoOhLugia: + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] IF DEF(_GOLD) @@ -815,16 +845,15 @@ ELIF DEF(_SILVER) ld d, 8 ENDC call .Sprites_Sine - ld hl, $07 + + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret .Function8d897: push bc - ld a, $38 - ld hl, $4000 - rst $08 + farcall ret_e0000 pop bc ld hl, wHallOfFamePokemonListMon1DVs ld a, [hl] @@ -840,15 +869,13 @@ ENDC ret .Data_8d8b4 - db $17 - db $18 - db $17 - db $19 + db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4 + db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_5 + db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4 + db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_6 .Function8d8b8: - ld a, $38 - ld hl, $4000 - rst $08 + farcall ret_e0000 ret .Function8d8bf: @@ -860,9 +887,9 @@ ENDC dw .Function8d8d9 .Function8d8c7: - call .Call_023_58e1 + call .Function8d8e1 ld a, [$c717] - ld hl, $04 + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc add [hl] ld [hl], a @@ -876,8 +903,8 @@ ENDC dec [hl] ret -.Call_023_58e1: - ld hl, $0c +.Function8d8e1: + ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] inc [hl] @@ -888,12 +915,12 @@ ENDC ld hl, .Data_8d8f9 add hl, de ld a, [hl] - ld hl, $07 + ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret -.Data_8d8f9: ; 8d8f9 +.Data_8d8f9: db $04 db $07 db $09 @@ -913,7 +940,8 @@ ENDC .Function8d909: ld a, [$c717] - ld hl, $04 + + ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc add [hl] ld [hl], a @@ -923,11 +951,11 @@ ENDC ld [$c717], a ret -.NamingScreenCursor: +.NamingScreenCursor callfar NamingScreen_AnimateCursor ret -.MailCursor: +.MailCursor callfar ComposeMail_AnimateCursor ret @@ -935,22 +963,22 @@ ENDC callfar GFPresents_UpdateLogoPal ret -.GSIntroStar: +.GSIntroStar ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and a - jr z, .asm_5968 + jr z, .asm_8d968 dec [hl] dec [hl] ld d, a and $1f - jr nz, .asm_5943 + jr nz, .asm_8d943 ld hl, SPRITEANIMSTRUCT_0D add hl, bc dec [hl] -.asm_5943 +.asm_8d943 ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld a, [hl] @@ -979,18 +1007,18 @@ ENDC ld [hl], a ret -.asm_5968 +.asm_8d968 ld a, 1 ld [wce64], a call DeinitializeSprite ret -.GSIntroSparkle: +.GSIntroSparkle ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hli] or [hl] - jr z, .asm_59cc + jr z, .asm_8d9cc ld hl, SPRITEANIMSTRUCT_0F add hl, bc @@ -1058,7 +1086,7 @@ ENDC ld [hl], a ret -.asm_59cc +.asm_8d9cc call DeinitializeSprite ret @@ -1073,7 +1101,7 @@ ENDC cp 2 ret nz ld [hl], 3 - ld a, $21 + ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 call _ReinitSpriteAnimFrame ret @@ -1110,20 +1138,16 @@ ENDC ld [hl], a ret -.UnusedCursor: - ld hl, $4908 - ld a, $38 - rst $08 +.UnusedCursor + callfar ret_e0908 ret -.PokegearArrow: +.PokegearArrow callfar AnimatePokegearModeIndicatorArrow ret -.DummyGameCursor: - ld hl, $69ae - ld a, $38 - rst $08 +.DummyGameCursor + callfar DummyGame_InterpretJoypad_AnimateCursor ret .TradePokeBall @@ -1139,7 +1163,7 @@ ENDC dw .TradePokeBall_five .TradePokeBall_zero - ld a, $26 + ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE call _ReinitSpriteAnimFrame ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX @@ -1156,11 +1180,11 @@ ENDC add hl, bc ld a, [hl] and a - jr z, .asm_5a5d + jr z, .asm_8da5d dec [hl] ret -.asm_5a5d +.asm_8da5d call .IncrementJumptableIndex ld hl, SPRITEANIMSTRUCT_0C @@ -1172,7 +1196,7 @@ ENDC add hl, bc ld a, [hl] cp $30 - jr c, .asm_5a7b + jr c, .asm_8da7b dec [hl] ld d, $28 call .Sprites_Sine @@ -1182,7 +1206,7 @@ ENDC ld [hl], a ret -.asm_5a7b +.asm_8da7b ld de, SFX_GOT_SAFARI_BALLS call PlaySFX jr .TradePokeBall_five @@ -1206,7 +1230,7 @@ ENDC add hl, bc ld a, [hl] and a - jr z, .asm_5aca + jr z, .asm_8daca ld d, a ld hl, SPRITEANIMSTRUCT_0C @@ -1238,7 +1262,7 @@ ENDC call PlaySFX ret -.asm_5aca +.asm_8daca xor a ld hl, SPRITEANIMSTRUCT_YOFFSET @@ -1251,7 +1275,7 @@ ENDC call DeinitializeSprite ret -.TradeTubeBulge: +.TradeTubeBulge ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] @@ -1268,7 +1292,7 @@ ENDC call DeinitializeSprite ret -.TrademonInTube: +.TrademonInTube callfar TradeAnim_AnimateTrademonInTube ret @@ -1313,7 +1337,7 @@ ENDC callfar AnimateTuningKnob ret -.CutLeaves: +.CutLeaves ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld e, [hl] @@ -1437,10 +1461,10 @@ ENDC ld a, [hl] ld d, a and a - jr z, .asm_5bce + jr z, .asm_8dbce sub 2 ld [hl], a -.asm_5bce +.asm_8dbce ld hl, SPRITEANIMSTRUCT_0E add hl, bc ld a, [hl] diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm index ef352606..824ceac4 100755 --- a/engine/gfx/sprites.asm +++ b/engine/gfx/sprites.asm @@ -415,9 +415,9 @@ GetSpriteAnimFrame: inc [hl] call .GetPointer ; load pointer from SpriteAnimFrameData ld a, [hli] - cp $fe + cp dorestart_command jr z, .restart - cp $ff + cp endanim_command jr z, .repeat_last push af @@ -332,7 +332,9 @@ INCBIN "gfx/font/font_inversed.1bpp" SECTION "bank38", ROMX +ret_e0000: ret +; unused ret _Diploma:: dr $e0002, $e0009 @@ -341,7 +343,9 @@ PlaceDiplomaOnScreen:: PrintDiplomaPage2:: dr $e00ae, $e081b RotateUnownFrontpic:: - dr $e081b, $e0909 + dr $e081b, $e0908 +ret_e0908:: + ret _CardFlip:: dr $e0909, $e199d @@ -349,7 +353,9 @@ _UnownPuzzle:: dr $e199d, $e2668 _DummyGame:: - dr $e2668, $e2b9e + dr $e2668, $e29ae +DummyGame_InterpretJoypad_AnimateCursor:: + dr $e29ae, $e2b9e _DepositPKMN:: dr $e2b9e, $e2d71 _WithdrawPKMN:: @@ -419,6 +419,10 @@ wOverworldMapBlocks:: ds 1300 ; c700 wOverworldMapBlocksEnd:: NEXTU ; c700 +; decompress buffer in wram +wDecompressScratch:: ds 40 tiles + +NEXTU ; c700 ; GB Printer screen RAM wGameboyPrinterRAM:: wGameboyPrinterScreen:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; c700 |